Snake Sokoban Spiral by SSStormy
A "quick" game with 16 levels that try to showcase something unique about the game systems.
Inspired by Stephen's Sausage Roll
Controls: * WASD/Arrow keys to move * Enter to select * Backspace to return to level selection * Z to undo * R to restart * M to mute ambient audio * "+" Volume up * "-" Volume down
Resources used: * Daniel Linssen's m6x11 * increpare's sfxr & rng
Thank you for taking a look!



Post-Publish changes: * [03:23:10 till compo end] - Renamed "Play" to "Press Enter to Begin" in the main menu * [01:31:04 till jam end] - Set the game to be a compo game instead of jam (i was aiming for compo but was tired :( )
| Youtube | https://ssstormy.itch.io/snake-sokoban-spiral |
| Youtube | https://github.com/SSStormy/rollmovesnake |
| Original URL | https://ldjam.com/events/ludum-dare/45/snake-sokoban-spiral |
Ratings
| Overall | 26th | 4.027⭐ | 39🧑⚖️ |
| Fun | 81th | 3.737⭐ | 40🧑⚖️ |
| Innovation | 26th | 4.132⭐ | 40🧑⚖️ |
| Theme | 360th | 3.054⭐ | 39🧑⚖️ |
| Graphics | 57th | 4⭐ | 40🧑⚖️ |
| Audio | 135th | 3.429⭐ | 37🧑⚖️ |
| Mood | 118th | 3.574⭐ | 36🧑⚖️ |
| Given | 35🗳️ | 22🗨️ |
good entry
As a bit of an aside, the glowing boxes in the background really helped to liven up an otherwise boring, static screen.
It is a bit on the tougher side, but it's still super satisfying finding out the correct sequence once you understand the first set of mechanics.
I think the 15th level is significantly harder than the 16th so maybe swapping them would be good?
One of the more unintuitive mechanics is the fact that you only attach to one thing at a time so that levels like "Backwards" can work; I think having a dotted line or something showing you just what will get attached and pulled based on your current state might make the game a bit easier to read.
nice, soft sounds, good simple art. very nice job! :smile: