Becoming Something by Gossian

[raw]
made by Gossian for Ludum Dare 45 (JAM)

A small, simple puzzle game. You begin as a No-thing in a world full of nothing. Just as so many do. Navigate the themed levels and collect what you need to breathe life into this dark and dangerous world.

WSAD or arrow keys to move.
Esc to pause.
Mouse to navigate menus.

This is my first game jam working completely solo (third LD in total) and probably the biggest project I've worked on so far. Feedback is more than welcome!

Game Engine: Unity with C# in Visual Studio
Graphics: Krita
Fonts: Google Fonts


NB: I've uploaded an updated file, which hopefully addresses some of the bugs that people were finding: - Level 2's tilemap should now be visible - Minor design adjustment to level 4

- Option to restart the level, accessible from the pause menu

Screenshot (27).png
Screenshot (29).png

Ratings

Overall 777th 3.214⭐ 23🧑‍⚖️
Fun 902th 2.833⭐ 23🧑‍⚖️
Innovation 606th 3.119⭐ 23🧑‍⚖️
Theme 210th 3.81⭐ 23🧑‍⚖️
Graphics 742th 3.19⭐ 23🧑‍⚖️
Humor 650th 2.525⭐ 22🧑‍⚖️
Mood 674th 3.214⭐ 23🧑‍⚖️
Given 22🗳️ 11🗨️

Feedback

zoarfy
09. Oct 2019 · 15:11 UTC
Hi I just played your game (because our games have the same title lol). Some thoughts - The mechanic in the first level was my favorite, it was really enjoyable to get a bigger light. I was hoping that subsequent levels didn't use similar mechanics.

Level two was very frustrating going through an invisible maze (honestly not sure if this was a bug, but since it was the only level like this I assume it was not) It would have been nice to do a mechanic like the first level in which gathering the pieces reveals more of the level to you and becomes easier to navigate.

I liked the paint mechanic of level 3, that was pretty.

Unfortunately I encountered a bug on level 4 and had to stop. I got stuck moving perpetually upwards and had no way to get to the goal.

I love the aesthetic of your game and the poetic story, this was a great job!
aZamBie
15. Oct 2019 · 18:27 UTC
This was really fun game! The 1st level was my favorite, some other levels were a bit too difficult, but also tested patience! Nonetheless I really like the game and the concept!
Welliton
15. Oct 2019 · 18:45 UTC
I like maze games and your storyline is nice, but in level 4, i could not retry the level after gravity started pushing me upwards :/ Level 2 is pretty hard i think, i couldnt remembered the path that i walked, maybe due the collision with walls that bounced me a little. The first level design was ok, growing after each light found and rewarding me with more vision sight. I liked the idea of each level proposes a different way of passing it. Keep working on it team!
virtual assistant
16. Oct 2019 · 02:55 UTC
Generating a unique maze is no easy task. Intuitive to just about everyone. Mazes have withstood the test of time.
kaeveris
16. Oct 2019 · 17:20 UTC
This is a neat game, cool maze, nice graphics. I'm not sure if I liked level 2 being invisible, I prefered much more how in level 1 the game eventually was reveiled. And in level 1 I feel like the background was sometimes too similar to the foreground - couple times I thought there was a wall, but no, black part of the background was in a place next to the wall which felt like it was a wall XD
Sebastian-M
16. Oct 2019 · 18:31 UTC
Really cool game. I'm weird out because my entry have a very similar way to interpret the theme and also I use a mechanic that reveals the map so you can navigate a maze. So there's that. I guess great minds think a like haha

I think some music would have help, and the graphics were simple but they work. Great job overall!!!
ahistyap
17. Oct 2019 · 07:10 UTC
Nice maze game! The control is a bit weird though, sometimes it pulls you upward and downward, or is it supposed to be that way? Anyway I had fun playing this game. Great job!
Wolfrug
17. Oct 2019 · 12:36 UTC
Nice concept, although the controls were maybe a little too fiddly :-D but good effort!
kessutinnu
17. Oct 2019 · 12:40 UTC
I liked that you had different mechanic for each maze. There should maybe be have been more hints about the path on the second level, because right now it was more randomly bouncing around than solving a maze. I also think that in the first levels the placement of extra life should be reviewed so it would be more likely collected after having passed some of the obstacles. Other than that I think you've made a pretty nice game :thumbsup:
fabula_rasa
18. Oct 2019 · 14:38 UTC
Very enjoyable experience and an extremely impressive work for a solo project! It would definitely benefit from some music and/or sound effects.
Vlad11
20. Oct 2019 · 15:03 UTC
Nice Game :D
hiroboto
20. Oct 2019 · 17:00 UTC
Hhhh I've tried to made some interesting maze games before and the level design were really tough, your game is a nice trial and I hope you can make it better!
someone
20. Oct 2019 · 19:33 UTC
A well presented game. I like the story.
The weight mechanics were a bit messy with the jittery collisions. I found the final level very hard to control.
Kaizo
21. Oct 2019 · 04:10 UTC
Difficult to control, maybe it's the collisions.
Nice game.
commanderstitch
27. Oct 2019 · 05:53 UTC
The invisible level was the hardest. The gravity fed player on some levels was also really really hard! I died on one level and had some afterlife flashbacks from all the crazy colors changing on the screen. :D