Becoming Something by Gossian
A small, simple puzzle game. You begin as a No-thing in a world full of nothing. Just as so many do. Navigate the themed levels and collect what you need to breathe life into this dark and dangerous world.
WSAD or arrow keys to move.
Esc to pause.
Mouse to navigate menus.
This is my first game jam working completely solo (third LD in total) and probably the biggest project I've worked on so far. Feedback is more than welcome!
Game Engine: Unity with C# in Visual Studio
Graphics: Krita
Fonts: Google Fonts
NB: I've uploaded an updated file, which hopefully addresses some of the bugs that people were finding: - Level 2's tilemap should now be visible - Minor design adjustment to level 4
- Option to restart the level, accessible from the pause menu

| Youtube | https://gossian.itch.io/becoming-something |
| Original URL | https://ldjam.com/events/ludum-dare/45/becoming-something-1 |
Ratings
| Overall | 777th | 3.214⭐ | 23🧑⚖️ |
| Fun | 902th | 2.833⭐ | 23🧑⚖️ |
| Innovation | 606th | 3.119⭐ | 23🧑⚖️ |
| Theme | 210th | 3.81⭐ | 23🧑⚖️ |
| Graphics | 742th | 3.19⭐ | 23🧑⚖️ |
| Humor | 650th | 2.525⭐ | 22🧑⚖️ |
| Mood | 674th | 3.214⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 11🗨️ |
Level two was very frustrating going through an invisible maze (honestly not sure if this was a bug, but since it was the only level like this I assume it was not) It would have been nice to do a mechanic like the first level in which gathering the pieces reveals more of the level to you and becomes easier to navigate.
I liked the paint mechanic of level 3, that was pretty.
Unfortunately I encountered a bug on level 4 and had to stop. I got stuck moving perpetually upwards and had no way to get to the goal.
I love the aesthetic of your game and the poetic story, this was a great job!
I think some music would have help, and the graphics were simple but they work. Great job overall!!!
The weight mechanics were a bit messy with the jittery collisions. I found the final level very hard to control.
Nice game.