The jam ends in 1 second by Tadeas Paule
This game tells a story of being under time pressure to make a game for a game jam. Wait...
Somehow this idea got into my head when I found out the theme, so the game is about literally making a game from nothing. Like in a game jam.
What makes this even more twisted is that this is also my first game jam, so it was a very two-way experience for me, and often how I felt inspired how I want the player to feel in this game.
Thank you for checking this out, let me know what I could've done better, and see you on the next jam :)
Ratings
| Overall | 265th | 3.381⭐ | 23🧑⚖️ |
| Fun | 198th | 3.357⭐ | 23🧑⚖️ |
| Innovation | 150th | 3.571⭐ | 23🧑⚖️ |
| Theme | 85th | 3.929⭐ | 23🧑⚖️ |
| Graphics | 327th | 3.048⭐ | 23🧑⚖️ |
| Audio | 369th | 1.618⭐ | 19🧑⚖️ |
| Humor | 74th | 3.4⭐ | 22🧑⚖️ |
| Mood | 303th | 3.025⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 22🗨️ |
The stage transition screens (improve/proceed) were muddied by the game in the background.
After a certain point I wasn't sure how to progress to the next stage as clicking the button didn't do anything. This was when I had 'more levels' and 'publish' in my to-do list. I assume that faliure was intentional as I tried creating a bunch of levels, but would've liked to know for sure.
Nice work for a first shot, you can be proud !
I got stuck when i had to click on the button "next stage", it did nothing , did i missed something or was that a bug ?
@tarfield @kanonix Thanks for the kind words
The only problem I encountered was I could not select the spikes I had put down, :/
Other than that, fantastic job
all in all, a great level builder, without any great purpose other that making and playing your own levels. all in 600 seconds tho and that's cool haha.