Sentience by Alxertion

[raw]
made by Alxertion for Ludum Dare 45 (JAM)

The gift of sentience was bestowed upon you.
You are the first sentient pixel.

Sentience is a roguelike story-based top-down shooter, where you are a pixel, created from nothing, bestowed with free will by your creator, the computer. Upgrade your drivers, become bigger, faster, stronger, more resilient in the face of danger, as you blast through hordes of enemy pixels. We aimed for a really polished experience, and we believe we achieved that!

Music is a big part of the game, everything happening on rhythm.

Playing until the end is recommended, as the game is a full story :smile:.

​Releases:
​v1.00: Initial release.
v1.01: Fixed dialog bug sometimes crashing the game.

Good luck!
You'll need it.

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More screenshots on the itch.io page.

Ratings

Overall 88th 4.058⭐ 28🧑‍⚖️
Fun 93th 3.962⭐ 28🧑‍⚖️
Innovation 322th 3.519⭐ 28🧑‍⚖️
Theme 90th 4.096⭐ 28🧑‍⚖️
Graphics 599th 3.462⭐ 28🧑‍⚖️
Audio 79th 3.981⭐ 28🧑‍⚖️
Humor 558th 2.729⭐ 26🧑‍⚖️
Mood 183th 3.846⭐ 28🧑‍⚖️
Given 28🗳️ 11🗨️

Feedback

DoctorTurbo
08. Oct 2019 · 09:24 UTC
Loved the audio and how the shooting was in time and had sounds that were on key. My game crashed when the enemy spawned though
ToC
08. Oct 2019 · 09:41 UTC
Very solid gaming, and amazing sound design! I liked the pacing of the game.
🎤 Alxertion
08. Oct 2019 · 10:10 UTC
@doctorturbo Thanks a lot! Was it the linux build? It should be an isolated bug (i.e. retrying should not crash again). If you speak of the first enemy in the game, there's a lot more of the game after that! We'll look into it a bit more and hopefully find the issue, thanks again for playing!
🎤 Alxertion
08. Oct 2019 · 10:10 UTC
@ToC Thank you very much for playing!
DoctorTurbo
08. Oct 2019 · 11:33 UTC
@alxertion Okay so I was able to pinpoint the bug. If I mash WASD and SPACE during some textscrolls they just stop and I'm guessing the logic at the end of them doesn't get executed. I'll replay the game later, I'm working on some small fixes on my game as well.

EDIT: Windows build by the way
🎤 Alxertion
08. Oct 2019 · 17:19 UTC
@doctorturbo the bug should be fixed now (spacebar was causing some weird issues, it's temporarily disabled -- dialogs can still be skipped using the mouse).
Adi
08. Oct 2019 · 19:50 UTC
solid 7/7, would become a pixel again

i'll be back, good bye
🎤 Alxertion
08. Oct 2019 · 19:58 UTC
@adi Thanks so much for playing! I see you found the "*secret*" :smile:
DoctorTurbo
09. Oct 2019 · 19:13 UTC
Yeah now everything worked just fine. Great simple game. Love how polished the end result is for a gamejam game. Was worth the wait for the fix.
chaosround
10. Oct 2019 · 18:39 UTC
Simple but fun...
🎤 Alxertion
10. Oct 2019 · 18:43 UTC
@chaosround Thanks a lot for playing!
Pedro Rosa
10. Oct 2019 · 18:46 UTC
I love the minimalistic style. It is an art style that I really like to see implemented in games seen this style makes the player focus more on the gameplay. I found it really interesting I would like to see more games utilizing this style. The gameplay is simple and fun does play but for me, the best thing was the music. The soundtrack was very good and coherent with the overall style. The sound effects were amazing and very well done. Nice job :)
🎤 Alxertion
10. Oct 2019 · 18:49 UTC
@pedro-rosa thanks a lot for your feedback! We strived to make it abstract & music focused indeed :smile: Really glad you liked the music & SFX!
Koge
10. Oct 2019 · 18:50 UTC
Really nice game, maybe you should make a way to skip the intro and start the game.
🎤 Alxertion
10. Oct 2019 · 18:51 UTC
@koge Thanks! Indeed, maybe a story/arcade mode choice would be cool to implement :smiley:
Taddl
10. Oct 2019 · 18:57 UTC
The game/music/story is really well put together and it feels very polished.
DoDELoV
10. Oct 2019 · 18:58 UTC
Cool game! Great job!
nikchernyakov
10. Oct 2019 · 19:01 UTC
I like this game! Simple, but very interesting gameplay. Mechanics like in diep.io, story implementation and good connection with a theme. I didn't expect to fight with boss. I want to play arcade mode to challenge me in this game again.
This game is one of my favorite at this jam.
I don't know is it a bug or feature, but if you move in diagonal direction you are moving faster that if you move only in vertical or horizontal orientation).
🎤 Alxertion
10. Oct 2019 · 19:01 UTC
@taddl @dodelov Thanks a lot, glad you liked it!
Phobos001
10. Oct 2019 · 19:02 UTC
I think an object pooling script with player bullets is slowing things down, because I upgraded Split and things went down to a steady 20FPS. Otherwise the game was beautiful and smooth as butter. I had over 750 'red boxes' before the game ended ;) Fantastic work on the music by the way, it really gave the game a special charm ^^

![Untitled.png](///raw/e27/z/2955b.png)
🎤 Alxertion
10. Oct 2019 · 19:06 UTC
@nikchernyakov Initially it was a bug indeed, we decided to leave it be however as it can lead to interesting plays :smile: Thank you for playing!
@phobos001 Thank you so much! 750 is a lot, I think we never even got close to that number :sweat_smile:. Some optimizations are in order, the code isn't the greatest indeed. Nice reference in the pic too xD
blotosaur
10. Oct 2019 · 19:08 UTC
Just great! Wish there was an easier way to upgrade without having to stop shooting. The buttons were kinda small. Really liked the interaction with the music.
Thulium Games
10. Oct 2019 · 19:11 UTC
Really Cool Game.
🎤 Alxertion
10. Oct 2019 · 19:14 UTC
@blotosaur Thanks! We'll most likely increase the size of the upgrade panel, along with some optimizations in the near future.
@thulium-games Thanks a lot!
Sarizard
10. Oct 2019 · 21:42 UTC
I loved everything on this game. The music was exeptional!
🎤 Alxertion
11. Oct 2019 · 05:17 UTC
@sarizard Thank you so much!
chuchuw
11. Oct 2019 · 10:29 UTC
Loved the mood. I made it to the end, because I was curious about it.

I got annoyed just before the boss, maybe this lasted a little too long, or maybe there was not enough "feedback", I mean rewarding visual effects. I think sound effects could have been added too, even if it's hard to put sound effects that are not aggressive.

The story was great. Made me think of Nier automata, maybe it was your inspiration ? :)

Great game.
Sergio1811
11. Oct 2019 · 11:23 UTC
WOW that was impressive, really nice game, the best i tried so far.

**Congratulations**
🎤 Alxertion
11. Oct 2019 · 11:46 UTC
@chuchuw We were thinking of adding new sound effects as you get the split shot, for example (chords, or different instruments), but we ran out of time on that one :sweat_smile: Thanks a lot for your feedback! Indeed the game is similar storywise to Nier :)

@sergio1811 Thanks you for playing!
Karanveer
11. Oct 2019 · 15:44 UTC
Man, Rar files alwyas give me a hard time. Anyhow, could you just either recommend a good rar extractor coz the current one i got from windows store is shitty slow and it's getting hung while 'un-raring'. If not, can you just compress and upload or something? Im eager to play this game!
🎤 Alxertion
11. Oct 2019 · 16:13 UTC
@karanveer 7zip and WinRAR are pretty good at handling archives; regardless, I've uploaded .zip archives on the download site instead of the previous RARs (for the 1.01 version), as I hope they should work. If you need any more help, please let me know! :smile:
Karanveer
11. Oct 2019 · 16:25 UTC
oh okay ill check them out
Karanveer
11. Oct 2019 · 16:35 UTC
this 7z opener is so annoying!
Karanveer
11. Oct 2019 · 16:36 UTC
i got the zip...commencing game in 3 2 1
Karanveer
11. Oct 2019 · 16:58 UTC
So i finally was able to play it! First of all, sorry for the trouble and thanks for that.
Now to the game, The game is good. The beginning, your creator leaving you amidst and you surviving and making it to the Boss..well i died there. One thing that i did feel to be honest is the player/sentient was a bit slow, even though the game picked up slowly that was fine but the movement of the player was kinda started slowing the overall progress even slower :( . Wish to see more of new "Beings" in the future...I was just wonderin gwhole time i played the game from beginning that, when will i become Venom :P Overall good work! :)
🎤 Alxertion
11. Oct 2019 · 17:08 UTC
@karanveer Glad to know all was well eventually, and thanks for your time! The game is kinda slow-paced at first, a typical playthrough taking between 15 to 30 minutes. A difficulty adjustment & an arcade mode (without the story) would really be good ideas, also new *Beings* as well :smile: Thanks again!
TinySalad
12. Oct 2019 · 21:53 UTC
Loved it! very nice atmosphere with a nice little story. One thing I did have a bit of an issue with is that upgrading is a bit of a bother doing while playing.
Alexascher
12. Oct 2019 · 21:58 UTC
Great game, very minimalistic, but it has everything that should be in a good top-down shooter.
Amazing sound design!
One thing I don't like is rainbow bullets, which can be confusing. I think they should be of one color.
But it's minor.
Really great game, guys.
Cincerteri
12. Oct 2019 · 22:07 UTC
Really fantastic game. I loved the audio and the way it interacted with the gameplay. The game itself was fun as well, and I also liked the story. Definitely one of my favorite games this Ludum Dare.
F1Krazy
13. Oct 2019 · 10:05 UTC
A very fun little shooter, with a surprisingly profound storyline. Without giving anything away, I loved the little twist at the end. Progress gets a *little* grindy at times, but it's very satisfying to watch your pixel grow from a tiny black box to a giant square juggernaut spraying technicolour death all over the place, especially as the music grows in intensity to match.

In terms of suggestions, first of all, in the latter stages it becomes hard to keep track of the enemies and pickups with all the bullets on the screen, but at the same time, the health system is so forgiving that I never really felt in any danger (don't think I ever dropped below 35/40 health). Even the final boss was a bit boring, since it only had one attack. A bigger variety of enemies, and more challenging enemies, would be a welcome addition.

Some extra chatter from the narrator would also help break up the mid-game; he mentions that you're "overriding his protocols" about five minutes in, and then falls totally silent until the final boss about 10 minutes later.

Overall, though, very solid entry!
🎤 Alxertion
13. Oct 2019 · 11:00 UTC
@tinysalad Duly noted, thanks for playing!
@alexascher Thank you! Bullet color might be a good thing to add as an option in the next version.
@cincerteri Thank you so much! Glad to know you liked it.
@f1krazy Thanks! Regarding difficulty, we had feedback saying it was both too hard and too easy/forgiving; a difficulty scale would work wonders on that :smile: As for the chatter, the narrator says something when you make your first upgrade, when you level up first (increase in size) and when you upgrade the resolution once; some extra chatter would increase immersion indeed. Thank you for your feedback!
WanSou
13. Oct 2019 · 20:50 UTC
A really fun game although a bit too easy, and a bit too grindy - the gold should spawn more frequently although still pretty fun to play, and you are one of the few devs who actually included the story/ending to their game. keep up the good work mate!
🎤 Alxertion
14. Oct 2019 · 06:41 UTC
@wansou Thanks a lot for the feedback! Indeed the gold & health spawn rate isn't modified at all throughout the game, while it probably should have been :smile: