Sentience by Alxertion
The gift of sentience was bestowed upon you.
You are the first sentient pixel.
Sentience is a roguelike story-based top-down shooter, where you are a pixel, created from nothing, bestowed with free will by your creator, the computer. Upgrade your drivers, become bigger, faster, stronger, more resilient in the face of danger, as you blast through hordes of enemy pixels. We aimed for a really polished experience, and we believe we achieved that!
Music is a big part of the game, everything happening on rhythm.
Playing until the end is recommended, as the game is a full story :smile:.
Releases:
v1.00: Initial release.
v1.01: Fixed dialog bug sometimes crashing the game.
Good luck!
You'll need it.

More screenshots on the itch.io page.
Ratings
| Overall | 88th | 4.058⭐ | 28🧑⚖️ |
| Fun | 93th | 3.962⭐ | 28🧑⚖️ |
| Innovation | 322th | 3.519⭐ | 28🧑⚖️ |
| Theme | 90th | 4.096⭐ | 28🧑⚖️ |
| Graphics | 599th | 3.462⭐ | 28🧑⚖️ |
| Audio | 79th | 3.981⭐ | 28🧑⚖️ |
| Humor | 558th | 2.729⭐ | 26🧑⚖️ |
| Mood | 183th | 3.846⭐ | 28🧑⚖️ |
| Given | 28🗳️ | 11🗨️ |
EDIT: Windows build by the way
i'll be back, good bye
This game is one of my favorite at this jam.
I don't know is it a bug or feature, but if you move in diagonal direction you are moving faster that if you move only in vertical or horizontal orientation).

@phobos001 Thank you so much! 750 is a lot, I think we never even got close to that number :sweat_smile:. Some optimizations are in order, the code isn't the greatest indeed. Nice reference in the pic too xD
@thulium-games Thanks a lot!
I got annoyed just before the boss, maybe this lasted a little too long, or maybe there was not enough "feedback", I mean rewarding visual effects. I think sound effects could have been added too, even if it's hard to put sound effects that are not aggressive.
The story was great. Made me think of Nier automata, maybe it was your inspiration ? :)
Great game.
**Congratulations**
@sergio1811 Thanks you for playing!
Now to the game, The game is good. The beginning, your creator leaving you amidst and you surviving and making it to the Boss..well i died there. One thing that i did feel to be honest is the player/sentient was a bit slow, even though the game picked up slowly that was fine but the movement of the player was kinda started slowing the overall progress even slower :( . Wish to see more of new "Beings" in the future...I was just wonderin gwhole time i played the game from beginning that, when will i become Venom :P Overall good work! :)
Amazing sound design!
One thing I don't like is rainbow bullets, which can be confusing. I think they should be of one color.
But it's minor.
Really great game, guys.
In terms of suggestions, first of all, in the latter stages it becomes hard to keep track of the enemies and pickups with all the bullets on the screen, but at the same time, the health system is so forgiving that I never really felt in any danger (don't think I ever dropped below 35/40 health). Even the final boss was a bit boring, since it only had one attack. A bigger variety of enemies, and more challenging enemies, would be a welcome addition.
Some extra chatter from the narrator would also help break up the mid-game; he mentions that you're "overriding his protocols" about five minutes in, and then falls totally silent until the final boss about 10 minutes later.
Overall, though, very solid entry!
@alexascher Thank you! Bullet color might be a good thing to add as an option in the next version.
@cincerteri Thank you so much! Glad to know you liked it.
@f1krazy Thanks! Regarding difficulty, we had feedback saying it was both too hard and too easy/forgiving; a difficulty scale would work wonders on that :smile: As for the chatter, the narrator says something when you make your first upgrade, when you level up first (increase in size) and when you upgrade the resolution once; some extra chatter would increase immersion indeed. Thank you for your feedback!