Soulless Dungeon by ursagames
Use your two mouse buttons to fight! Grow your strength to defeat the Soul Destroyer!
Left click is to move and attack, right click to block!
The combat is stamina based, so if your action isn't working, make sure you have stamina!
Procedurally generated dungeons!
The WebGL build seems a bit laggy for me, so I can't promise performance there. The exe runs a lot smoother.
Music by Maripka
https://soundcloud.com/poloman89/soulless-man
Everything else by Ursagames (Andy Brown)
Left click is to move and attack, right click to block!
The combat is stamina based, so if your action isn't working, make sure you have stamina!
Procedurally generated dungeons!
The WebGL build seems a bit laggy for me, so I can't promise performance there. The exe runs a lot smoother.
Music by Maripka
https://soundcloud.com/poloman89/soulless-man
Everything else by Ursagames (Andy Brown)
| (Experimental) Web | http://ursagames.com/Soulless/ |
| Windows | http://ursagames.com/LD34/SoullessDungeon.zip |
| (Untested) OS/X | http://ursagames.com/LD34/SoullessDungeon.app.zip |
| (Untested) Linux | http://ursagames.com/LD34/SoullessDungeon_Linux.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=5699 |
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.38 | 455 |
| Audio(Jam) | 3.58 | 201 |
| Fun(Jam) | 3.22 | 455 |
| Graphics(Jam) | 3.36 | 560 |
| Humor(Jam) | 2.35 | 672 |
| Innovation(Jam) | 2.68 | 808 |
| Mood(Jam) | 2.94 | 738 |
| Theme(Jam) | 3.43 | 726 |
Had no problems with the Web Version.
Also, nice music.
@MikeTsunami Thanks a lot! I'm pretty happy with how it turned out even if I had to cut a lot of planned features.
@modenv Ah sorry, the gameplay was meant to be punishing, but it might have ended up a bit too punishing due to the lack of time to balance! Thanks though!
@jdoughty Thanks, that means a lot to us! The combat mechanics were heavily inspired by the Dark Souls series.
@bradur I kind of agree, although I like smashing them open, but I dislike that it uses stamina- I didn't have an easy fix so I just made them give back some stamina when broken, which I should have just made them give back a full attack's worth of stamina.
@denycetm Ah, I had intentionally not created pathfinding for the player. Pathfinding would mess up dodging enemy attacks and could lead to many annoying cases, I felt it was better to just let the character hold down the move button to move in that direction. I did want to add pathfinding to monsters, but ran out of time, which was a shame since I already implemented my own A* algrorithm for the level creation. The combat design is a bit hardcore and meant to be challenging though, so it's understandable that it won't be enjoyable for a lot of people.
But good effort for a small team!
@JustAShadow Thanks a lot! I'm planning on continuing development on the game- I've already got a lot planned now. Sorry, but I don't plan on releasing the source- it's a mess to figure out what I did anyways from that.. What I did was I created a two dimensional array to represent the tiles. I first filled in randomly sized rectangular "rooms" keeping track of each room and only filling them when they did not touch other rooms with a 2 tile padding (to ensure room for walkways). I then created doorways in 1-4 sides of each room, keeping track of where they started. Then for each doorway, I randomly selected another doorway that was not associated with the same room and implemented A* shortest path to find and trace a 3x3 width path connecting doorways together. From there, I just filled in walls around the edges of the paths that were created.
@Gyfis Thanks! The initial web issues seemed to be with the first attempts of exporting the game, after a few tries most of the issues seemed to be fixed.
Cute little platformer with nice sfx and music. Consistent style. Nice!
@jacklehamster Thanks! Right click is for blocking, you hold it down to block an enemy's attack. The dervish enemies and boss are pretty much impossible to beat without it =)
The connection to the themes didn't feel strong.
My main problem is that it was too hard: I lost a lot of health killing one slime, and there doesn't seem to be any way to regain health other than levelling up. Could just be that I was bad at fighting.