Ghost Vacuumer by AVSC

[raw]
made by AVSC for Ludum Dare 45 (JAM)

A game about vacuuming and shooting ghosts while exploring a dungeon. Use the power of vacuum to capture ghosts and shoot them.

:joystick: Controls

  • Arrow Keys: Move
  • Z: Vacuum at the direction you're looking at
  • X: Shoot at the direction you're looking at

:construction: Changelog

13/10:

  • Fixed the character still being controllable after death
  • Fixed the dungeon crashing at the 86th floor

17/10:

  • Fixed the stairs not working after the first player death
  • Adjusted the HUD size to the screen

Ratings

Overall 1017th 2.84⭐ 27🧑‍⚖️
Fun 1064th 2.44⭐ 27🧑‍⚖️
Innovation 986th 2.56⭐ 27🧑‍⚖️
Theme 1100th 2.04⭐ 27🧑‍⚖️
Humor 675th 2.457⭐ 25🧑‍⚖️
Mood 1036th 2.36⭐ 27🧑‍⚖️
Given 28🗳️ 9🗨️

Feedback

VividGlo
09. Oct 2019 · 05:05 UTC
Maaan I would vacuum all the time if my vacuum doubled as a gun and an exorcist. Patent that shit
caio_rmota
09. Oct 2019 · 22:44 UTC
Gostei da ideia de capturar os fantasmas mas não entendi o propósito de poder atirá-los. Pareceu vantajoso suficiente só aspirar para matá-los mesmo. E encontrei um bug que me permitiu descer até a sala 10 xD

Achei que foi bem executado, talvez só um pouco de feedback pra distância que os inimigos precisam estar para serem aspirados!
Erin
11. Oct 2019 · 01:06 UTC
I really like that you took the time to make the levels randomly generated. I really get a Zelda vibe from this one. Unfortunately, I couldn't get shoot / vacuum to work so I just ended up running from ghosts the whole time. Those guys are fast!
romes
13. Oct 2019 · 22:36 UTC
![Screenshot 2019-10-13 at 23.35.10.png](///raw/42c/72/z/298c8.png)

this happens :(. I really like the level and art style. nice mechanics as well! Good job!
d3garcia
15. Oct 2019 · 04:56 UTC
I really like this idea, I guess is based in luigis mansion (I love that game). Some basic sound would've been a lot of help
s-yanik
15. Oct 2019 · 11:32 UTC
Simple but note that the characters are animated which is not often the case in many games. Nice.
Danilo Freire
16. Oct 2019 · 15:22 UTC
Não vi muita vantagem na mecânica de atirar os fantasmas para matar outros. Se tivessem variações de inimigos que não podem ser sugados acho que já fundamentaria a mecânica de atirar.

O core parece massa de expandir para virar um jogo mais complexo, dá uma sacada nos jogos de Luigi's Mansion que pode ser uma boa inspiração de gameplay/temática.
Jam373
16. Oct 2019 · 19:12 UTC
Cute art, and it works really well. Gameplay is simple but fun. Wish there was sound.
mharring
19. Oct 2019 · 15:12 UTC
Great visuals! I wish there was a little more to the scenery and perhaps an end goal? I also think some visual to go with the vacuum would help indicate that it's actually working. This has a lot of potential though, good job!
Jin9310
19. Oct 2019 · 19:34 UTC
I really like the idea (with a little vibe of ghostbusters) and wouldn't be afraid of adding some visual effect of that vacuuming :) Overall very solid and nice entry. Good job1 I didn't get far, but the message from your changelog is also impressive :-D 'Fixed the dungeon crashing at the 86th floor' . Thanks for this experience
Abdul Zakkar
19. Oct 2019 · 20:39 UTC
The gameplay is really solid here, everything functions well and is pretty fun :) I also like the random map generation.

I like the graphics as well! I will just say I wish there was an indication (animation) of vacuuming. Also I feel the spawning of ghosts should not be right on top of the character at the door.

Clean execution and fun gameplay, good job!
BrokenMirrorMedia
19. Oct 2019 · 21:48 UTC
This was a cute little game, I wish there was some kind of effect when vacuuming, and I didn't notice it to be too challenging since you can just spam your effects to avoid getting hit, but overall it was pretty well done!
Balance686
19. Oct 2019 · 22:17 UTC
Fun game! I like the pixel work and the concept of a ghost vacuum is funny. Nice job randomly generating levels as well. I think the player and vacuum hitboxes should be smaller. Also a vacuum sprite would go a long way to sell the mechanic. It would also be great to be able to pick up health along the way. I encountered a bug on one playthrough where the scene didn't change when I walked offscreen and I was stuck until a ghost killed me. I enjoyed this one I'd love to see it expanded post jam - nice job!
upisfree-2
20. Oct 2019 · 02:41 UTC
Nice oldschool :)
Purrseus
20. Oct 2019 · 11:14 UTC
With a bit more polish like added animations/effects and especially more feedback when you are hit this game has a lot of potential! Nice entry :)
ThePirateNun
20. Oct 2019 · 17:08 UTC
This was a very neat little game! I really likes the concept, and I think with some more balancing and audio and things like that, it could be really cool! Nice Job!
exilegl
22. Oct 2019 · 15:13 UTC
Interesting fighting mechanic. Perhaps a vacuum range indicator and some decor in the rooms would be cool. On one of my tries I got killed entering a room (before I could get into the room), I assume by an enemy standing directly at the entrance on the other side. Other than that, it plays well :)

Was able to get to floor 3:

![Screenshot from 2019-10-22 10-12-38.png](///raw/3f2/z/29c71.png)