Sentinel by Ilseroth
A woman wanders into a destroyed town, far too late to prevent the catastrophe. All that's left is to do her duty.
Controls:
WASD to move
Right Click to enter Targetting Mode
Left Click to throw (In targetting mode)
Q or E to switch Targets (in targetting mode)
Space to Jump
This will be my 5th entry to Ludum Dare and I am pretty chuffed with it. Though I definitely thing that some things could be improved upon, for 2 days work I like it.
NOTE: The Web Player's performance is kinda meh. If you have issues playing the game with it, consider DLing the standalone client.
Controls:
WASD to move
Right Click to enter Targetting Mode
Left Click to throw (In targetting mode)
Q or E to switch Targets (in targetting mode)
Space to Jump
This will be my 5th entry to Ludum Dare and I am pretty chuffed with it. Though I definitely thing that some things could be improved upon, for 2 days work I like it.
NOTE: The Web Player's performance is kinda meh. If you have issues playing the game with it, consider DLing the standalone client.
| Web | https://ilseroth.itch.io/sentinel |
| Windows | https://ilseroth.itch.io/sentinel |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=50718 |
For a game in 48 hours you should be very impressed with yourself!
Boss movements are really varied. I like that he reacts according to my position, instead of attacking blindly. Combat mechanic is solid.
I'd like to see it developed further.
I don't get why big robot wants to kill me and looks like subtitles are out of screen (Chrome OSX, 1920x1080). Sound i also very very fine for atmosphere :)
the gameplay also cool, the control feels great, the boomerang movement a bit weird, but its cool
this is impressive :D
Only minor thing I noticed was the camera cuts when toggling targeting mode where a bit harsh and disorienting at times. A little bit of lerp would have helped a lot I think.
Whow...
And thats only the time you could use..
now the harsh bit.
the view could...needs improvement.
But when you aimed it was pretty good.
The animations needs work, but that's pollish.
So great game could be greater.
Also, this is the first LD game to lag on my pc, so it could use some optimization.
Otherwise, I would say it's a pretty good game.
Sound: Was okay
Gameplay: Is good. The switch form targeting mode back to normal mode could be better, but the rest is okay
Animations: The robot itself is pretty good animated, but the walking animation could be better
Overall: Nice game with good visuals and fun to play. Keeping in mind only 48hours of development: Almost perfect!
The graphics and the settings were really great, I also liked the gibberish talk.
One thing that could be improved is that the camera points at a weird direction when you switch from the target to the free-cam.
I felt really badass running between his legs
@TheMightySice Yeah the walking animation is garbage. I just needed something functional.
Nice atmosphere!
History, music and art came together nicely to give this particular feel.
Smart use of the same house with different levels of "destruction".
Nice models, awesome robot!
Just didn't like the camera, if felt a little jerky, made me feel motion sickness.
You should have limited the robot's rotation during other animations, it made much harder (in an unfair way) to hit the targets since the weapon moves in a slow arch.
Also, maybe you should leave the target mode after shooting, since you can only throw one shot at a time.
After throwing all you care about is avoiding the robot and to go get the weapon back. Maybe you should change the target to the weapon in target mode, even as it moves. Make if move faster and spin faster, add some slow motion, would look really nice!
Great job anyway, it's a solid LD game!
Maybe it would be nice if the aim mode ended as soon as you throw. Also, I got stuck on the way to the robot on some invisible wall the first time. Overall, one of the best games I have seen so far, really great work!
Are you a pro in these kind of things?
Like you made 5 Shadow of the Colossus-like games?
And boss fights?
Because you really need to be experienced and incredibly talented to pull this off!
I mean this has snow effects (from the sky to the flying snow piles), aiming mechanism (camera work isn't easy, and actually wasn't perfect in your entry as well), absolutely amazing animations!
Thoroughly impressive, I really want to know a bit behind how you made this (you see, time management in LD is one of the hardests aspects in LD for me).
Well then.
It's fuc*ing crazy.
I mean I try to wrap my head around what helped you make it in time.. like - perhaps the grey scale because it spares you the whole texturing and coloring and stuff so you had more time to work on animation and camera. I just don't know.. to be honest for what it seems it looks pretty close (dare I say) to a finished boss scene out of a full, selling game. It's kinda nuts if you really made it 48 hours. You should be proud or.. do it for a living or something haha
On the subject of the disk, I liked its strange flying patterns a lot, though sometimes I felt very out of control of it! Then of course, that added to the sense of hopelessness which made the atmosphere so great, so perhaps it was a good thing.
I am not a fan of Instant Death™ though! Pretty frustrating when you get barely nicked by the robot's toe and have to start from the beginning. But hey, it conveys scale/danger even further! But perhaps not worth the frustration. Maybe you could have the character go unconscious? Shadow of the Colossus does that really well.
Also, I would have liked a simpler control scheme - that fourth button (left, right, space, and Q or E) made things just a bit confusing for the beginning of the fight. It also wasn't clear to me at first that Q/E did the same thing! Perhaps you could fold together the right click and Q/E and make a system like Zelda Z-Targeting? Might be tricky though. Jumping also felt kind of pointless, to be honest. Perhaps in an expanded version of this game it would be more used as a mechanic.
On the subject of cameras, I think your camera work here is mostly great! I've got one gripe and one compliment. Gripe - when you de-target, the camera jumping to the overhead view of my character was initially VERY disorienting! Would have liked a different angle to be the default, perhaps forward from the character's point of view. Compliment - the sharp upward angles of the other cameras worked very well for emphasizing the size of the sentinel! Foreboding!
Finally, I wasn't a huge fan of the sound design here. It wasn't bad, but you definitely could have gotten more out of it. Big bassy sounds for the robot would have punched the game up a lot, and it would have been great for the music to get more intense for the fight.
Overall, despite my nitpicks above, very great work on this - seriously, it's so impressive that you made something this great in 48 hours, and you could definitely expand this game into something really special in the future!
As for the camera, yeah that's probably my biggest issue with my game. And for "bassy" sounds, I did them as bassy as I felt reasonable for a game most people will play in their browser, and that I don't have an volume bar in.
As for when your player hits, it does start shooting steam from the pipes with a sound queue, but I could see that being missed since the camera swaps to the next pipe, and music, and giant robot groans and ect. I suppose a nice solid CLANG and KADUUUSH would have been a better "you dun good" indicator.
The opening screen instantly gives the feeling of it.
The character animation is a bit halted. Also when in targeting mode it's hard to figure the character's movement.
Very well done coming up with a 3d game in 48hours!
Good work!
Camera is a little bit funky still.
Nice job here, one of the best games in the compo so far.
It seems like you would have preferred the theme "one enemy" though ;)
Way to make me feel insecure about my own entry, haha.
What is there to say about this? It's great. The visuals in particular. And I don't talk just about the graphics. The moment when you take that first turn in the village and you see the giant robot in the far - brilliant.
Actually Ancient Tech was surprisingly exactly the theme I wanted. I looked at the votes for the previous sections and Ancient Tech had won by a landslide; and when I asked myself "what would I do if Ancient tech won" this was pretty much the game that popped into mind.
Congratulations! What about a Linux version? :D
The only issues I had were the camera being weird and the projectile being slow. The projectile kept hitting other parts of the robots body and made it hard to hit the last couple pipes.
The thing that I liked the most was the art style. I liked how the robot was huge and how the colors were limited.
We played your game over on twitch too. Check it out here: https://www.twitch.tv/cantgetourname/v/88793643