Afloat by Nigma
Afloat in nothingness, build a new world.
Place Tiles to create a foundation for a new world. See if you can't get new Tiles along the way.
Controls: - ASDW / Arrow Keys for Movement - Left Click do stuff - Right Click to Deselect Block - Scroll Wheel to Zoom

Stuck? Keep clicking on things!, and see if something happens
Game made in Godot Art made in Aseprite
Sound Effects generated with SFXR BG Music generated by Pytchi
| Youtube | https://drive.google.com/open?id=1HsnFBe1L_NAE3mnP2x-bQGdA7xxlnZn7 |
| Original URL | https://ldjam.com/events/ludum-dare/45/afloat |
Ratings
| Overall | 643th | 3.372⭐ | 41🧑⚖️ |
| Fun | 848th | 2.923⭐ | 41🧑⚖️ |
| Innovation | 371th | 3.449⭐ | 41🧑⚖️ |
| Theme | 196th | 3.833⭐ | 41🧑⚖️ |
| Graphics | 530th | 3.563⭐ | 42🧑⚖️ |
| Given | 57🗳️ | 0🗨️ |
I can place blocks, but I have to wait a pretty long time in between blocks?
And there's a cup with a brown icon and 100 over it? It makes a noise when I click it but I have no idea what I'm supposed to do.
I managed to get every block (I assume?)

Pluses :
- Clean, readable graphics (and fun animations !)
- The ability to zoom in, zoom out is welcome
- Finding new blocs is fun
Possible improvements :
- It's mainly the UI : increasing the number of available tiles requires a little too much clicking to my taste.
All in all, great job !
I think the strategy is to make large areas of particular blocks, which incidentally causes 'special' versions of the blocks to appear, and then the more of those there are, the faster the respawn rate on your block of choice...
I don't really get it though... it does fit the theme of starting with nothing, but my finger hurts now from all the clicking...
The pixel art on the dog character is nice though. Very fluid.
There is quite a lot of missing information. There's no feedback when clicking on a material, so for a while i had no idea that that was how you generate them, which is compounded by the fact that different materials require more clicks before one is generated. Even further beyond me is how tiles are generated outside of clicking. my best guess is the number of those tiles in existence dictates how many generate, but this never seemed to hold true for the swamp tile which i never got to generate. i figured out one method to consistently generate swamps, which is to create alternating columns/rows of water and dirt, but i never had swamp tiles auto generate for me. i completed the 100 swamp tile requirement with an autoclicker. the dark grass and ice blocks seemed to follow the behaviors of the others and just generated more based on having more of them on the board. so im still lost on that part
The music is neat, i like how it gets quieter the further you travel from the center. also the character sprite is amazing, i love it and its animations :heart:
I also found an interesting bug due to how you are handling input. movement speed compounds when multiple of the same direction input are given (so pressing w and up gives you double speed), *and* losing focus on the game when inputs are held causes the game to miss the release input. So with this, you can focus the game, press a direction, unfocus, release, and repeat to gain infinite speed. after about 5 or so of these you clip out of the land tiles
Unfortunately, the game keeps crashing my notebook after a few minutes every single time, and I'm not able to get all the different blocks.
I also couldn't understand why some blocks replenish faster than others. The green water block was almost at 0 all the time... I would also like a way to remove the block I put.
Despite this, I loved the mechanics and the world forming around you.