Blind by ukirain
This is the quest game, telling a story about a blind boy called Po, who lives with his caretaker Ora. Po lived happily and peacefully and, all in all, enjoyed his life, until once he got lost and gained the eye-signt. The world he was living in turned out to be something completely different from what he imagined. From now Po is going to find the truth about himself and the reality around him.!
Gamedesign - Oleg Pavlovski - @ukirain - instagram: http://instagram.com/sqerdaw
Develop - Grigoriy Belyaev - @gri-bel
Develop - Alexey Tarasov - @went1k
Art - Ksenia Shumilova - @OF711 - http://deviantart.com/of711
Art - Maria Budasova - @Furraran - instgram: http://instagram.com/furraran
Music: Sasha Giller - One Night Project
Soundengineer: Sasha Giller - http://facebook.com/sashagiller - instagram : https://www.instagram.com/tragedyinhopeofficial/
FOR MAC OS: (thanks @antti-haavikko )
cd MacOS.app/Contents/MacOS
chmod +x LudumDare45
./LudumDare45
Or, after that chmod the .app works too. So it indeed was the missing +x, just not in the correct “file”.


| Youtube | https://yadi.sk/d/IfYnoTpo6A64XA |
| Youtube | https://yadi.sk/d/QtbVcS_83LI_XQ |
| Youtube | https://yadi.sk/d/m-juxbOYMWPXsw |
| Youtube | https://yadi.sk/d/IidLTVrCieMjZA |
| Original URL | https://ldjam.com/events/ludum-dare/45/blind |
Ratings
| Overall | 584th | 3.429⭐ | 58🧑⚖️ |
| Fun | 936th | 2.782⭐ | 57🧑⚖️ |
| Innovation | 704th | 2.991⭐ | 57🧑⚖️ |
| Theme | 624th | 3.232⭐ | 58🧑⚖️ |
| Graphics | 316th | 3.89⭐ | 61🧑⚖️ |
| Audio | 510th | 3.083⭐ | 56🧑⚖️ |
| Humor | 621th | 2.578⭐ | 53🧑⚖️ |
| Mood | 313th | 3.652⭐ | 58🧑⚖️ |
| Given | 86🗳️ | 41🗨️ |
I really enjoy it, just sometimes I was a little confused - because even when I take english some part of dialogues was in different language (russian?).
It's unbelieveable how people are talented to make something so big in a short time :D
Nice story!
The art is very simple and beautiful. The music and SFX are well made and satisfying. It's a pretty good game, but ...
negative points:
There are many dialogues. It's boring to read most of the time and have very little action.
neutral point:
What a bizarre story!
Congratulations for the game!
This is our game:
https://ldjam.com/events/ludum-dare/45/soundscapes
The art is great and the music is really nice as well, but some of the dialogue boxes are a bit painful to hear on the ears. Which I guess makes sense for the monster, but it is a bit grating. It was a fun story to go through, thank you ^^

Kinda weird, never encountered this on a Unity game before.
sorry for this, our team doesn't have mac
and we spend much time to fix this problem

If no we’ll continue to search a solution... :cry:
```
cd MacOS.app/Contents/MacOS
chmod +x LudumDare45
./LudumDare45
```
Or, after that chmod the .app works too. So it indeed was the missing +x, just not in the correct "file".
The only kinda gamey bit, the bottle quest was also kinda ruined by some weirdness. When I clicked the computer, nothing happened at all. When I walked to right edge, he said something but half of the speech bubble was off screen so no clue what it did. And even when "handing the bottle over", it was still on the shelf. Maybe I should look way too deep into the story and think that Po didn't give that guy the bottle after all... :thinking:

The "monster" speech sound really reminded me of Mettaton from Undertale and some other voice (maybe the bottle guy) sounded very similar to Papers Please speech. The art style I digged even though there was super little of it. What was it, like four screens and one character from two different angles. Oh yeah, the monster too and final image. Still not that much. I really like the palette of Po, really makes him pop from the background. Maybe even too much on the dim and monochrome screens (others than the light up store which composition wise looks :ok_hand:).
And by the looks of your screenshots, the russion version font looks like hundred times better and more fitting for the other game aesthetic. The english one (or at least the one on mac version) looks, well, not great and really sticks out and not in a good way. And there were some instances where the text didn't fit inside the speech bubble.
Anyways, good job!
Oh and by the way if you wanna make the mac instructions more readable, use triple backticks...
