Marooned by whooshy

[raw]
made by whooshy for Ludum Dare 45 (COMPO)

This is my LD45 submission. It's a survival game where you're stranded on an island. You have to gather resources to survive increasingly difficult waves of enemies. Crafting recipes and the controls are explained on the help screen.

EDIT: First of all, the recipe for arrows is WRONG! I changed it last second and forgot to update the help screen. It only requires one of each. Secondly, the timelapse video for this game's development is OUT NOW! https://www.youtube.com/watch?v=sqwKaeI15C0 enjoy.

javaw 2019-10-06 17-18-53-460.jpg

javaw 2019-10-06 17-19-00-942.jpg

javaw 2019-10-06 17-20-22-700.jpg

Ratings

Given 9🗳️ 12🗨️

Feedback

TheVideoGamester
06. Oct 2019 · 22:57 UTC
So I like the graphics. Few notes. Player speed seems to be connected to window size. I spawned in a bush thing the first time I tried to play. And I can seem to interact with anything and not sure why.
wie_
06. Oct 2019 · 23:09 UTC
Graphics are great and vibrant, and the sound design is good too. The island seems to be procedurally generated, and is fun to explore. Unfortunately, right now it seems I can't progress in the game, as I can't gather resources, so I guess that's a bug. Anyway, my first impression was positive! :D
RedWiliax
08. Oct 2019 · 11:41 UTC
A great job !
🎤 whooshy
08. Oct 2019 · 20:01 UTC
@wie that's strange, can you not break tiles? pick up items?
TwinSides
08. Oct 2019 · 21:18 UTC
Same: I can't break any tiles or gather resources.
🎤 whooshy
09. Oct 2019 · 20:17 UTC
@twinsides are you holding left click?
Arcus
09. Oct 2019 · 21:34 UTC
The ground graphics seem to clash next to eachother. Try adding in some gradients to smooth it out :)
Honey Pony
09. Oct 2019 · 21:59 UTC
Game mostly worked for me. I found the crafting interface a bit difficult to use, and it seems like the arrow recipe will just craft a bow instead, which was sad. Breaking stuff seems to work inconsistently, I"m not sure why.

The enemies seem pretty hard to attack safely. However, they do get stuck in walls pretty easily.

I like the music.
🎤 whooshy
09. Oct 2019 · 23:43 UTC
@honey-pony oof, I think it's because it mostly involves the same ingredients. It worked fine for me. Thanks for playing and sharing feedback! EDIT: dang, I must've broken it during a last minute change to the crafting system. that sucks. EDIT 2: I changed the recipe for arrows. It only requires 1 of each. I forgot to update the help screen. Sigh...
🎤 whooshy
11. Oct 2019 · 22:28 UTC
Timelaspe out now: https://www.youtube.com/watch?v=sqwKaeI15C0
guckstift
13. Oct 2019 · 23:39 UTC
Thats a pity. The screens timelapse look interesting but I can't get it to run:

A fatal error has been detected by the Java Runtime Environment:

SIGSEGV (0xb) at pc=0x00007f9610d1d009, pid=11037, tid=11092

JRE version: OpenJDK Runtime Environment (9.0) (build 9-internal+0-2016-04-14-195246.buildd.src)
Java VM: OpenJDK 64-Bit Server VM (9-internal+0-2016-04-14-195246.buildd.src, mixed mode, tiered, compressed oops, g1 gc, linux-amd64)
Problematic frame:
C [libjava.so+0x1d009] JNU_GetEnv+0x19

Core dump will be written. Default location: Core dumps may be processed with "/usr/share/apport/apport %p %s %c %d %P" (or dumping to /home/guckstift/Downloads/ld45-games/core.11037)

An error report file with more information is saved as:
/home/guckstift/Downloads/ld45-games/hs_err_pid11037.log

If you would like to submit a bug report, please visit:
http://bugreport.java.com/bugreport/crash.jsp
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.

Linux Mint 19.1