Treble Clef by Brainoid
A rhythm platformer about a desperate composer beating other musicians to compose his music.
https://youtu.be/zJ19HXDDdf4
You are a composer who has no material at all. You don't know what to do. You start with nothing but as you find new instruments and other musicians to learn from, you start to form your greatest song. As you add new patterns to your song, you can see the structure of your song in the sequencer.



A and D to move, Space to Jump. Mouse to attack.
1-2-3 switches weapons.



Here's a FULL WALKTHROUGH if you happen to fail finishing the game but want to see the rest of the content ^^
https://youtu.be/SmpAmHjW85Q
IMPORTANT
People were having problems getting stuck after the first enemy. I just figured it out and uploaded another build.
I was saving keystrokes for the rhythm game puzzles lazily in a string. When parsing those strings if you are on a non-US language display, C# parses the strings without considering the floating points and there goes the problem. Thanks for trying the game out. <3
| Youtube | https://brainoid.itch.io/treble-clef |
| Original URL | https://ldjam.com/events/ludum-dare/45/treble-clef |
Ratings
| Overall | 206th | 3.833⭐ | 44🧑⚖️ |
| Fun | 236th | 3.679⭐ | 44🧑⚖️ |
| Innovation | 103th | 3.94⭐ | 44🧑⚖️ |
| Theme | 418th | 3.5⭐ | 43🧑⚖️ |
| Graphics | 173th | 4.155⭐ | 44🧑⚖️ |
| Audio | 109th | 3.917⭐ | 44🧑⚖️ |
| Humor | 197th | 3.524⭐ | 43🧑⚖️ |
| Mood | 352th | 3.6⭐ | 42🧑⚖️ |
| Given | 51🗳️ | 10🗨️ |
Loved the art, the humor (going left at the intro, van halen - jump :laughing:), the style. And the gameplay was really clean for a game jam game. I figured out the wall jump really quickly, and the mechanics of it were smooth and intuitive. Liked the level design with the 'false' floor bushes.
There seemed like there were some very trivial timing issues with some of the rhythm games. Overall, I think they were FANTASTIC, and added to the vibe of the game overall. Getting the upgrades felt really satisfying, and murdering people with my guitar was really fun.
I got the keyboard at the end, but then was unable to continue right? I'm assuming that's where the game finishes? Also, add an "exit" button to the main menu. :wink:
Again, great job. One of the most innovative and complex games I've seen so far this jam.
I'll try to fix it if I can find out what is going on. Thanks for giving it a try ^^
comfortable with A.S.D.F control at the beginning
but good game after all
I love the idea and the assets, though. Let me know if you fix the game, I'd like to see more ;)
```
CultureInfo culture = new CultureInfo("en-US");
double number = Double.Parse("4.5", culture);
```
and it is fixed. I'd really appreciate if you could revisit our game and try to enjoy it. Much love!
I had the idea of a mix of ryhtm game and action but ist hard with keyboard
Maybe attribute the sound with 1234 ?
Well done, i like it, the ground textures and level design was a bit unclear to begin with, i was not sure if i was supposed to be able to walk over some spots, or if i was supposed to be balancing something, or whatever i was supposed to do, i had a hard time with it in the beginning.
I do like how you executed the rythm game though, it's solid, challenging and works well, felt a little out of sync on one of the tracks so i got a little de-synced haha. I found that you could just hit every button, as long as it was on timing, there should be a penalty for missing, and also a penalty for being hit by enemies
For the level design I didn't really have too much time, I literally wrote 2 games at the same time :) Everything you say is correct. Thanks again. :)
It would be cool if the mini-games were more clear when you hit the notes. In General, very high quality. It was fun to play. The graphics are nice.
https://youtu.be/S9nZaGbYfVE
Despite that, thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=3h13m37s