Mr. Nothing by schwede
I present my Ludum Dare 45 Entry.
Its all about poor Mr. Nothing. He is even so nothing, you cant see him! But dont fear, because he as found YOU. Help him to finally become someone! All controls are explained the game. Sound is helpful but not a must.

| Youtube | https://github.com/schw3de/Ludum-Dare/tree/ludum-dare-45-entry |
| Youtube | https://schw3de.itch.io/ludum-dare-45-mr-nothing |
| Original URL | https://ldjam.com/events/ludum-dare/45/mr-nothing |
Ratings
| Overall | 400th | 3.087⭐ | 25🧑⚖️ |
| Fun | 421th | 2.739⭐ | 25🧑⚖️ |
| Innovation | 204th | 3.391⭐ | 25🧑⚖️ |
| Theme | 66th | 4.022⭐ | 25🧑⚖️ |
| Graphics | 259th | 3.283⭐ | 25🧑⚖️ |
| Audio | 127th | 3.457⭐ | 25🧑⚖️ |
| Humor | 200th | 2.727⭐ | 24🧑⚖️ |
| Mood | 253th | 3.136⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
Unfortunately, the movement feels pretty weird and / or is buggy. I guess maybe your ground check distance is just too low, because 50% of all jumps where not registered, which was really frustrating. I played until the last level, but gave up on this one after a dozen of tries. Still quite enjoyed it, but without this bug it would just be soooo much better!
PS: The signposts look like little faces (with huge eyebrows though) which I really liked :)
The physics sadly don't work as predictably as one would hope in game with an invisible protagonist. I got stuck on slopes a lot or my jumps would not register appropriately. Still, the base idea and atmosphere were charming enough for me to see through it :)
Nice little game.
On the other hand the sounds are really well done on this entry, and kind of helpful as you cant see the character. The graphics could be a little more polished to fit the quality of the sound, but is understandable given the strict time constraint of the compo.
By the way, congrats on finishing the compo. You made it bro!
I had two challenges! The first was, when he's invisible, movement is very difficult. Unlike @odeyalko my movement did not match up to my cursor and because the camera has easing (slowly moves to your position) it gives the sense of a lack of control. Maybe if the camera was fixed on my characters position that would feel nicer - but make the game easier.
The second issue was I fell through the floor when making a jump near the end of the second to last level. I just restarted the level with R and it didn't happen the next time. Probably just a collision detection issue with the speed I was moving. Continuous Collision Detection would help with this.
Background music was nice and ambient and I liked your vocal sound effects. I made it bro!
The main thing to improve would be the controls (to be fair, they can be a nightmare to get right :sweat_smile:). Even if it was relatively easy to infer your position, movement was a bit too floaty and led to some unnecessary repetition.
In general it all felt really solid (well, except the poor main character, who was nothing most of the time :D) You packed a lot of content in a compo entry, I'm amazed.
Well done!
PS: I made it to the last level but fell on the left side (don't ask :expressionless:). There was the restart option, but it would be nice if in those circumstances there was a bottom limit that autorestarted.
@DeusAriel, @sigod Thank you both for your reviews. I agree, the controls are the weak side of the game. DeusAriel, but I am happy hear you liked the song.
@purrseus Thanks a lot! It was my first time starting with **pixel art**. I trained weeks before with Blender and in the in the compo I completely changed my way. :smirk: But with pixel art I just could create more levels on an easier way. And in the end it worked! I created 6 levels very fast and on an easy way.
@derek-volker Thank you for open and honest feedback. I guess you raged quit where the first time the spikes appear? Yes that is one of the hardest parts in the game. If the controls would have been better, I think it would be a better compensation to continue the game. I had the feeling that my sounds where a lot worse then the graphics. That's interesting! If I maybe would have reduced the organic pattern in my graphics, it would maybe been easier. **Thanks a lot bro!**
@Kazatan Thank you very much **sir**! The tip with the *Continuous Collision Detection* is really good. I did a big mistake not to configure it. This could also be one of the problems why the controls feels so bad. I tried to fix the controls, but I didn't just see why. **You are my bro master!**
@Bip Thank you for your precious time playing my game. Your comment is the truth! What is a game without decent controls?! The connection to your gaming soul cannot be established. :smile:
@Ithildin I am glad to read your review! It makes me happy you liked the soundtrack! But Crazy, I taught it would be impossible to fell down on the left side. I build all the levels like that, so I would not have to care about that edge case. Haha, I am really impressed. **You really made it bro!**
Also I somehow managed to die and beat the level haha
@captandrey Thx for posting the screenshoot, you really made it on the finishline bro!
@rplnt If I only would have started with the pixel art directly, the character would have the same style. :thumbsup: