Star Battle by microwerx

[raw]
made by microwerx for Ludum Dare 45 (COMPO)

STAR BATTLE is a game where you build and mine your own star system. Collect Creation Stars to spawn a star in EXO mode. Then explore your system in ENDO mode. Try different sizes of galaxies by adjusting the level. How much gold can you get?screenshot1.png

Audio sound effects and music tracks made with a Moog Voyager XL, Roland FA-08, and Ableton Live.

Changelog:

  • Added help() function to display context-based instructions to players
  • Fixed bug where planetoids wouldn't die when overmined
  • Added ButtonDetector() class to help smooth out keystroke repeat issues
  • Adjusted when sound effects are played to avoid muddy sound
  • Fixed bug where start music got overplayed with level music

Ratings

Overall 390th 3.1⭐ 22🧑‍⚖️
Fun 374th 2.9⭐ 22🧑‍⚖️
Innovation 58th 3.925⭐ 22🧑‍⚖️
Theme 199th 3.55⭐ 22🧑‍⚖️
Graphics 404th 2.775⭐ 22🧑‍⚖️
Audio 30th 3.944⭐ 20🧑‍⚖️
Mood 340th 2.917⭐ 20🧑‍⚖️
Given 16🗳️ 20🗨️

Feedback

NachtWitch
07. Oct 2019 · 16:51 UTC
Really cool concept, but rate some games fam
ogre
08. Oct 2019 · 06:54 UTC
Cool music. No idea what I'm doing in the game.
🎤 microwerx
08. Oct 2019 · 08:04 UTC
Thanks @ogre. The key to the game is to use the WASD to move around. Space toggles between ENDO (inside) and EXO modes. You have to gather the white "creation stars" orbiting/spawned around the yellow stars in ENDO mode. Then you switch back to EXO mode to place the new star on the grid using the ENTER key. The circle is green if you can place a star, red otherwise. Hope that helps.
thesnide
08. Oct 2019 · 08:08 UTC
Awesome ambient music. I also like gravity-based games

But I definitely agree that a tutorial would help.

Note that the tuto doesn't need to be in the game, a few well-taken screenshots on the side would be very cool. Reminds me of old times where you had a physical manual to read ;)
RilleP
08. Oct 2019 · 09:00 UTC
Nice idea, but the scoring system could use some work. I feel like you could just have one star and farm it forever and get infinite gold?
Hermitao
11. Oct 2019 · 18:35 UTC
Very cool game! I love how you made it. It was a bit counter intuitive at first, but not too much. I just wish there were more objectives. Might be biased because I love sci-fi, but I love it!
🎤 microwerx
15. Oct 2019 · 23:04 UTC
Thanks for the feedback @hermitao, @thesnide, @ogre, @nachtwitch, and @rillep! I fixed the bugs that were causing some of the playability issues. And added a context sensitive help feature that explains what you should be doing.
winslow
16. Oct 2019 · 02:48 UTC
Fun game with great music. The physics were great. I found it really fun but the novelty ran out after the gold atoms started dying after being depleted. It then became very hard to get the last remaining atoms and became less fun during that time.
cirno
16. Oct 2019 · 06:50 UTC
Nice game with retro star system display and synth music of 80's style. I really hope the game have more content like building turret stars to defend against enemy spaceships.
dcrdro
22. Oct 2019 · 10:50 UTC
Hm, interesting planet mechanics. And cool athmospheric music.
But it's hard to control in endo mode. And it's need definetely more obvious explanations in game, because sometimes it's hard to understand what hapenning.
Generally idea is good, just need to polish it.
Cole and Jordan Studios
24. Oct 2019 · 23:45 UTC
Very interesting. The controls felt a bit sluggish and the goal of the game was a bit arbitrary but it was certainly unique and aesthetically pleasing. Nicely done!
MaxKlimenok
25. Oct 2019 · 13:53 UTC
Nice space sandbox and nice soundtrack.
Rollersteaam
26. Oct 2019 · 21:06 UTC
This was a pretty interesting game, the retro style graphics and space-y soundtrack were cool, though it was a bit confusing to figure out what I was doing. The help underneath the game helped with that. It seems doing well in the game is quite difficult, but well done with this