Ad Infinitum by 6smith
| Youtube | https://benpm.github.io/ld45/index.html |
| Youtube | https://github.com/benpm/benpm.github.io/tree/master/ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/ad-infinitum |
Ratings
| Overall | 113th | 3.725⭐ | 22🧑⚖️ |
| Fun | 31th | 3.925⭐ | 22🧑⚖️ |
| Innovation | 75th | 3.842⭐ | 21🧑⚖️ |
| Theme | 121th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 274th | 3.237⭐ | 21🧑⚖️ |
| Mood | 197th | 3.289⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 22🗨️ |

I think there is a small bug where if you're on the complete right side of the level, you see some changes on the left side; even one of the twats that places blocks back did it, but no biggy! Plays nicely, interesting style; loved the bright colors. Good job!
Thanks for all the comments!
I like the interpretation of the theme, and the idle game/incremental game mechanics were a nice touch.
"Salvation" was good to have too, I may have keep playing (I got to layer 18) if not for that, so thank you!
There was some humor ("Better Friends"), but it would have been nice if the game had a bit more narrative (maybe some footer text that changes layer to layer).
**Edit:** maybe a spoiler...
!> Hmmm.... on second though (given the game text, and title this may be an intended ending... nice job ^_^). I can't put an image in a spoiler, so [here is a link](https://static.jam.vg/raw/16/z/29c95.gif)!
!> You win the game by sacrificing enough friends, if you don't sacrifice any friends, the game goes on forever and the list of messages runs out, thus leaving a message "undefined".