Start Powerless by rob1221dev

[raw]
made by rob1221dev for Ludum Dare 45 (COMPO)

Start Powerless is a platformer where you can't do anything except move left/right until you pick up the powerups in each level.

LD Sc1.png LD Sc2.png LD Sc3.png

Ratings

Overall 47th 3.95⭐ 42🧑‍⚖️
Fun 13th 4.075⭐ 42🧑‍⚖️
Innovation 129th 3.638⭐ 42🧑‍⚖️
Theme 25th 4.269⭐ 41🧑‍⚖️
Graphics 207th 3.438⭐ 42🧑‍⚖️
Audio 252th 2.987⭐ 40🧑‍⚖️
Humor 311th 2.243⭐ 37🧑‍⚖️
Mood 325th 2.958⭐ 38🧑‍⚖️
Given 68🗳️ 7🗨️

Feedback

Creamsicle
06. Oct 2019 · 23:27 UTC
Game handles poorly, even when I knew what to do the overly touchy movement made it almost impossible to accomplish.
lizelive
06. Oct 2019 · 23:28 UTC
Fun concept. Wish there was more content. :)
MaximBegunov
06. Oct 2019 · 23:32 UTC
I love puzzle games and this is a very clever puzzle idea! Im sure this would make for a great full game.
TheseusInABottle
07. Oct 2019 · 00:00 UTC
Really enjoyable. I have never used Stencyl before so I can't comment as to the limitations of its ability to implement movement, but I found it a little difficult to accurately figure out where I should from. Some jumps I seemed to be fine with jumping from the block I was standing on others I found I couldn't make unless I was standing basically in mid air with just the hit-boxes of the player and floor touching. All this being said you made a really great game. Not only does it match the theme, but its interesting to play and looks really nice. If it controlled a little better I would put this on par with some indie games I have bought and paid for.
Lomt1k
07. Oct 2019 · 00:51 UTC
Really nice!

Sometimes hard :lifter:
But its good
Owen Shriver
07. Oct 2019 · 01:33 UTC
This is great! Controls are a bit touchy but I got used to them. Cool concept, well executed.
ixchow
07. Oct 2019 · 02:43 UTC
A nice idea and a nice stack of levels to show it off in. With movement controls that were a bit less twitchy (i.e., give the player a bit of momentum and perhaps slow things down by about 15%), I could see myself playing and quite enjoying a full 50+ level single-screen platformer built around these ideas.
Pavel Ivanov
07. Oct 2019 · 02:44 UTC
Cool game, thank you for including HTML5 and for giving us a mute button! Also great level design and neat scene transitions!
6smith
07. Oct 2019 · 03:40 UTC
I love super difficult platformers, and this definitely fits the category. Awesome fun, loved playing it.
Ruby Interactive games
07. Oct 2019 · 04:38 UTC
Really love the jumping, feels weighty!
Pizzasgood
07. Oct 2019 · 06:26 UTC
I love how tight this game is. Quick little levels, speedy respawn, zippy movement, clean minimalist art. This is the good stuff.
Gaz_Ireland
07. Oct 2019 · 11:28 UTC
A little frustratingly tough but I enjoyed it. Quite emotive for a little blue square
NoobException
07. Oct 2019 · 17:26 UTC
Really nice game! At some points it was annoying and frustrating, when I just stopped jump on the ceiling..
Though the minimalistic design is lovely! :smiley:
Fupi
07. Oct 2019 · 19:00 UTC
I think this is the most solid game I've played in this jam. Tight controls, fast respawn, good difficulty curve, efficient flat design, it's one of those games that just work.
blobo
07. Oct 2019 · 19:14 UTC
Oh cool! I love the use of the theme! The levels are super well designed too! Great game!
thetacbanana
07. Oct 2019 · 20:07 UTC
Cool use of the theme! wish there was some background music, and the jump is hard to get used to (there is minimal airtime)
Game-mon
07. Oct 2019 · 20:16 UTC
Nice game! I especially love the powerups combined with the clever level design. Great entry! :D
Dumivid
07. Oct 2019 · 20:20 UTC
To my surprise, the game was much more fun to play than I anticipated. I would suggest doing something with spike segments, they are overall frustrating, but besides that a solid entry. Try next time to make the level harder, not longer. The game "should" feel like a puzzle, but it feels more like a generic platformer. If you work on your level design it might come out as something very entertaining. Good luck with your next project.
trmrddr
07. Oct 2019 · 22:51 UTC
Impressed with you getting 15 levels in! Progressively harder as they go. Good job!
mathemagician
07. Oct 2019 · 22:53 UTC
Like others have mentioned: the controls are a little finicky, and the level design can be pretty unforgiving at times, but this plays like a pretty polished game with a super clean aesthetic. Kept me interested enough to play through all of it. Nicely done!
Barrier
07. Oct 2019 · 23:12 UTC
Very good puzzle platformer, perfect for the theme.
Odeyalko
08. Oct 2019 · 13:49 UTC
addictive, did not go beyond the level with spikes. It looks nice, good physics.
nax_89
08. Oct 2019 · 14:28 UTC
Nice game, the 15 stages are pretty good, I really like the level design. A little tough on some jumps and when you get de speed boost. But enjoyable.
Narffy
08. Oct 2019 · 14:42 UTC
I'm addict ! Very good puzzle game, and very good level design and nice theme interpretation. Good job
irock
08. Oct 2019 · 18:54 UTC
I enjoyed it! Very snappy and straightforward.

I think one improvement you could make is to have a tiled background so you can measure the height of your jumps. Sometimes it's difficult to tell where you're able to jump to, so you wind up just trying it out to see.
Foursay
10. Oct 2019 · 05:05 UTC
This game just give me a new idea of how to create some new platformer game: break down the basic elements and arrange them in the box sa the challenge or objective player need to realize. This is an excellent game I have seen in thie LD45. Really nice work!
Mimi522
11. Oct 2019 · 01:55 UTC
Loved it! Best game i tried so far and the only one i actually played until the end!