Shape Invaders by GeruGames
--Controls-- WASD - Movement
Scrollwheel - Zoom in and out
Left Click - Shoot
Left Click and Hold to charge up and attack, when you hear the high pitched sound you're fully charged! Release to fire your special attack.
--Gameplay--
The shapes are invading, oh no! You have nothing to defend yourself with besides this pesky little gun. Fend off the shapes for as long as you can and become more and more powerful! Upgrades will change your bullets and increase your stats.
--Post Mortem--
I think this one turned out pretty fun, I wasn't able to playtest the game as much as I would've wanted to so the game may have a few bugs here and there. Lemme know and I'll fix them as soon as possible.
I wish I was able to add a bit more variety in enemies, but what came out should be fine for now. There's about 7 enemies that function differently I believe. Although they're all really just variants of 2 basic enemy types.
This game is for Ludum Dare 45 - Start with Nothing.
| Youtube | https://gerudumgames.itch.io/shape-inva |
| Youtube | https://github.com/gerudum/Shape-Invaders |
| Original URL | https://ldjam.com/events/ludum-dare/45/shape-invaders |
Ratings
| Overall | 175th | 3.578⭐ | 34🧑⚖️ |
| Fun | 83th | 3.719⭐ | 34🧑⚖️ |
| Innovation | 450th | 2.516⭐ | 34🧑⚖️ |
| Theme | 426th | 2.79⭐ | 33🧑⚖️ |
| Graphics | 328th | 3.047⭐ | 34🧑⚖️ |
| Audio | 157th | 3.359⭐ | 34🧑⚖️ |
| Humor | 304th | 2.268⭐ | 30🧑⚖️ |
| Mood | 339th | 2.919⭐ | 33🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
Gameplay wise it's very very simple, but still works fairly well. My only real "issue" was that I seemed to lose for no reason, perhaps an enemy spawn on top of me?
Overall, good. Would have be nice to see some more interesting mechanics/something to set it apart, but I suppose that's personal preference.
@lizelive I'll fix that tomorrow
@askingquestions Glad you enjoyed it!
Are you allowed to fix bugs once the compo periods over?
They just don't want us adding anymore features or content after release
Also -- a small note -- the zoom control feels reversed to me.
Small bug I found: the background effect (which is really cool btw!), doesn't scale with how far out the camera is zoomed.
Nice work!
~~Reminds me of SK's guns... hmmmmm... :P~~
-Fixed Status' stacking over each other.
-Fixed Explosive Shot lagging and exploding way too many times.
-Fixed Double Shot lagging.
-I believed I fixed the lag spikes entirely from my testing, but I don't know how you guys' computer will fare.
-Fixed freeze status causing enemies to move backwards.
-Removed debug buttons that let you get upgrades whenever you want.
uhm the only thing i found was that the small triangles could spawn right under me. at that point when it happened i had been standing still for abit.
gj btw :dog: :dog:
You made great use of animation to juice up the visuals, from the small recoil of the ship cannons to the background squares.
Sounds were a bit too loud, but they fit well.
I wasn't too sure about if there was any way to make the upgrades appear, or if it was just a matter of surviving long enough.In any case, I think I reached to the third upgrade selection panel and the game also crashed for me when I picked the health power up.
Despite this, I really enjoyed playing it. It feels quite solid, well done!
--Final Bug Fix--
Fixed Crash when health upgrade is chosen.