Still Faster Than 2GD by stolA

[raw]
made by stolA for Ludum Dare 45 (COMPO)

Promo2.png

* Play as Robot and make dumb botdogs shoot crates until you find weapon. Game ends when you have collected 5 of each augment. *

Control:

  • Movement: WASD
  • Targeting: Mouse over
  • Shooting: Left and Right mouse button
  • Swap weapon: Q

Known bugs:

Movement and backpedalling.

Promo1.png

Ratings

Overall 484th 2.658⭐ 21🧑‍⚖️
Fun 482th 2.342⭐ 21🧑‍⚖️
Innovation 460th 2.444⭐ 20🧑‍⚖️
Theme 393th 2.921⭐ 21🧑‍⚖️
Graphics 213th 3.421⭐ 21🧑‍⚖️
Humor 318th 2.222⭐ 20🧑‍⚖️
Mood 456th 2.342⭐ 21🧑‍⚖️
Given 25🗳️ 1🗨️

Feedback

JCMonkey
06. Oct 2019 · 23:24 UTC
the one thing thats important with a game like this is make sure the player can control the character properly. it felt a bit slugish at times, and the shooting wasnt instant, unless thats what you planned for. and if thats the case, give a wind up animation for the delayed shooting.
AdroitConceptions
06. Oct 2019 · 23:33 UTC
I loved the low-ploy art assets.
the controls were a bit janky at times.
I had a few times were my shot went at a different direction then I was aiming.
the 3rd upgrade (back glow) wasn't clear if it actually did anything
game could have really used some sounds
I got blind shot a few times from off screen. the camera angle makes anything coming from the bottom edge of the screen really hard to see until it is basically on top of you.
DougDevs
06. Oct 2019 · 23:39 UTC
The models and animation were very well done! I found the aiming to be difficult, and I still don't fully understand why my character falls down sometimes after shooting.
🎤 stolA
06. Oct 2019 · 23:41 UTC
@jcmonkey Thanks for feedback. Shooting was planned delay ( around 1.5secs). However if u check again, there is delayed animation but I admit it's bit off :). And yes, I messed up with movement, should have removed backpedaling completly since I didnt get it to work in time :(
🎤 stolA
06. Oct 2019 · 23:50 UTC
@dougdevs Falling down after shot is meant to limit spamming. Thanks for the feedback!

@adroitconceptions Original idea was that all of 3 glows got different kind of behaviour, mostly meant to give space for the player. Basically having Left hand weapon and Right hand weapon + extra weapon in backpack which u can situationally swap for different situations. Now they are just same weapon with so minimal cooldown that swapping doesnt event make sense :D Thanks for the feedback!
teo989
24. Oct 2019 · 20:18 UTC
Nice work man! I really like the 3D models and animations you made. I know you haven´t had the time to perfect the game but you did a good job finishing and uploading what you've created :dog: :smile:
hwaet
25. Oct 2019 · 01:16 UTC
This one is pretty nice! I dig the models and the animations. Since the botdogs don't seem to be able to hurt after firing, I pretended to walk up and give them a pet. The internet tells me that any game where you can pet the dog is a good game ;) One thing I'd recommend is to add a little camera shake when you take a hit, or when a nearby box explodes. Something to make it feel a little more impactful goes a long way!
dcrdro
28. Oct 2019 · 12:57 UTC
Generally cool 3d game with neat graphics,
but movement troubles are annoying :/
And targeting seems broken too :/
You need to polish the game , and it'll be nice !
Tim Eriksen
28. Oct 2019 · 21:14 UTC
Cool game! I love the animation for the bots :smile: The bullets shoot of in random directions some times though, but over all a job well done!