Dendrite by bitdecaygames

[raw]
made by bitdecaygames for LD34 (JAM)
Friends become foe as you race through the dark and treacherous caverns in search of the magnificent Grow Diamond, rumored to change the life of anyone who finds it. Treasures can be found that may enhance your abilities, or hinder other would be spelunkers.
Gather coins to purchase abilities between rounds.

All art in this game is done in the NES color pallet

This game best played with 4 people using Xbox controllers.
Suggested drivers below.


Controls:

Keyboard > When selecting players, on Keyboard use Q, W, E, R to select players 1, 2, 3, or 4 respectively. A, S, D, F to de-select.

WASD = Movement
Q = Punch
E = Projectile
Space = Jump

Xbox > When selecting players, use A to select and B to de-select.

Joystick Controls
A = Jump
X = Punch
Y = Projectile

Xbox control driver -> https://www.microsoft.com/hardware/en-us/d/xbox-360-wireless-controller-for-windows

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Known Bugs:
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- Game does not end (infinite rounds)
- A.I. players can get stuck in certain map elements
- "Turtle" speed nerf sometimes gives super speed.



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*******Resolution Issues?*******
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The game is meant to be run at 1600x900, however, that might restrict the people who have lower resolution monitors from being able to enjoy the game. If you need to run the game at a lower resolution, you can run the jar from the command line with either the "medium" or the "small" argument which will render the game at 1200x675 and 800x450 (respectively). Here is the command that you type in to your command prompt:

java -jar medium

Be aware, that some of the menu screens will be slightly distorted or zoomed in, but the game should play the same.

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******* Too Dark to See? ********
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Press the 1 key to turn off the shader.

Or press 2 to turn off shadows.

Or press 3 to draw normals, just for fun :)

Ratings

Coolness 65% 3
Overall(Jam) 3.64 223
Fun(Jam) 3.55 214
Graphics(Jam) 4.06 186
Humor(Jam) 2.70 482
Innovation(Jam) 3.03 589
Mood(Jam) 3.30 443
Theme(Jam) 2.47 1051

Feedback

Jeroenimoo0
15. Dec 2015 · 20:35 UTC
Some people unfortunately do not have 1080p screens yet, keep that in mind. The art was very beautiful!
Max Amaden
15. Dec 2015 · 20:57 UTC
What a fun game! The graphics and animations are really nice, and it's always nice to see another game bringing back split-screen gaming! Unfortunately the direction of the race was a bit confusing, but in a strange way that added to the chaotic fun! Keep up the good work - I look forward to seeing more of your projects!
Scipio Xaos
15. Dec 2015 · 21:04 UTC
Yea... the 1080p rendering sucked on my computer. Made the game very laggy. Also, rendering in views of other players when playing singleplayer (i.e. by yourself) added a lot of unnecessary lag for an older computer like mine.

Other than that it was pretty cool.
NoWandStudios
16. Dec 2015 · 13:01 UTC
So original. Animations and setting are awesome guys. Very good job
ajopart
16. Dec 2015 · 13:05 UTC
Nice job. Amazing you guys made in 72 hours ! Art is great, gameplay quite chaotic :-)
monetai
16. Dec 2015 · 19:26 UTC
awesom
Taldius
16. Dec 2015 · 20:32 UTC
This game looks really good and feels great to play.
My only concern is that I didn't understand the link to the themes.
Anyway,good job!
Krafty
16. Dec 2015 · 22:57 UTC
This game is fun, I like the splitscreen multiplayer! There's a sound that plays right when the race ends that's kind of ear-piercing. The graphics were really nice too!
Hot Box Games
20. Dec 2015 · 20:24 UTC
Seemed like a really cool game, very nice graphics and a fully fleshed out idea.
But I couldn't seem to control any of the characters :(
🎤 bitdecaygames
21. Dec 2015 · 02:14 UTC
Hot box games: you may not have set any of the screens to human players. If you want to use keyboard, hit Q on the screen where you choose your contols.
Japes
21. Dec 2015 · 17:28 UTC
I give this 5 stars it's really impressive you made such a polished game within the time limit. well done!
Zanzlanz
03. Jan 2016 · 21:07 UTC
Gosh, you all managed to complete a surprisingly fantastic game within the Jam! Doesn't seem like you considered the themes though? Great job nonetheless!