New start at N.O.T.H.I.N.G. Ltd. by Shigor

[raw]
made by Shigor for Ludum Dare 45 (JAM)

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UPDATE2: Enhanced version with few small fixes and full save/load now available.

UPDATE: Enhanced version (html and windows) now available. There's about two more days spent on polishing, adding music, audio, new combat skills and different endings (now there are 9). DON'T RATE THIS VERSION - but please try it after playing original :)

Your new start at N.O.T.H.I.N.G. Ltd. ! You might have died, but now you're safe in our compound where you can enjoy the rest of your afterlife!

A sort of RPG made in 72 hours, solo. I've originally went for compo, but I just couldn't finish the game in time. (And it's still not exactly finished...)

Controls: mouse or WASD plus keys.

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Ratings

Overall 716th 3.293⭐ 43🧑‍⚖️
Fun 835th 2.94⭐ 44🧑‍⚖️
Innovation 946th 2.646⭐ 43🧑‍⚖️
Theme 655th 3.195⭐ 43🧑‍⚖️
Graphics 968th 2.655⭐ 44🧑‍⚖️
Humor 354th 3.134⭐ 43🧑‍⚖️
Mood 964th 2.718⭐ 41🧑‍⚖️
Given 43🗳️ 28🗨️

Feedback

zissou
08. Oct 2019 · 01:04 UTC
Like the quirky humor.
DigitalWizard
08. Oct 2019 · 01:25 UTC
A very cool concept! I like the idea of a ghost trying to escape from the afterlife and a lot of the other ghosts being much like you only having been there longer!

It's a long game, so I didn't get a chance to finish it. Still, I'm confident I could have become a mega-skeleton or a wraith and escape the afterlife!
yokuday
08. Oct 2019 · 13:09 UTC
i like how its all hand drew(the ui), and the controls are SO smooth! good job guys!
trmrddr
08. Oct 2019 · 14:20 UTC
I became a skeleton. I like it! Great job for 72 hours!
sver
08. Oct 2019 · 17:51 UTC
Very nice gameplay and lots of contents, so i could not finish it. Great job!
GraphicEdit
08. Oct 2019 · 18:02 UTC
Nice game
Vaibho
08. Oct 2019 · 18:09 UTC
The game's concept was good. The game was quite long I think, so I didn't completely finish the game. But as far as I played it, I enjoyed it. Nice work.
Gaz_Ireland
08. Oct 2019 · 18:25 UTC
I loved it! I thought this was a great entry. Congratulations!
Chocolat-Endive
08. Oct 2019 · 18:36 UTC
One of the entries I had the most fun with! I maxed all stats and managed to get out. I didn't quite understand how to possess the bones though, event with the additional skills, so I think I'll try doing the quests again. Great job overall!
Guilb
08. Oct 2019 · 19:01 UTC
Very nice game, after leaving nothing as a ghost after quite a lot of time to get max stats, I laughed at the end. Good job!
someone
08. Oct 2019 · 19:10 UTC
Good game. Much longer than I expected. I escaped twice, once as a ghost and once as the skeleton to see what happens.
I love the hand drawn aesthetic of the interface.
The first wise ghost you meet you can walk around but it constantly opens the interaction window. Also had a ghost spawn on top of me one time.
jharler
08. Oct 2019 · 19:12 UTC
I like the take on the theme. I wonder what the acronym stands for? :)

Great job with the RPG. The character was kind of fiddly to control with the keyboard, but not bad enough to detract from the gameplay. Nice work!
🎤 Shigor
08. Oct 2019 · 19:49 UTC
@someone I found out only during the test after submitting you can walk around him, it wasn't supposed to be so

@jharler you'd found that at the ending screens if you managed to escape from the N.O.T.H.I.N.G. Ltd. They're supplying specific caste of people with N.O.T.H.I.N.G. and many other stuff since LD45
jharler
08. Oct 2019 · 20:04 UTC
Ah, so I didn't play long enough. I've got to run soon but I'll try to remember to come back and find out what it means! :)
TJMcDonald
08. Oct 2019 · 23:39 UTC
Very fun, and much more substantial than it seemed at first.
SaltFactory Studio
08. Oct 2019 · 23:50 UTC
A fun iteration on turn-based battles while implementing the theme of "start with nothing." I actually like the way your hand drawn graphics looked inside of your 3-D levels. Definitely makes the game's visuals more unique. I definitely appreciated the fact that you could speed up dialogue by holding down the left click button. Something I would pay attention to now would be giving the players more visual and audible feedback, especially during the battle scenes.
🎤 Shigor
09. Oct 2019 · 09:15 UTC
@saltfactory-studio It's actually 2d isometric layered tile maps. no 3d allowed
thetatautau
09. Oct 2019 · 12:36 UTC
A very good entry. The story and progression feeling are good. The aestetic is good despite some issues (pixelated lines). Improving the fight mecanics would be a good idea for a post jam version, because for the moment it's mostly bashing the attack button (but it's good enough for a 3 day game).
Black Flag
09. Oct 2019 · 15:50 UTC
I really liked the combat system of this game, as well as the narrative! Some audio would have been nice, but there are a lot of time constraints in a jam! You also managed to put a lot of content into a game made in such a short amount of time, which isn't easy! Overall, this is a very good jam entry!
Paulsams
09. Oct 2019 · 16:47 UTC
It is not very clear where to go and what to do at every moment of the game. But the plot is cool.
Hcursino
10. Oct 2019 · 07:05 UTC
I didn't quite get the idea of the battles other than just click attack and hope for the best. But cool game overall. Good job.
Oneki
10. Oct 2019 · 08:20 UTC
Enjoyed the theme and the JPRG-ness of it. Maybe a little too ambitious for a jam? :D Solid writing, wish there was more direction.
LoneWolfDev
11. Oct 2019 · 09:42 UTC
I like the iterpretation of them. Fits really good! It's basic RPG, so maybe some different attacks might be good!
OddSocks
15. Oct 2019 · 08:55 UTC
Great game. I actually really enjoyed the art. Simple but effective. Also really interesting take on the theme. Sort of reminded me of Dark Souls! Great entry. Look forward to seeing more from you.
gamefive
15. Oct 2019 · 09:51 UTC
It's fun. But it's hard. When does the level-up take place
invader
15. Oct 2019 · 16:38 UTC
Kudos for pretty unique art style. And the genre is unusual - you don't see often JRPGs in jams. Good job!