ZoneX by PranavFTW

[raw]
made by PranavFTW for Ludum Dare 45 (COMPO)

A little bullet hell/dodging game I made for Ludum Dare in under 2 hours! Instructions on the itch.io page. Sorry, I didn't get time to make any music!

I made this game entirely in javascript and HTML with NO help of engines or frameworks at all. I hope you enjoy it! <3

Ratings

Overall 455th 2.833⭐ 23🧑‍⚖️
Fun 277th 3.167⭐ 23🧑‍⚖️
Innovation 462th 2.429⭐ 23🧑‍⚖️
Theme 464th 2.595⭐ 23🧑‍⚖️
Graphics 473th 2.225⭐ 22🧑‍⚖️
Humor 372th 1.833⭐ 20🧑‍⚖️
Mood 464th 2.211⭐ 21🧑‍⚖️
Given 20🗳️ 16🗨️

Feedback

romes
07. Oct 2019 · 11:05 UTC
congratulations! it's a fun game, simple but challenging.
🎤 PranavFTW
07. Oct 2019 · 11:15 UTC
@romes Thank you so much for the valuable feedback!
pedromgdo
07. Oct 2019 · 11:21 UTC
For 2h it's a great entry, something i'd change tho is the score counting all the time and not only when moving, otherwise i had no problems.
Tero Pulkkinen
07. Oct 2019 · 11:24 UTC
took a while to figure out that you're supposed to avoid the blocks instead of collecting them. But the health meter kinda helpe with that. The idea for the game is awesome as it allows fastpaced action.
🎤 PranavFTW
07. Oct 2019 · 11:26 UTC
@pedromgdo Thank you for your feedback!
🎤 PranavFTW
07. Oct 2019 · 11:28 UTC
@tero-pulkkinen Thank you! I know I could have done some better graphics to differentiate between enemies and players instead of having graphics entirely code-drawn. Thank you, again.
GoldenEvolution
07. Oct 2019 · 11:52 UTC
Fun concept, but there's two problems I have with this game:
1. More and more enemies appear way too fast, maybe take it a bit easier.
2. Add some feedback for the user when they get hit. A sound effect, screenshake, particles are a great use to indicate this.
Attala
07. Oct 2019 · 12:10 UTC
In all it's simplicity a good game considering it was made in two hours. A simple concept which can be expanded upon.
🎤 PranavFTW
07. Oct 2019 · 15:58 UTC
Thank you so much for your reviews, @goldenevolution and @attala . I will keep these points in mind for next time!
vrerabek
07. Oct 2019 · 17:25 UTC
Crazy for 2hours of work, great job!
🎤 PranavFTW
07. Oct 2019 · 17:32 UTC
Thank you @vrerabek!<3
Aileron
07. Oct 2019 · 17:46 UTC
2 hours and without an engine, that's really neat! Even I had 3 hours more hahah. Love the concept.
🎤 PranavFTW
07. Oct 2019 · 17:53 UTC
@aileron Thank you for the feedback!
TwinTurboDouche
07. Oct 2019 · 17:54 UTC
Simple but fun game. I would love to see some progression other than the shild and maybe some collisions between the enemies. Good submission!
🎤 PranavFTW
07. Oct 2019 · 18:03 UTC
Ohh yeah it would be great to have the player actually collide rather than overlap with the enemies or it could even bounce back a few pixels. I will definetely do that in my post compo edit. Thank you for the feedback, @twinturbodouche!
mutuware
07. Oct 2019 · 18:06 UTC
It is kinda fun for 2 hours!
🎤 PranavFTW
07. Oct 2019 · 18:13 UTC
@mutuware Thanks! :smile: :thumbsup:
creativ4eg
08. Oct 2019 · 14:00 UTC
Stuck on this :) Great challenge!
niterich
08. Oct 2019 · 15:45 UTC
It's not much, but for something made in only a few hours, it's incredibly addictive and feels amazing to control
Vovin
08. Oct 2019 · 23:03 UTC
2 hours, no engine... what is this? Ludum Dare Any% WR speedrunning? :wink:
DS Nahogara
09. Oct 2019 · 06:10 UTC
Great work dude! there's a bug i spot! if you keep pressing keys while you collide with the wall you still earning score. The game is very cool! good work :v:
SirRed
09. Oct 2019 · 23:14 UTC
Fun game. Very quickly overwhelmed though.