Floating Forest by PythooonUser

[raw]
made by PythooonUser for Ludum Dare 45 (JAM)

Hey,

this is my entry for LD 45. Unfortunately I only got to spent about half a day for this project, therefore it's in a very early state and definetly unfinished.

However, I found the core idea and mechanic quite intriguing and might investigate this approach further after Ludum Dare.

I still wanted to publish the thing, because it's the first time I participate.

Enjoy!

Updates

  • v1: Initial Version
  • v2: Fixed bug where score was not diminished by tile costs. Applied some balancing fixes

Some In-Game Screenshots

Screenshot004.PNG Tile Prototype 002.gif

From The Development

Screenshot001.PNG Screenshot002.PNG Screenshot003.PNG

Ratings

Overall 950th 2.982⭐ 30🧑‍⚖️
Fun 925th 2.796⭐ 29🧑‍⚖️
Innovation 823th 2.833⭐ 29🧑‍⚖️
Theme 300th 3.685⭐ 29🧑‍⚖️
Graphics 672th 3.333⭐ 29🧑‍⚖️
Audio 683th 2.263⭐ 21🧑‍⚖️
Humor 726th 2.354⭐ 26🧑‍⚖️
Mood 913th 2.846⭐ 28🧑‍⚖️
Given 22🗳️ 26🗨️

Feedback

Syrapt0r
07. Oct 2019 · 16:13 UTC
As you said, there isn't really a lot to do here. The artstyle is really nice though and building shapes out of your land is oddly fun.
Vhalenn
07. Oct 2019 · 19:05 UTC
The principle is really interesting ! A world creator is pretty cool ! A bit more content would have been awesome !
sam.awk
07. Oct 2019 · 19:07 UTC
Cool idea, I hope you keep working on it!
TasakaSama
07. Oct 2019 · 19:31 UTC
Graphically it's simple but effective, but it would have needed fire type constraints and or add other construction
Rolly
07. Oct 2019 · 20:12 UTC
What would be the purpose of your game? It looks nice, but it indeed misses some kind of objective. That's actually not bad for 12 hours of work!

You even added the escape key to exit the game, which is nice! :D
🎤 PythooonUser
07. Oct 2019 · 20:43 UTC
@tasakasama @rolly Thank you :) I had not much time to spent for development, unfortunately. My aim was for the player to built this small forest island and try to keep it in balance. Like trees giving resources for a limited amount of time. Then tiles would vanish again etc.
kruemelkeksfan
07. Oct 2019 · 22:16 UTC
The white crosses sometimes appear and sometimes not, did I miss a mechanic or is it bugged?
🎤 PythooonUser
07. Oct 2019 · 23:02 UTC
Hey @kruemelkeksfan that is intended. You are generating points per unit time and new tiles cost some points. You can then spent some to add a new tile by clicking on that white cross.
jaydubbyasee
08. Oct 2019 · 00:13 UTC
I noticed a bug, if you just start aggressively putting down tiles, the cost reaches max int, and then the resets to 0. Interesting idea, if you can squash some bugs, and add a bit more variety to the type of ecosystem you can put down, or add something that can throw off the equilibrium, I could see this becoming a cool game.
🎤 PythooonUser
08. Oct 2019 · 10:37 UTC
@jaydubbyasee Thanks for finding that out :) The cost is just a quadratic function, so I guess it reaches that maximum quite fast. For the limited time I wanted to make this a bit more interesting than just adding one to the cost each time you place down a tile.
kruemelkeksfan
08. Oct 2019 · 10:37 UTC
@pythooonuser but that means I was able to place tiles and grow trees without having the necessary amount of points? I didn't need to wait for crosses to place something.
🎤 PythooonUser
08. Oct 2019 · 10:48 UTC
@kruemelkeksfan Hey, you mean placing trees? Yeah, for that I did not implement costs. And there is no UI that would indicate that. Sorry :)
kruemelkeksfan
08. Oct 2019 · 11:36 UTC
@pythooonuser I can also place ground tiles without having the necessary points. The cost of the groundtiles doubles with each placement, but nothing is subtracted. After 30 placements your cost variable overflows, jumps to a negative max value and one round later jumps to 0 and stays there forever. White crosses seem appear correctly when cost <= points.
🎤 PythooonUser
08. Oct 2019 · 12:06 UTC
@jaydubbyasee @kruemelkeksfan Thanks for pointing out the bugs in the tile placement and scoring system. I published a second version where I fixed most of these issues. You can now only place tiles when you have the right amount of score generated. Score is diminished when you place a tile (how it should be) and tile costs are more reasonable now (they could still overflow though).
kruemelkeksfan
08. Oct 2019 · 12:39 UTC
@pythooonuser Thank you, works for me and I have updated your score accordingly.

Everything can overflow, but with tile costs working the chances should be pretty low. Too lower them further you could use longs and/or unsigned data types (in C# the ulong datatype can hold numbers up to 18,446,744,073,709,551,615).
Ferdi
08. Oct 2019 · 12:49 UTC
Not sure what I was suppose to do but you definitely have skills and should participate again when you have more time !
🎤 PythooonUser
08. Oct 2019 · 20:03 UTC
@ferdi Thanks for the kind words! I wanted the game to be about balancing resources and built up a forest. I haven't reached that quite in half a day :)
ModdingMachine
08. Oct 2019 · 21:08 UTC
For 12 hours of work... WOW! that is amazing! great job you could take it a step further and add different types of trees or something.
Upsitesdown
08. Oct 2019 · 22:21 UTC
This could get really nice, please keep going :)
NachtWitch
09. Oct 2019 · 00:54 UTC
Really cool idea, the lighting is so good, absolutely amazing
Swanijam
09. Oct 2019 · 02:50 UTC
The art styleis wonderful!, and I love building with nature elements, reminds me of Islanders: https://store.steampowered.com/app/1046030/ISLANDERS/

I would love to see this become a laid back landscape-building lite puzzle game! :D
mimusangel
09. Oct 2019 · 08:06 UTC
![Sans titre.png](///raw/8e7/21/z/29110.png) I Win ?! Not understood what to do in fact ...
hadesfury
09. Oct 2019 · 11:09 UTC
I’d really like what you could have done in more time.
🎤 PythooonUser
09. Oct 2019 · 11:46 UTC
@nachtwitch Thank you ;) Although the lighting is not in my responsibility :D I'm using realtime lighting that comes with the game engine I used - Unity. It's very beginner friendly but also quite extensible with the scriptable render pipelines.
🎤 PythooonUser
09. Oct 2019 · 11:48 UTC
@mimusangel Hey, thanks for playing until the end :) I only had about half a day to work on this, so it's very unfinished. Building new tiles is all there is. However, I wanted this to be more of a dynamic thing. Placing more than trees, trees growing etc. Tiles vanishing again.
mimusangel
09. Oct 2019 · 11:58 UTC
@pythooonuser ok ok, Do you plan to develop a suite to finalize your idea?
🎤 PythooonUser
09. Oct 2019 · 12:07 UTC
@mimusangel As a matter of fact I'm reworking the entire game in a new branch right now :D Creating a proper combined mesh etc.
sillyman987
10. Oct 2019 · 10:31 UTC
There is a lot to do, but overall 4.0!
Gneetix
10. Oct 2019 · 20:02 UTC
it's a good chill game and i love my little numeric forest x)
MrsTari
15. Oct 2019 · 21:03 UTC
i love it :) good job :) :hearts: i forgot to close the game :laughing: ![Ups.png](///raw/5c9/12/z/299fe.png)