Floating Forest by PythooonUser
Hey,
this is my entry for LD 45. Unfortunately I only got to spent about half a day for this project, therefore it's in a very early state and definetly unfinished.
However, I found the core idea and mechanic quite intriguing and might investigate this approach further after Ludum Dare.
I still wanted to publish the thing, because it's the first time I participate.
Enjoy!
Updates
- v1: Initial Version
- v2: Fixed bug where score was not diminished by tile costs. Applied some balancing fixes
Some In-Game Screenshots

From The Development

| Youtube | https://pythooonuser.itch.io/ld-45-floating-forest |
| Youtube | https://github.com/PythooonUser/ludum-dare-45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/floating-forest |
Ratings
| Overall | 950th | 2.982⭐ | 30🧑⚖️ |
| Fun | 925th | 2.796⭐ | 29🧑⚖️ |
| Innovation | 823th | 2.833⭐ | 29🧑⚖️ |
| Theme | 300th | 3.685⭐ | 29🧑⚖️ |
| Graphics | 672th | 3.333⭐ | 29🧑⚖️ |
| Audio | 683th | 2.263⭐ | 21🧑⚖️ |
| Humor | 726th | 2.354⭐ | 26🧑⚖️ |
| Mood | 913th | 2.846⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
You even added the escape key to exit the game, which is nice! :D
Everything can overflow, but with tile costs working the chances should be pretty low. Too lower them further you could use longs and/or unsigned data types (in C# the ulong datatype can hold numbers up to 18,446,744,073,709,551,615).
I would love to see this become a laid back landscape-building lite puzzle game! :D