Panball by gillenew
Help the panda to defeat hunger! :D
Used software:
-Construct 2 for mechanics
-Photoshop For graphic
-BFXR For sound effects
Used software:
-Construct 2 for mechanics
-Photoshop For graphic
-BFXR For sound effects
| Web | http://guilherme-vargas.itch.io/panball |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=40452 |
Ratings
| Coolness | 67% | 3 |
| Overall(Jam) | 3.50 | 344 |
| Audio(Jam) | 3.59 | 194 |
| Fun(Jam) | 3.66 | 156 |
| Graphics(Jam) | 3.76 | 332 |
| Humor(Jam) | 3.29 | 216 |
| Innovation(Jam) | 2.37 | 946 |
| Mood(Jam) | 3.31 | 434 |
| Theme(Jam) | 3.97 | 253 |
pretty slick game! nice graphics :)
You really nailed the mechanics too, very fun to play overall. And the music is certainly a plus. :)
hugely enjoyable, plays exactly as I expect 16 bit videogame pinball games to
It's hard to play without mouse, and for some reason i didn't hear any music.
The art is really good!
Great job!
But the character growing seems kinda like a gimmick, it doesn't have a real effect on gameplay. If you want to take that aspect further, consider blocks that are only breakable when you're big, or something.
Nice physics,cool idea with the Panda growing ! I was sometimes surprised by time induced game over, i love to play pinballs for hours :) Cool songs/fx, but the very first track was a bit saturated I think (menu)...
Cheers !
I only saw the first two levels (because the second one was too difficult, as explained below), and while the graphical aesthetic is rather cute, I really didn't enjoy this as a pinball game:
-probably the biggest issue is in the boss level. Any direct path to the boss is blocked by bouncers. So There's no real way to use skill to defeat the boss. The only thing you can do is flail randomly and hope that the ball bounces off randombly to hit it. Having a tunnel you need to hit or a smaller hitbox on the boss would have provided similar difficulty without relying on luck.
-the flippers take far too long to reset. In a pinball game, you want the flippers to be either up or down at all times, with as little downtime in between as possible (1 or 2 frames of transition max).
-the controls for the flipper are both bound to the mouse. This means that I can't realistically put one hand on either flipper control without some scripting locally. Try Z and / or the two shift keys for a more fluid arcadey experience.
-and as a minor nitpick, since the menus are navigated with the flipper controls, I ended up choosing an option because I was in the middle of controlling the flippers, before the menu actually loaded up. A much cleaner solution would be to have the player move the mouse over the option they want to select (this wouldn't sacrifice the theme, either).
Overall, it's a LD game so I'm not expecting the best pinball game I've ever played, but for future projects, those are the conventions pinball games tend to follow. Good luck :)
Other than that, great take on the flipper genre, and fun to play!