Orudo Taima by thomas-olsson
Yagijima is a forsaken island. Everyone except one person; an elderly man, has fled. He has been stubborn and doesn't want to abandon his home and life there.
Guide the old man through levels to gather materials to fix the boat. Every material is a weapon of its own. Bring materials to the truck to bring them back home. Find maps to unlock new areas.
CONTROLS
Move and jump : WASD or Arrows. Attack : Space Item special attack : CTRL. Interact : E
Controller is supported.
ABOUT
Made in 72h by Thomas Olsson and Gutty Kreum.
Special thanks to Akane Kawai Olsson and Skeleton Crew Studio.
Twitter : https://twitter.com/VegaMukiwa and https://twitter.com/GuttyKreum
SCREENSHOTS


Ratings
| Overall | 20th | 4.297⭐ | 34🧑⚖️ |
| Fun | 64th | 4.029⭐ | 36🧑⚖️ |
| Innovation | 323th | 3.515⭐ | 36🧑⚖️ |
| Theme | 340th | 3.632⭐ | 36🧑⚖️ |
| Graphics | 15th | 4.569⭐ | 38🧑⚖️ |
| Audio | 11th | 4.303⭐ | 35🧑⚖️ |
| Humor | 201th | 3.5⭐ | 34🧑⚖️ |
| Mood | 38th | 4.227⭐ | 35🧑⚖️ |
| Given | 34🗳️ | 24🗨️ |
+Epic story to get the ball rolling.
+Very fitting music/sound for different zones.
+Extremely well drawn city and character animations.
+Juicy item-based combat with nice subtle touches such as camera-shake. Includes beat-em-up sticks, throwing knives, propaine tanks, etc.
+Plenty of levels
+Very polished.
Minor Cons:
-Getting stuck and having to suicide in the propaine tank level (running out of propaine).
-No propaine meter.
-Boing SFX for jumping takes away from immersion.
-Can't tell which drops are safe sometimes.
Overall rating from me: 9/10
Congrats! Keep doing your stuff!
Immersion matters a lot to me! We'll probably kill the boing SFX.
Personally I find the texts pretty difficult to read though. Also, I can't jump with the up-arrow, only with 'W' andin the menu I can only use the arrows, not WASD - is that intentional?
Just, there are too few different kinds of enemies and the last level might be too easy.
Very great job!
My only complaint is to echo what @yazara and @dodelov said, with the arrow keys and WASD have inconsistent behavior and the space bar being attack.
I had this fear that I would break all the items out of stupidity and be locked out of the ending, but there were so many scattered around that seems like such a low possibility which is great balancing!
My only gripe with the game is the controls, I tried with keyboard and it generally was unintuitive. I plugged in my controller which was a much better experience but the jump was really finicky and the A button didn't seem to do anything but further complicate the situation. The controls are a problem with our game too, it's amazing that yours work so well considering the time frame. Just a suggestion for if you want to continue the game, I definitely want to know what happens next!
Awesome, awesome entry!! Especially considering this was your first LD??! Just wow...
- My initial impression was one of minor frustration because I tried to "save" every single pickup in the level. I used pickups very conservatively to prevent breakage, only picking them up to ferry them back to the truck. Fetching materials back and forth was slightly tedious. Also, I couldn't punch when I was holding an item, I could only drop it or item attack, causing additional durability damage. For example, when I was carrying nails and had to destroy crates, I could only "E", causing the nails to fly away and take durability damage, break the crates normally, then run back and pickup the nails. This caused me to play in a way that was perhaps unintended, using normal punches to clean out as much of the level as possible before ferrying items once there was a clear path back to the truck. However, this changed once I found all the required items (besides the special ones). I used all the consumables liberally and had more fun playing
- Would've loved some backstory behind the baddies. Who were the monkeys, why were they left on the island and why are they attacking the old timer? :monkey_face::monkey_face:
- Font was slightly hard to read at times
- Some maps were safe to drop below, some weren't, and I mainly tested through trial and error
- I only found out during my second playthrough that nail traps could be destroyed by the pole or propane. First time I just ran through them
- It's possible to get locked out of Hosoya(and the rest of the game) if you don't save at least one propane tank
Overall, the game plays well and I had fun playing. Great entry!
* The texts appear weirdly on my screen, don't know if it's because of my resolution (1366x768).
* The texts at the beginning moved without input from the player, it would be better if they too had the option to "click to continue" that the levels have.
* I noticed that I was able to walk on the ceiling of the "First steps" stage. I thought that this was intended and would have a secret or something but I just ended up falling through the stage and dying hahaha. The level with the platform that throws me into the air, near the portal, have this flaw too. I ended up on a place with nothing but death =(.
* The first enemy that I encountered was the thing that stays on the ceiling and shoots at me. I tried to jump with the stick and hit it, but apparently it is invulberable, don't know why
* Apparently the shooting enemy only dies if hit by a pole? So if it's on the ceiling it's impossible to kill it? This is not intuitive.
* The enemies don't take damage to the spikes, which is a bit confusing.
* I can jump with W but not with the up-arrow.
Things I liked:
* The sound effects are AWESOME! Arriving at the stages and hearing the sound of the car engine an door being closed sets up the mood very nicely!
* I loved the "tutorial". Making the first stage without enemies or something that could harm the player was an excellent choice. Teaching how to attack with immobile targets and such.
* The mechanic to throw the items fits the game very well, because it would be very bothersome to walk all the stage many times to pick up things. The portal later into the game helped a lot with this too.
* Very challenging and fun gameplay!
* The juiciness when hitting enemies, with the brief pause to transmit a feeling of impact was very well made!
* I noticed that when you reach the end of a platform and are already falling for like 0.2s, you are still able to jump, which is a WONDERFUL quality of life mechanic on a platformer, knowing that players tend to jump at the last moment, very very nice.
* The gameplay loop of fighting, gathering and fixing the boat is satisfying.
* The pixel art and animation are smooth and beautiful.
* Nice level design, especially the one with the screen moving.
Maybe the most well polished game that I've ever played on all the game jams that I've participated!