Revolutionaries and Pixels by Hare Software
Revolutionaries and Pixels
War broke out in the country and thus the province you live in has seen constant fighting. Royalists and Nationalists are fighting for control while bandits and looters roam freely. You decide to put a stop to this and return the province to peace. However, you have no weapons or people to help you, so you have to start with nothing and work your way up to defeat your enemies.
Revolutionaries and Pixels Features:
- Isometric world overview
- Real-time strategic battles
- An HTML web version (contains a few quirks)
- A lot of pixel art
- A hint of political ideology
Thanks for playing
Feel free to share your feedback and let me know if you would like to see a full version of this game. Features that would certainly be included in the full release would be: save games, more items and abilities on the battlefield, better AI and a lot more content in general.
Ratings
| Overall | 264th | 3.756⭐ | 41🧑⚖️ |
| Fun | 196th | 3.744⭐ | 41🧑⚖️ |
| Innovation | 327th | 3.5⭐ | 41🧑⚖️ |
| Theme | 452th | 3.436⭐ | 41🧑⚖️ |
| Graphics | 257th | 4.013⭐ | 40🧑⚖️ |
| Mood | 362th | 3.59⭐ | 41🧑⚖️ |
| Given | 31🗳️ | 47🗨️ |
A lot of fun, good job.
The only thing that have been bothering me is the inability to select more than one comrade when fighting, that would have made it easier to position ranged and melee. Still, everything else is well made, fun and beautiful!
Amazing job!
Also does this graphical system called voxel or isometric? I am bad at differentiating them.
More detailed thoughts about the game.
- Was a bit thrown off by the fact that in order to name the group you can't just input the name and move on: need to press "Enter" to actually finish inputting the name.
- Hotkeys would be of great help in battle, something like 1..6 to quickly select your fighters. As things are, I think positioning is quite a bit harder than it needs to be.
- I think it's great that the group's founder, the character you started with, isn't protected by any plot armour whatsoever and can easily perish on the battlefield.
- Unless the intention is for the player to learn this over time, I'd consider adding a way to appraise the difficulty of combat encounters.
- Icons for weapons are perfectly legible, and yet, I doubt that tooltips with descriptions would be amiss.
- On a somewhat related note, it'd be nice if visited settlements somehow differed from those that haven't been entered yet.
all around a pleasing experience, audio, graphics, and game play all fits nice together
would really like to see it polished and expanded, Keep at it! :D
only hiccup i had was that the mouse locked in the center off screen when i tried to fullscreen
I thought the mechanics were conceptually interesting and I loved the fact that your recruits have names; it makes it feel more personal. Fantastic work <3
@andrea Great idea! Had no time to implement it, but will certainly add it!
@despdair More events and different kinds of battles were planned, but sadly cut due to time. Will of course add it later! I always call it Isometric Pixel Art, but I am not sure if everyone would agree ;) Thanks for playing!
@zhorky Maybe next war you will be more lucky ;)
@wolfrug They actually do regenerate, kinda. Every time you defeat a group a random place you visited will be regenerated, but this is mentioned nowhere and would require you to keep moving to towns to check which one was regenerated. Regenerating places was a tricky thing, since doing it too much would make the game too easy, while having too little makes victory impossible. I still have no idea what the meta of this game is or whether you can beat it with the resources given, but it's fun to try nonetheless!
@dxk2294 Mowing down groups of unsuspecting looters with machine guns never gets old! Thanks for playing!
@james-vagabond Thanks for your feedback, you have some amazing suggestions! The name input fields are a pain and I should have fixed them, but I forgot since I just skipped using them during testing. Hotkeys would be great, but I think I would also need to make combat a little slower, so that you have time to set up your fighters correctly. About dificulty; I actually planned on adding weapon grades and showing those to the player when selecting an enemy group, but since weapons are randomly assigned to enemies, the only information about difficulty I could give is the amount of fighters a group has. Tooltips are coming and towns will certainly be expanded to have more things to do there, great suggestion!
@kekkodude Thanks a lot, appreciate it! Weird that the mouse got stuck, need to take another look at that.
@lonewolfdev Great idea! Originally that was what these places were supposed to be, but I had no time to properly implement them. Thanks for your feedback though, will certainly use it!
@mikethehuman Great to hear you liked it, cheers!
@langotriel Wanted to add music for each flag you pick, but that was too ambitious I'm afraid ;) Next time, pick the black flag with skull and play this: [this](https://www.youtube.com/watch?v=zorRzhEoNG0).
My men fought well and hard, but in the end they fell. I really liked this entry, at first I feared that it was just a numbers game. But in the end I had like 3 men left (2 with guns and 1 with nothing) and I managed to win a battle vs like 7-8 heavily armed guys. Shows that the game is a lot more deep than at first meets the eye.
The visuals are very nice and fit well together, and everything ties in nicely to the theme. Great job :smile:
Good Job!
@enver-arco Thanks for playing!
@emmatw Thank you a lot, I'm glad you enjoyed it!
@gibss Working on a pause system right now, great idea! Thanks for the feedback!
@nunoribeiro Thank you! Will try to make it even better!
@rainetheglutton Would be really cool, will see what I can do!
@nikita-demidov Did not have time to add that during the jam, but will do in a full release!
@denissobolev Thanks for playing, will add more weapons for you in the full release ;)
@romibarbosa Thank you for playing!
@gullyngames Yeah, in the beginning I always look out for smaller groups, the big ones are way too challenging. Will take your feedback into account and see if I can do to balance things better.
@taqoshaq So cool that you remembered! I had actually planned these combat mechanics for Iron Syndicate, but that ended up as a story game, so I thought: "Bring over a few assets this time and actually fight the battle yourself". It was a lot of work to get all the components of the game done in time, but I am happy that I was that ambitious now that it's finished! Thanks a lot for playing and I'll see you next LD!
* Improve the group name and character name fields
* Maybe add some tooltips and stats on the different weapons
I believe there could be a bit more feedback here and there: highlight the destination tile in combat, but also indicate which buildings were already visited (unless there is such feedback and I didn’t notice it?).
Excellent pixelart graphics!!
The setting was as other commenters pointed quite unusual which was refreshing!
The only thing that could certainly be improved is the combat.
Both keyboard shortcuts for the player's units and a way to pause the combat (realtime with pause kind like some famous rpg :smile:) are very much needed since as it is now the combat it more chaotic that strategic :cry:
Still a very nice entry!