Don't RIP in Hell by Somogy
Movements -> WASD
How to play -> Guide the Mobs around you to defend yourself. Two Mobs to kill a Grunt. If you get touched, you die!


| Youtube | https://drive.google.com/file/d/1syJNvXlXchufOb8N_V3sjJ7gzhNijngs/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/45/dont-rip-in-hell |
Ratings
| Overall | 1049th | 2.75⭐ | 22🧑⚖️ |
| Fun | 953th | 2.75⭐ | 22🧑⚖️ |
| Innovation | 737th | 2.95⭐ | 22🧑⚖️ |
| Theme | 944th | 2.737⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 16🗨️ |
I didn't quite get the gameplay though... I was just kiting around. Sat in a corner for a while because I was safe there. Tried escaping out the gates, but that didn't seem possible. So I never quite figured out why I was trying to get away from the demons. I also felt like the hitboxes for the demons should be smaller. Because of the point of view it felt as if I should be able to sneak behind them, but because the hitbox was their entire sprite I got killed even if it didn't feel like he should be able to touch me.
Did enjoy the whole guiding of the little skeleton dudes though. Great effort.
Also I suggest you upload it to itch.io
its better than google drive, plus you can be featured in the site aswell. There is a ludum dare tag you shuold use :)
We intended to have the skeletons circle around the player in a sharper, more defined way, but we are still a new team and usually underestimate the effort to implement the things we imagine. Thanks for the feedback, glad you enjoyed!
Some kind of score or something to work towards is definitely needed.