Blankspace by Dominium11
Ever dreamed of something? Well, you certainly won't get it here, because you start with nothing.

=INSTRUCTIONS=
Navigate the main menu by pressing anywhere to get focus and then with arrow keys and the enter key.
Navigate the game with WSAD once you unlock it :)
| Youtube | https://dominium11.itch.io/ludum-dare-45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/blankspace |
Ratings
| Overall | 505th | 3.5⭐ | 44🧑⚖️ |
| Fun | 390th | 3.488⭐ | 44🧑⚖️ |
| Innovation | 424th | 3.381⭐ | 44🧑⚖️ |
| Theme | 63th | 4.179⭐ | 44🧑⚖️ |
| Graphics | 597th | 3.463⭐ | 43🧑⚖️ |
| Audio | 478th | 3.158⭐ | 40🧑⚖️ |
| Humor | 478th | 2.889⭐ | 38🧑⚖️ |
| Mood | 687th | 3.194⭐ | 38🧑⚖️ |
| Given | 45🗳️ | 21🗨️ |
I really liked the bit where you had to kill yourself to get back up. That was a really clever bit.
The red guys did't add much in my opninion other then just shove you around, I don't know if i missed something but to me they felt quite useless.
There also is a weird bug that prevents me from jumping a lot of times and it really annoyed me sometimes. And in the credits screen the programmers text goed of the screen (hopefully not done by a programmer :laughing:)
Really great job, overall very nice for this theme :thumbsup:!
Great job
all in all its great nicly done.
Thanks for kind comment
Funnily enough I just tried a similar LD game before arriving here, so it's interesting to see the contrasts in design. You're the first one of seen of this genre where you actually take away abilities, that's very unique. Aside from taking away vision you lock up controls differently at parts and forces the player to change up their mindset. Speaking of vision, I liked that you took away vision, but gave it back in the form of fireballs so there was always a way to pull it off. In general I like that you played w turning on and off mechanics and forcing players to use what else is in their toolbox to solve their problems. This game has a decent amount of breadth for the timeframe, so all in all great job to the team.
I think that we used the mechanics good, but there was some space for more, like taking away the jump, we had a way to do it but i couldn't find a way to design the level around it!
Anyway i had a great time trying to collect all those coins
Thanks!
It's aesthetically very nice, and the execution of gameplay elements reminded me of DLC Quest a little bit, except that you got your abilities as you played. Unlocking the audio was a pleasant surprise, and I really liked how the game made you change up how you played by taking away abilities or changing movement. The 'fans' did get a little frustrating at times, so did the jump, but the rest of it was good enough that it didn't really bother me at all.
Really great little game overall. You've certainly got a lot going here!
I liked how you were getting your abilities taken just as often as you were getting them.
It did feel a bit confusing sometimes to know what you actually have on as sometimes you are just flooded with abilities being given and taken in a short lapse of time, or in a scripted scenario such as the wind push.
Thanks for play :smile:
One question, is it intentional that I'm able to jump my way out of this hole?

I couldn't do it consistently, but I managed to do it at least 3 times. It never happened as my first jump, so it might have been because of getting collided out of the ground or something?
You cannot jump out this hole, only way to get out it's die by that spike.