Shadowy Monster Land by Space Wumpus

[raw]
made by Space Wumpus for Ludum Dare 45 (JAM)

Press F1 for in-game instructions. If F1 opens browser help page instead of the game help then you need to click on the game window first.

My first game jam. It's been intense, but great fun. Definitely doing it again! Didn't get as much done as I wanted - biggest disappointment is that I didn't have time to make any proper levels - I spent too long implementing mechanics which are then barely used...

Here's the story (also in-game, with helpful graphics): Because you had NOTHING else to do, you've randomly found yourself in Shadowy MonsterLand.

You START WITH NOTHING. If you enable Dark Mode (over on the right), you will be able to see almost NOTHING.

On each level, you need to find the exit.

If you are lucky, you'll find a torch. Press 'T' to turn it on and off, Up/Down arrows to focus the beam between short and wide and long and narrow. Legend speaks of spare batteries...

Beware of Monsters, and don't fall into any Volcano Pits!

Monsters mostly sleep. But they will wake if you get too close, or if any light shines on them.

Some blocks can be pushed, and some have lights on top, for some reason. If you stand next to one of these, Up/Down can be use to focus the beam (like the torch), and Left/Right can be used to aim the beam. Unlike the torch, these don't use batteries. (Since you asked, they are powered by zero-point energy extracted from nothing. That's right, they START WITH NOTHING.) Oh, yes, and hold SPACE to drag them!

A solo effort, all my own work apart from graphics - which are taken from the following great libraries - thank you! https://opengameart.org/content/dungeon-crawl-32x32-tiles https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental https://jasonlab.itch.io/seamless-real-texture-pack https://opengameart.org/content/rotating-orbs https://vectorpixelstar.itch.io/food https://arcadiaxdev.itch.io/chonkly-pixel-font

Ratings

Overall 887th 3.086⭐ 31🧑‍⚖️
Fun 928th 2.793⭐ 31🧑‍⚖️
Innovation 583th 3.138⭐ 31🧑‍⚖️
Theme 708th 3.138⭐ 31🧑‍⚖️
Audio 354th 3.38⭐ 27🧑‍⚖️
Humor 493th 2.865⭐ 28🧑‍⚖️
Mood 408th 3.519⭐ 29🧑‍⚖️
Given 23🗳️ 31🗨️

Feedback

findoff
07. Oct 2019 · 20:59 UTC
Congrats, funny, but lightning, not too perfect.
🎤 Space Wumpus
08. Oct 2019 · 00:16 UTC
Yes, the blocks shouldn't shadow each other, but I ran out of time to fix it.
douglass
08. Oct 2019 · 00:17 UTC
The monster sounds are top notch.
KekkoDude
08. Oct 2019 · 00:24 UTC
i give up, im not getting past level 2, i can see that it is possible! but i have been trying for to long now haha! those monsters are to fast for me. wish i had kept my torch from the first level, i lost the feeling of progression.

I like the idea though, but yeah the graphics could use alot of love and the sound track got repeatative after a while, mechanics are solid ill give you that!
🎤 Space Wumpus
08. Oct 2019 · 09:02 UTC
@douglass Thanks. That was just me making 'monstery noises'. :-) No post-processing. Each monster emits a random noise (from about ten) when it is first activated, and each time it becomes illuminated. This did work quite well, and I was pretty pleased with how it sounded.

@kekkodude. Yeah, keeping stuff between levels would make sense. Soundtracks are really short - I just did a live recording of some hastily improvised stuff (DeepMind12 synth), and they are only about 30 seconds each.

The game very nearly had no sound at all, until I unexpectedly had a few more hours available on Monday!
RAFFE
08. Oct 2019 · 14:13 UTC
Hey! That was a lot of different stuff to remember from the help section :D The gameplay was kinda weird but kinda cool at the same time, my laptop for some reason doesn't run this game perfectly so the fast monsters just rekt me xD SFX are great, the music is pretty much just a short loop which kind of irritates me.. :D Nothing too bad though. Graphics and lightning could've used a bit more tweaking, but the base core of the game is quite solid. Good job for your first Ludum Dare my guy!
PabloTitan
08. Oct 2019 · 18:36 UTC
I liked the lighting effect and the whole idea! :) Thanks for so many options, Dark Mode is great, but I cheated with invulnerability :D Great game ;)
🎤 Space Wumpus
08. Oct 2019 · 20:25 UTC
@raffe Yes, the help section had rather too much in it. I spent too long adding lots of mechanics, which needed explaining, and then I ran out of time to made proper levels to actually use them. The music loops are very short, because I had almost no time left to make it and get it in the game!

@pablotitan. Thank you, glad you liked it! I am quite tempted to continue working on it. But not just yet - I need a rest. :-)
Doey
09. Oct 2019 · 21:45 UTC
The lighting was really interesting to play with, also really enjoyed the way you have to respond to the enemies. The music and mood really worked well. My only real gripes were with the help screen, which was fairly overwhelming and resulted with me deciding that no, I did not actually need any help, following with my subsequent confusion and death. Really, just some sort of tutorial/slow build up of needed information as you play would solve that, but the game is fun without that!
🎤 Space Wumpus
09. Oct 2019 · 22:30 UTC
@doey Glad you liked it! I worked hard on the lighting - annoyed that I couldn't get the lighting on the walls working properly (the tiles shadow each other, which they shouldn't).

Yes, in retrospect, the help page had far too much on it. Would have been much better to have quick popups whenever you encountered anything new - I have these for the torch and batteries, but nothing else.

For my first game jam, I'm pretty pleased with it. Wish I'd given myself a lot more time for designing levels though - spent too much time adding mechanics which were then barely used due to the lack of levels!

I might well continue working on this after the jam - once I've had a rest!
Paulsams
10. Oct 2019 · 15:16 UTC
Well, of course it’s cool, but there were a lot of places where you could work more on the code. But in general, anyway, good luck with your beginnings!
🎤 Space Wumpus
10. Oct 2019 · 16:49 UTC
@paulsams Thanks. I am quite tempted to work more on this. But not right now. :-)
CG_Fred
10. Oct 2019 · 20:39 UTC
Would have been nice if the dude moved a little bit faster. Got stuck on level 2 for a while, the ramp up in difficulty was a heavy there.
coatline
10. Oct 2019 · 20:43 UTC
Pretty cool but the 2nd level in my opinion was too hard. I did like the audio :musical_keyboard: though. Definitely home made audio too :smile: ! I also really liked how you could change the focus of the beam. The beam although was very difficult to control as, it pointed the direction you were moving. Good entry though!
🎤 Space Wumpus
11. Oct 2019 · 09:45 UTC
@cg-fred Yes, I agree. In retrospect, the player does move much too slowly. The levels got thrown together in very little time, so yeah, they aren't in any way balanced.

@coatline Totally home-made audio! I did at first have separate controls for beam direction, but at the time felt that was too more complexity in the controls. I think this was actually a mistake, and having direct control of the beam direction would have made for a better game.

I may well continue working on this, and will speed up the player, and will add back in direct beam direction control.
Thanks for the feedback!
ketura
12. Oct 2019 · 00:21 UTC
Having the button for "toggle flashlight" right next to the button for "restart level" resulted in a lot of frustrating restarts in the middle of frantic gameplay.

Good job with the audio, particularly the random unit noises.
🎤 Space Wumpus
12. Oct 2019 · 00:32 UTC
Oops - I'd forgotten that I'd even put in a restart level button. I agree - it's very unfortunately placed. Sorry about that.
Glad you liked the audio - making monster noises was fun!
terryg
12. Oct 2019 · 00:46 UTC
Increase the walking speed. some levels seem to be impossible with cheating even with the flashlight.
RubixNoob13
12. Oct 2019 · 02:48 UTC
Monster sounds: 11/10! Pretty solid entry, especially for the compo! I barely get things done for the jam and that's like another whole day! :)
🎤 Space Wumpus
12. Oct 2019 · 09:05 UTC
@terryg Yes, in retrospect, walking speed is too slow.

@rubixnoob13 Thanks - the monster sounds seem popular! BTW, this was a Jam entry not Compo - though I realise that there's a message in the game help saying written in 48 hours... This is sort-of the case, and was what I intended when I put the message in as I didn't expect to have any time to do anything other than package and submit on Monday due to work being busy - but I unexpectedly managed to get half a day. Good job too as without that it would have had no sound, and even fewer levels! Anyway, total WORK time was less than 48 hours, and this was submitted to Jam not Compo. (It had to be anyway as I used third-party sprite graphics, which is why I've opted out of graphics rating). I spent a total of 39 waking hours actively working on it, though elapsed time was 3 days.
p-r
12. Oct 2019 · 13:18 UTC
The learning curve is too steep, otherwise it is quite cool
oillen
12. Oct 2019 · 22:42 UTC
game was as good as it was promising :dvd: - to mee the 1st level was quite hard compared to the others. The help overlay was a good idea and helped a lot
🎤 Space Wumpus
13. Oct 2019 · 10:37 UTC
@p-r and @oilen Sorry about the difficulty balance - this was my first jam and I spent too long coding mechanics and left myself with nowhere near enough time for level creation or any balancing. A lesson for the future!

I do plan to update/improve the game, so if you are at all interested then please follow it on itch.io to get notified of new versions.
Karanveer
18. Oct 2019 · 08:57 UTC
the first one seemed easy, as i got to the second i felt i was doing things wrong but it kinda was difficult mah man
🎤 Space Wumpus
18. Oct 2019 · 13:02 UTC
@karanveer Yes, sorry - I had very little time for making levels so they aren't at all well thought out...
guckstift
20. Oct 2019 · 17:53 UTC
Hey, I think the help screen is TL;DR for the first time. Better make an ingame tutorial that guides you through the game as you explore the dungeons.
The raycasting ist super nice. But looks a bit incorrect at wall tiles.
🎤 Space Wumpus
21. Oct 2019 · 07:12 UTC
@guckstift Agreed on all counts! The lighting on the wall tiles was the thing that annoyed me the most, but a fix would have taken far longer than I could have afforded!
guckstift
21. Oct 2019 · 08:23 UTC
@space-wumpus Anyway a fine and interesting, pretty advanced work for your first jam! :thumbsup:
kipkat
25. Oct 2019 · 14:24 UTC
Bugged
Jupiter_Hadley
04. Nov 2019 · 17:22 UTC
Interesting game! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/98_o2aOM-SQ