Rude Bear Refurbished by alexrose
A kleptomaniac decorating simulator. Steal your neighbour's furniture to get ready for your hot date.
A jam game by Alex Rose, João Dias and John Pennington

=== Controls === Keyboard: WASD = Move Arrows = PAN THE CAMERA TO LOOK AROUND X = Steal/Hang things up (near a wall)/Place on ground Space/V = Punch C = Block
DS4: Left stick = Move Right Stick = PAN THE CAMERA TO LOOK AROUND Square = Steal/Hang things up (near a wall)/Place on ground X = Steal/Hang things up (near a wall)/Place on ground Circle = Block
Xbox: Left stick = Move Right Stick = PAN THE CAMERA TO LOOK AROUND X = Steal/Hang things up (near a wall)/Place on ground A = Steal/Hang things up (near a wall)/Place on ground B = Block
=== STORY === Rude Bear's just moved into the neighbourhood, and manages to score a date with Robed Bird. Unfortunately - she loves furniture, and Rude Bear has none. Better steal a bunch of furniture before she comes back at 9PM.
== What’s a Rude Bear? ==
This is the 20th Rude Bear game in the RB core series, the 22nd Ludum Dare extended universe Rude Bear game, and the 24th extended universe Rude Bear game. It was made for Ludum Dare 45’s jam, under the theme “Start With Nothing”.
== My own feedback ==
I wish I'd got better audio and player feedback in here, and a proper rating system at the end with more depth to it. I wrote the dialogue but there wasn't enough time to implement all of the little things I wanted to do, like admonish you for too many beds, check the upstairs and downstairs. Everything had a point value it was worth, but I abandoned that eventually. There is still a win condition but you're unlikely to find it lol.
=== CREDITS ===
@AlexRoseGames - Code, Design, Animation, sound design/SFX
@BitsAndCrafts - Dope ass Art
@Atmospherium - Music & SFX
If you want to support the series, buy Super Rude Bear Resurrection on Steam/PS4/Switch:
(Gamespot GOTY 2017 Editor’s Choice) http://store.steampowered.com/app/384250
| Youtube | http://vorpal-games.com/RBRefurbished.zip |
| Original URL | https://ldjam.com/events/ludum-dare/45/rude-bear-refurbished |
Ratings
| Overall | 527th | 3.487⭐ | 40🧑⚖️ |
| Fun | 412th | 3.447⭐ | 40🧑⚖️ |
| Innovation | 444th | 3.355⭐ | 40🧑⚖️ |
| Theme | 282th | 3.711⭐ | 40🧑⚖️ |
| Graphics | 338th | 3.855⭐ | 40🧑⚖️ |
| Audio | 265th | 3.553⭐ | 40🧑⚖️ |
| Humor | 51th | 4⭐ | 40🧑⚖️ |
| Mood | 527th | 3.378⭐ | 39🧑⚖️ |
| Given | 39🗳️ | 35🗨️ |
:purple_heart: :dart: :frog:
Cool as always, guys!
there's too many bugs for me to find it enjoyable.
the buttons are not configurable and they're in a place that's hard for me to reach comfortably.
its really hard to move the character around corners and through door ways.
objects sometimes go behind walls when you place them, disappearing forever.
having to go through the opening cutscene every time you die is a drag.
no music and the sound effects are rather annoying because of how loud they are.
this game is hilarious tho. you have no furniture so you steal it from your neighbors XD
its my head canon that this is a prequel to your Ludum Dare 43 entry. itd be really cool if you spruced them all up and put them all together in one game and each ludum dare entry is a chapter. that would be cool
And agree on the no sfx, it's a real drag. I like no music (the idea is that you steal a radio you like and carry it around, same with clocks that track the time). And.. also, yeah.. the cutscene. I can see that.
Also yeah... guilty, tested the game on a controller and never a keyboard. I chose keys that are near WASD equivalents on AZERTY/DVORAK/QWERTY. There are actually more buttons than I listed but I wrote the readme badly. Maybe I needed a half walk button if you hold shift.
You are right, it's official canon. This one is set in 2012 in the same neighbourhood, yeah, after the events of Rude Bear Rising in the Hero Was Successful arc, which is a prequel to Rude Bear Responsibility and Rude Bear Recreation.
You might notice that all of the furniture in Rude Bear Responsiblity exists in this game, Rude Bear Responsibility is just the canon ending of what Rude Bear manages to steal from his neighbours in this game. That's why there was a humour medal in that game, it's stolen from @Sheepolution lol.
yeah i noticed the radios and the clocks, that's a nice touch, except that the radio only plays when you're near, and the clock isn't much good hidden behind a wall :/
it makes me wonder if you planned this way back when and you just get lucky that the jam themes line up with your story arc, or if you're a master adapter and created all these cool chapters based on the theme and it happened to work out. either way, i think its pretty cool
combat is a bit rough around the edges though.
PS: This is my present for you >:O Thanks for the game! :DD

The other thing is.. there are so many sectors of the rude bear universe now. There's 1000AD era, 2000AD era (like this game), 3000AD era (like rude bear revengeance), 4000AD era (unlimited rudeness) and The Origin which is year 0, and then there's the spinoff universes, so like.. even if I don't get another game in this setting any time soon, one of the games will fit one of the settings.
But yeah, this was hillarious. I'm going to have to go back and play more Rude Bear games in the saga now. xD
Well done!
Had a lot of fun "
It was a lot of fun to try to make the house look as good as possible, and I moved a radio that played the creepy cult music into my neighbors (the rudecat) house after stealing most of his stuff, so now he has nothing but miserable music.
Overall a really fun and enjoyable entry, one of my favorite ones this Jam for sure!
Things I liked:
Art, you have your own style
The approach to the theme is interesting and innovative
Every house had its own atmosphere, I especially liked the house where the guy tries to spawn a Satan xD
The game has humour, so it kept me playing to see new things.
Animations are vivid and funny to watch
I was not forced to fight but could simply avoid enemies
Things I disliked
Combat - to be realistic, its very rushed, ofcourse its understandable for an LD game, but I really just wanted to avoid it as much as possible, there was no knockback or sound if you were damaged, so basically what happened is when an 'enemy' attacks you he simply goes into you and you dont see if he hits you or not, apparently even with block the enemy damages you, and there isnt any feedback for that as the enemy blocks your view.
Colliders need some correction, I sometimes couldnt pass through door because collider size isnt adjusted properly
Things that could be improved:
Maybe make the enemies have greater range and make them faster so that you feel that pressure when trying to steal something, otherwise I can run around whole day around the enemy without getting hurt even if I carry something
Overall, a very interesting approach to the theme, if you indeed had more time to work on combat, this would be a polished humoristic game!
What I like:
- I liked the little details that were in the game such as the time in the clock actual changing and items having different weights.
- The characters were unique with their one quirks and that added to the atmosphere.
- There were different radios which were quite cool, the comedic house was quite funny xD, I felt the game dev soul right there ;D.
- There were a decent amount of items that you could find which was interesting to find.
- The map was quite decently big which made it interesting to explore with the previous points.
- I liked the fact that you could make a quite unique house and almost all the objects could be picked up.
What I didn't like:
- When you die you restart from the beginning, even though it's somewhat fair, that's what prevented me from ultimately not finishing the game.
- There was a lack of sounds of punching and getting punched, picking up and placing things down etc.
- The combat was a bit laggy and at some places, it made it quite unneeded as IMO i think the game would be more fun as a stealth/stealing game not a fighting game with 2 buttons.
- The camera was a bit too small thus I was at times losing my directions.
- There wasn't a particular challenge for fighting or stealing the items, only repetitiveness which could be replaced by something more fun and dynamic.
- The doors were quite confusing and weird when they were vertically placed.
- The objects lacked collision thus it didn't really feel as I was building "something".
What you could add/improve:
- Add a small pin to your house which would show you the direction of your house where ever you are.
- Make the doors properly connect to the walls to avoid confusion of the colliders.
- Add some better way to place the objects, like a snap to a position or something to give more structure to your house.
Overall a really good game IMO, there are just some things you might need to rework, but to be honest, I can see this becoming a small game that you can finish and maybe even post on steam. It just lacks polish and proper features, extended gameplay and mechanics.
Continue developing ;D
a problem with how quickly you move on a keyboard, it really needs a shift button for slow walk. as for horizontal colliders, they're callibrated correctly in the way I see the world, but some people clearly interpret your worldspace position differently than I do and think the door is at a different elevation than it is, that's more of a problem with how I implemented the artstyle and made graphical decisions than a problem with the actual collision detection itself.
Thanks for the feedback! <3
I actually like that you can stick the stuff anywhere haphhazardly, but probably I overdid the "if you're still moving it will be placed a bit wobbly", and I wanted to implement "placing things on top of each other" (they do actually have the properties, I just didn't have time to add that to the elevation based rendering order system which was already pretty complicated. Some thing are pre placed in the world like stacked televisions, the gnome on the table, bed on the mattress, phone receiver on the phone but it's impossible to stack yourself due to time constraints unfortunately)
as for further dev, nah lol this is just a dumb little joke game for me, nothing worth spending any more time on, although I in principle like the underlying rendering system if it was a bit less buggy.