Super Goat Life by Olivier argentieri
Game make during Ludum Dare 45 in 72h. You play a goat who lose all its powers.
You have to find them on all the map but, to acquire them, you need to resolve mini games..! You have to find : Jump, Construction site helmet, Baskets, Cape If you find all of this, you gonna have a surprise..
| Youtube | https://olivierargentieri.itch.io/super-goat-life |
| Youtube | https://olivierargentieri.itch.io/super-goat-life-debug |
| Original URL | https://ldjam.com/events/ludum-dare/45/super-goat-life |
Ratings
| Overall | 158th | 3.906⭐ | 71🧑⚖️ |
| Fun | 223th | 3.703⭐ | 71🧑⚖️ |
| Innovation | 486th | 3.268⭐ | 71🧑⚖️ |
| Theme | 289th | 3.696⭐ | 71🧑⚖️ |
| Graphics | 94th | 4.297⭐ | 71🧑⚖️ |
| Audio | 129th | 3.862⭐ | 71🧑⚖️ |
| Humor | 77th | 3.92⭐ | 71🧑⚖️ |
| Mood | 120th | 3.957⭐ | 71🧑⚖️ |
| Given | 166🗳️ | 89🗨️ |



Really appreciated my time playing this game
Overall a fun and relaxing game!

Am not good at being hero

Still looking for secret super powah
Oh and talking about the main character... That look in his eyes... Someone took away his soul and now he doesn't blink anymore ! Save him !
We take note, it motivates us more to continue the project !
Great game I feel the directions and encouragement of what the player should be doing has room for improvement.
Also a good mini game
I enjoyed it a lot, this is probably one of the best I have played so far. The graphics, audio, narrative - everything is so polished, this might be one of the most finished games this time on Ludum Dare. All I can say is just...
Keep up the good work!
I couldn't use the "e" button while walking around and had to stand still to charge, not sure if that was intended. But otherwise great and fun game!
Good Work
Overall, solid entry.

Some funny situations :))
Great game! Cute graphics, nice music. Very fun & cute little adventure. Congrats! :D
My only comment would be on the goats controller, it felt a bit floaty and not very tight but that's the only thing really. I managed to get out of the world too, with some good old school wall climbing. Loved it, great job!
Mechanically, the game was fine, though it felt clunky or slow at times (it should be noted, however, that I played on a laptop with a high-end processor, but no dedicated GPU).
When it comes to the powerups, I'd have preferred if they had some shine around them or other eye-catching effect, to make them stand out among all these colourful background elements. Especially since they aren't really hidden in the first place, so I'd assume that they're meant to be spotted easily. Also, the grass-grazing minigame, while not completely unenjoyable, here felt redundant and out-of place - a distraction from a powerup focused game.
I was also a little disappointed that with the supposedly straight movement at the beginning I still could turn around. So when I collected the A/D side movement, it didn't really feel like going from virtually nothing to a remotely sensible movement. What I wasn't disappointed with was the demolition at the end - I assume it's that hidden ability the game mentioned? Also, the game provided some reasonable variety of powerups in general.
By the way, in search of secrets I got back near the beginning, and from there I managed to fall off from the map, seeing the disappearing layout from the below. Unsurprisingly, that concluded my playthrough.
I was quite impressed with the amount of assets in this game, graphics and audio alike. Looking at the extensive collaborators list it feels a little less impressive, but you still did a good job here. ^^
Overall, a pleasant game, though rough around the edges.
Nice touch for the Goat's ability that at some point he could demolish almost everything (Thank goodness he does not wreck the trees :smile_cat: ).
Quite a satisfying feature of having destructibles. :comet:
Interesting tie-in a mini-game for securing the attained abilities..
Suggestions:
- Implement some further design for the out-of-bounds areas of the map.
- Implement a kill-zone/respawn volume once the goat is out of bounds.
- Further work with the interactions of the implied enemies(bats)& potatoes?
- More variation of mini-game (semi-procedural)?
Looking forward to seeing further destructive potential of this goat. :dizzy: