Dead Pixels by tmullet

This is a bare bones platformer, the catch is that you construct the level as you go. I didn't get everything I wanted in, but I'm happy with what's there.
WASD - MOVE
SPACE - Jump / Phase
Ratings
| Overall | 96th | 3.767⭐ | 32🧑⚖️ |
| Fun | 100th | 3.633⭐ | 32🧑⚖️ |
| Innovation | 28th | 4.117⭐ | 32🧑⚖️ |
| Theme | 314th | 3.2⭐ | 32🧑⚖️ |
| Graphics | 222th | 3.4⭐ | 32🧑⚖️ |
| Audio | 126th | 3.466⭐ | 31🧑⚖️ |
| Humor | 296th | 2.308⭐ | 28🧑⚖️ |
| Mood | 153th | 3.444⭐ | 29🧑⚖️ |
| Given | 30🗳️ | 20🗨️ |
Also from what I've seen the TV set NEVER moves at the same time as the snake trail, so why do they need to have 2 different directional inputs? :p
Some notes I have:
1. It wasn't immediately obvious to me that the gray bars would destroy your "level-builder". I think its because I naturally phased through it on the second level, not because I wanted to avoid it, but because I just wanted to conserve my pixels.
2. There are times where I was satisfied with the level I made, but I messed up the platforming and then the level got erased. I think a better choice would have been to just respawn your character if it dies and only restart the platform creation section with "E".
Overall, great game! Had a lot of fun playing it!
* Levels where I wind up jumping off the top of the screen. Hard to judge my jumps.
* Would like to be able to retry just jumping across platforms I've built when I miss jumps. Maybe. It's kind of cool I have to rebuild the level if I miss though. I don't know if I really want this.
It's really great, one of the best I've played.