Jimbo's Ten Gallon Jamboree by fizzyjoe908
A simple action RPG made for Ludum Dare 45. You play as Jimbo Tractor with one goal: get the tallest hat you can.
There is a "tutorial" area first, then you move on to a larger town with various dungeons. The game features real-time and turn-based combat.
KNOWN ISSUES: - It would be smart to make a save in each dungeon, before you finish it, lest yee suffer the fate of a fatal game crash. If this happens, just re-load the save. I was not able to figure out why some boss battles cause a crash...sometimes.



CONTROLS: - WASD/LMB to move - Space/LMB to interact - RMB to rotate camera - Scroll wheel to zoom camera - I for inventory - ESC to pause
CHANGES: - Oct 8. 2019: the tutorial area of the game was updated to make it more clear on how to proceed past the dreaded pigs
| Youtube | https://drive.google.com/open?id=1NSJtSbEyQUzy2TPlKSXHx3GTH7_8ssjk |
| Original URL | https://ldjam.com/events/ludum-dare/45/jimbos-ten-gallon-jamboree |
Ratings
| Overall | 465th | 3.545⭐ | 24🧑⚖️ |
| Fun | 707th | 3.091⭐ | 24🧑⚖️ |
| Innovation | 751th | 2.935⭐ | 25🧑⚖️ |
| Theme | 477th | 3.409⭐ | 24🧑⚖️ |
| Humor | 224th | 3.455⭐ | 24🧑⚖️ |
| Mood | 708th | 3.159⭐ | 24🧑⚖️ |
| Given | 30🗳️ | 1🗨️ |
One bug I found is that moving from the first area to the second makes the camera spaz out when you move.
Too bad the game has crashes after the fight against pigs
ERROR: Node::remove_from_group: Condition ' !data.grouped.has(p_identifier) ' is true.
At: scene\main\node.cpp:1699
ERROR: Signal 'animation_stopped' is already connected to given method 'handle_entity_anim_stopped' in that object.
At: core\object.cpp:1473
Other than that good job!