In the beginning by SnufkinsHat

[raw]
made by SnufkinsHat for Ludum Dare 45 (COMPO)

THE GAME

In the beginning the earth was unformed and void...

https://snufkinshat.itch.io/begin

HOW TO PLAY

Visit creation as it happened. Find your way through each level as the earth is formed.

WASD or arrow keys to move. As the earth is more fully formed, so are you and your skills.

DEV NOTES

I ran out of time so, unfortunately, you only get to experience the first three days of creation. Enjoy! Screenshot_Beg.png

Ratings

Overall 430th 2.956⭐ 47🧑‍⚖️
Fun 489th 2.307⭐ 46🧑‍⚖️
Innovation 384th 2.826⭐ 45🧑‍⚖️
Theme 194th 3.57⭐ 45🧑‍⚖️
Graphics 115th 3.75⭐ 46🧑‍⚖️
Audio 182th 3.274⭐ 44🧑‍⚖️
Mood 211th 3.238⭐ 44🧑‍⚖️
Given 33🗳️ 51🗨️

Feedback

Santantas
06. Oct 2019 · 23:33 UTC
Fun game interesting take on the jump mechanic
blobo
06. Oct 2019 · 23:42 UTC
I really loved the graphics! It was a little hard to read the text in certain places, but overall it's a very pretty entry.
Xacur
06. Oct 2019 · 23:45 UTC
Nice! I specially like the mood you achieved with this kind of graphics.
Ossi
07. Oct 2019 · 00:09 UTC
I like the story telling aspect with the text at the top of the screen. Combined with the art style it had an interesting atmosphere. Good job!
🎤 SnufkinsHat
07. Oct 2019 · 00:22 UTC
Thanks, all! I think I got a little caught up in making the graphics and I should have cut myself short and finished all the levels. I had some cool ideas for the next couple of 'days'.
NachtWitch
07. Oct 2019 · 00:33 UTC
the artstyle may not be my thing, but I enjoyed it nonetheless
sam.awk
07. Oct 2019 · 00:43 UTC
I like it! The jump mechanics are a little rough though.
🎤 SnufkinsHat
07. Oct 2019 · 00:49 UTC
@sam-awk The jump mechanics were supposed to start a little floaty (because you are floating in the void) and get tighter as the world was developed... unfortunately those levels ended up on the cutting room floor so all you got was the floaty levels.
JediNeeson
07. Oct 2019 · 00:57 UTC
Now that was immersive! Great job on the graphics and the sound! It felt like a 2d side scroller version of Journey! GG!
Bip
07. Oct 2019 · 00:58 UTC
I really liked the story telling and art style. It really just helped the mood come together.
Iconocatstudio
07. Oct 2019 · 01:51 UTC
Great visuals! Would love to see the full thing with all 7 days!
07. Oct 2019 · 03:47 UTC
To be honest, this is terrible experience for my eyes. Font and font color selection of some text - it's not "a little hard to read", it's very hard to read.
The concept is fine, but game is too short.
You need to balance between your game vision and "digestibility" of the game for honest players (not ones, who says "ALL ARE GREAT!" because they want get 5 from you).
Cheers.
Corrade
07. Oct 2019 · 06:16 UTC
I appreciate the ambitious theme and concept. It's unfortunate that you weren't able to finish to the degree that you had planned.

When translated to gameplay, I think the player was allowed to progress way too quickly. The atmosphere and plot were lost as a result.

I think it was a good choice to leave the player to discover how to jump. That being said, the movement was clunky overall due to the weird gravity and strange collision (or whatever's responsible for phasing through platforms).

The visual style reminds me of a collage. It's certainly interesting and artsy, although noisy and tough to read.

Falling off the platform just before the 'let there be sky' text results in a rubberband-like effect.
Darylsteak
07. Oct 2019 · 10:48 UTC
The game was certainly interesting, especially the use of the theme. Shame the game wasn't completed though.
I liked the art, but it was quite hard to tell apart at times.

Also, rubberband effect Corrade mentioned above.

Other than those two, it would be nice to see all 7 days done and the levels (levels?) more fleshed out. GJ!
🎤 SnufkinsHat
07. Oct 2019 · 12:47 UTC
@darylsteak and @corrade The rubber-band thing is a big whoops. I must have moved one of the checkpoints when I was cutting the level right before the deadline to get the game submitted. (the third level was originally longer with each level getting progressively longer and more difficult). I'll quickly fix that when I get back from carpool.

I was really worried about the readability of the more decorative font. If I had more time I would have swapped it out for something else or put a background behind it.

Also, @corrade the character was supposed to progress in changes more slowly. .The world was supposed to get crisper and more defined and the character change as the world got built up. Right before submission I pulled some of the later character changes into earlier levels to showcase what was supposed to happen.

As usual, I got way too ambitious and took on more than I could accomplish. :-) I need to get better at scoping.
🎤 SnufkinsHat
07. Oct 2019 · 12:54 UTC
@anonymous I think, like most people who do these things, I am painfully aware of the shortcomings of my game. I'm frustrated with my lack of time management and with all of the things that ended up on the cutting room floor or didn't make it into the game that would have made this an actual, fully fledged game instead of a proof of concept or demo. I find the best comments are those that use the shit sandwich technique -- find something that you like about the game and find a constructive criticism that helps the person improve the next game they make.
Thiago Nascimento
07. Oct 2019 · 15:30 UTC
I like the newspaper artstyle!
PhillSerrazina
07. Oct 2019 · 15:50 UTC
Well, that was interesting! Sad it was short because of time constraints, would've loved to see more! Also liked the paper-like art style! :)
AppoxGames
07. Oct 2019 · 16:10 UTC
Ah, i used the 7 day creaton theme on my game as well! But yours clearly states what each day does while mine visually represents it. Goodjob!
Emily Ghostbreze
07. Oct 2019 · 20:30 UTC
pretty good, love the art style though I found a bug where you on the water day and and fall because you cant jump yet and fall below the screen and couldnt play, I had to refresh the page. really short but sweet
TheseusInABottle
07. Oct 2019 · 21:53 UTC
Shame you didn't manage to make it to seven days in the time limit. Judging based solely on what we got I would say you have a solid foundation of platformed controls but I really wish there was more in the first levels.
Marchmain
08. Oct 2019 · 01:13 UTC
I wish there was more! What you shared with us was beautiful.
Ryu
08. Oct 2019 · 13:14 UTC
Not bad, grateful for sound ;). I would suggest that you try and bring the contrast out more between the platforms and background, the white ones are hard to see.
Tommyflower
08. Oct 2019 · 13:51 UTC
Nice atmosphere! I liked the textures and the creation story being told along the way. Would have love a bit more interaction, but nice entry!
Pincushion
09. Oct 2019 · 01:39 UTC
The art was really nice! I liked how the story was delivered to the player. I now want to see the other days. I would have liked to have a little challenge too.
gamebuilder
09. Oct 2019 · 02:18 UTC
Beautiful artwork. You have talent.
Furraran
09. Oct 2019 · 11:20 UTC
I love how the chosen way of narration combined with visual design. This game definitely has a great potential. I strongly wish to see the game finished one day. :3
OddSocks
09. Oct 2019 · 12:19 UTC
I enjoyed this. It was a short experience, but really good. The art was interesting and fitted perfectly with the style. The challenge was lacking, and not collecting items didn't seem to change anything. But I would love to see the other days and extra challenge added. Great LD entry.
Mountday
09. Oct 2019 · 12:42 UTC
I really like this art-photo style and creation story. The hat has a big future! Too bad it was so short.
Babadook
09. Oct 2019 · 13:19 UTC
I really appreciate all the work that went into the art. The mixed-media style is very interesting and gave the game a unique feel! Would love to see this finished!
daria-toni
09. Oct 2019 · 16:35 UTC
There wasn't much left to play, but what you were trying to do with the appearance of the game is very individual. Like a collage! Too bad it's so raw. Good attempt!
uchiro
09. Oct 2019 · 21:58 UTC
Cool newspaper art style! I like it when drawn in the real world, photographed/scan and put into play.

On the first level, the perfect combination of background color and text color. But on the second level, blue text on a blue background, it's a bit not convenient.

On the third level, the character moves unnaturally slowly. It feels like he's underwater. Maybe it's the original idea, but then not very clear what player underwater. Perhaps you need to make the background slowly.

Would be happy to see the remaining levels. Thanks for playing.
p-r
10. Oct 2019 · 12:55 UTC
Controls felt stiff, but I like the artwork, the music in the last level was great.
The Osk
13. Oct 2019 · 21:22 UTC
As other have noted, the controls may have been a bit better, Graphics were the most interesting part, and the ride was nice.
Hcursino
14. Oct 2019 · 10:00 UTC
Guess the graphics and music took a lot of your time. If you ever feel like continuing this game I would love to see it fully implemented, it seems really interesting.