In the beginning by SnufkinsHat
THE GAME
In the beginning the earth was unformed and void...
https://snufkinshat.itch.io/begin
HOW TO PLAY
Visit creation as it happened. Find your way through each level as the earth is formed.
WASD or arrow keys to move. As the earth is more fully formed, so are you and your skills.
DEV NOTES
I ran out of time so, unfortunately, you only get to experience the first three days of creation. Enjoy!

| Youtube | upload in progress |
| Youtube | https://snufkinshat.itch.io/begin |
| Original URL | https://ldjam.com/events/ludum-dare/45/in-the-beginning-2 |
Ratings
| Overall | 430th | 2.956⭐ | 47🧑⚖️ |
| Fun | 489th | 2.307⭐ | 46🧑⚖️ |
| Innovation | 384th | 2.826⭐ | 45🧑⚖️ |
| Theme | 194th | 3.57⭐ | 45🧑⚖️ |
| Graphics | 115th | 3.75⭐ | 46🧑⚖️ |
| Audio | 182th | 3.274⭐ | 44🧑⚖️ |
| Mood | 211th | 3.238⭐ | 44🧑⚖️ |
| Given | 33🗳️ | 51🗨️ |
The concept is fine, but game is too short.
You need to balance between your game vision and "digestibility" of the game for honest players (not ones, who says "ALL ARE GREAT!" because they want get 5 from you).
Cheers.
When translated to gameplay, I think the player was allowed to progress way too quickly. The atmosphere and plot were lost as a result.
I think it was a good choice to leave the player to discover how to jump. That being said, the movement was clunky overall due to the weird gravity and strange collision (or whatever's responsible for phasing through platforms).
The visual style reminds me of a collage. It's certainly interesting and artsy, although noisy and tough to read.
Falling off the platform just before the 'let there be sky' text results in a rubberband-like effect.
I liked the art, but it was quite hard to tell apart at times.
Also, rubberband effect Corrade mentioned above.
Other than those two, it would be nice to see all 7 days done and the levels (levels?) more fleshed out. GJ!
I was really worried about the readability of the more decorative font. If I had more time I would have swapped it out for something else or put a background behind it.
Also, @corrade the character was supposed to progress in changes more slowly. .The world was supposed to get crisper and more defined and the character change as the world got built up. Right before submission I pulled some of the later character changes into earlier levels to showcase what was supposed to happen.
As usual, I got way too ambitious and took on more than I could accomplish. :-) I need to get better at scoping.
On the first level, the perfect combination of background color and text color. But on the second level, blue text on a blue background, it's a bit not convenient.
On the third level, the character moves unnaturally slowly. It feels like he's underwater. Maybe it's the original idea, but then not very clear what player underwater. Perhaps you need to make the background slowly.
Would be happy to see the remaining levels. Thanks for playing.