Rest In Peace by William Derksen

[raw]
made by William Derksen for Ludum Dare 45 (COMPO)

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Preface

I took a very different path in this game. Inspired by my fear of death and wonder for how other will think of me when I am gone, I made this game to explore that a bit. It isn't meant to be well thought out, it's just a manifestation of some of my worries and thought processes.

Disclaimer: This story is centered around loss and acceptance. It isn't for everyone.

The Background

You are Richard Parsons, a dead man. You died 10 years ago at the age of 25 in a car crash at no fault of your own. You're friend Caroline Swanson is a tech genius, verging on the edge of a mad Scientist. She found your body, experimented day and night to finally find a way to revive you. Finally she developed a method to keep you alive by impaling your body with volatile energy sources. Upon waking up, you realize that it does no good for you to be alive this way. All you do is anguish... and in turn cause her to do the same.

Objective

Caroline is trying to keep you alive. Your goal is to return to the nothing you started from: to die. Use the power cells protruding from your body to help her move on and find your way to a peaceful rest.

Controls

AD/RightLeft - horizontal movement

W/Up - Jump

LeftClick - Throw Power Rod

Space - Explode Next Power Rod

Links

Source Code - Here

Itch.Io - Here

Snapshots

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Ratings

Overall 170th 3.583⭐ 20🧑‍⚖️
Fun 137th 3.528⭐ 20🧑‍⚖️
Innovation 156th 3.556⭐ 20🧑‍⚖️
Theme 438th 2.722⭐ 20🧑‍⚖️
Graphics 249th 3.306⭐ 20🧑‍⚖️
Audio 141th 3.417⭐ 20🧑‍⚖️
Mood 74th 3.778⭐ 20🧑‍⚖️
Given 17🗳️ 18🗨️

Feedback

ogre
07. Oct 2019 · 01:54 UTC
Mechanics are pretty good. I missed that I was supposed to make the things blow up, took a minute to get past the first room because of that - I piled up 50 rods or so! The one where you have to jump up high was a challenge, the rest was straightforward, but you could definitely make a bigger explosion jumping game out of this.
KekkoDude
07. Oct 2019 · 02:04 UTC
Really enjoyable, the whole atmosphere was enjoying to play through, i dont know, i got caught up in it.
got stuck for a bit but, Blasted my way through it, haha.
Jeremy Ryan
07. Oct 2019 · 02:27 UTC
Nice entry! Movement and explosions are really nice --- you must have spent a lot of time on the character controller. Dialogue, shadows, and music add a lot to the mood.

It would have been cool to see more levels where you had to chain explosions to reach the goal.
🎤 William Derksen
07. Oct 2019 · 02:51 UTC
@ogre @jeremy-ryan Yah, It feels like there is a bit of a disconnect between the narrative I wanted to explore and the mechanics I implemented. Given more time I'd like to flesh it out better and make it a longer more puzzle-y game with more on the line as you go through levels. Originally there was a type of block that would hinder your progress, however I removed it so that the story could happen uninterrupted.

@kekkodude Glad to here you got caught up in it :D
chaosround
07. Oct 2019 · 04:06 UTC
I had fun, the game has a good start, good work
khaotom
07. Oct 2019 · 04:09 UTC
Delicious melodrama. Quite a blast to play too.
burnedkirby
07. Oct 2019 · 05:09 UTC
Good story, good gameplay. The only problem I had with the game (other than booting up a machine that runs Windows instead of Linux after failed attempts with wine and a vm) was that one vertical section, the text progressed faster than I could reach, so I may have missed some dialogue. But the story was clear, and there clearly was a lot of emotion put into this game. Well done!
TheVideoGamester
07. Oct 2019 · 06:02 UTC
Strong story. Interesting mechanic with the rods.
neverix
07. Oct 2019 · 06:31 UTC
Great game, I had some trouble with playing it though. I couldn't run it in Wine, so I had to install Unity and run the source code.

The mechanics feel really polished, and the story is :ok_hand:. I wish there was more to it though.
HappySnake
07. Oct 2019 · 09:29 UTC
Great entry! Took me a second to work it out then felt quite engaged from there. Some of the jumps are kinda hard to make but was a cool original idea!
JustusPan
07. Oct 2019 · 10:11 UTC
"Thank you for playing my game!"
Nice atomphere.
Nice gameplay.
I like the waving virsual effect.
Good job.
Paul Nadan
08. Oct 2019 · 03:52 UTC
Wow, the atmosphere of this is amazing! I really liked the vision effect and the floating text, it did a real nice job of setting the mood, and the dialogue gave me chills. Nice work!
ROBOWARRIOR1982
08. Oct 2019 · 05:54 UTC
Interesting mechanics to jump, maybe imprecise (UNITY physics ?), but it works ! Story is good, and the music is in accord to. It's a good entry ! (i have a bug in the level 5 when i broke thing, i fall into the void and the game have crashed).![void.png](///raw/bc3/41/z/28a90.png)
Kirbloid
22. Oct 2019 · 15:58 UTC
Fun take on the idea of starting with nothing and having to use all you have to get through. The jumping mechanic was also fun to discover.
shevek
26. Oct 2019 · 10:19 UTC
Original jumping mechanic and good atmosphere, a nice little game, Great job!
Potti
27. Oct 2019 · 22:02 UTC
This is an interesting take on the theme.
I really liked the Jumping mechanic.

Good Job.