Monks Can Into Space by skill347
Sometimes, when we're really tired of our oridinary lives, we want to start over. One way to achieve that is a leaving everything behind in order to create new, happier path in our lives. Our story is about a man who felt that his life was boring and useless, and was trying to find a way to change that. Fortunately, he discovered certain space program that could fulfill his desire to find inner peace in exciting and somehow religious style. ‘How’ you may ask? Well, it’s because Monks Can Into Space!

Credits:
Gabriel Mermer - Lead & SFX Karol Borecki - Programming Maksymilian "skill" Tym - Programming Kuba "Puszke" Łącki - Programming & Graphics Jan Kadlewicz - Graphics Zuzanna "Baki" Centka - Graphics & Emotional Support <3 Paulina "Rikarin" Pniak - Graphics Kacper Tereba - SFX Weronika Szwędrowska - Music Composer
Ratings
| Overall | 505th | 3.5⭐ | 23🧑⚖️ |
| Fun | 301th | 3.595⭐ | 23🧑⚖️ |
| Innovation | 714th | 2.976⭐ | 23🧑⚖️ |
| Theme | 956th | 2.714⭐ | 23🧑⚖️ |
| Graphics | 352th | 3.833⭐ | 23🧑⚖️ |
| Audio | 267th | 3.55⭐ | 22🧑⚖️ |
| Humor | 90th | 3.881⭐ | 23🧑⚖️ |
| Mood | 441th | 3.476⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 12🗨️ |
Adored those old-style animations in the beginning and the artstyle overall. Interesting minigames, but i often found myself looking for my own cursor since it gets quite lost from time to time. Maybe a custom, bigger in-game one would make gameplay a bit easier and even more enjoyable. Great work!
Ended up wanting more so I guess that's a good sign. Went for another try and managed to raise my score but still didn't quite figure out the flower watering mini game. All others were very clear and easily enough explained by a single image glance.

Well I had to kinda squint my eyes to fully understand the explanation screens because of the crispy super blocky pixel graphics on a big screen. This game is one where having non fullscreen option would have really benefited the outcome. Both, making the graphics look better and also making the gameplay, well maybe not easier really, but more pleasant since the mouse cursor wouldn't need to travel such long distances (especially in the meditating mini game). It would kinda be like a user setting, which do you prefer, speed or precision? Maybe just my mouse work isn't what it used to be, I don't really play games on computer anymore.
Also could have extended the gameplay some more quite easily by repeating the mini game sequence with increasing difficulty until failure. Right now it seems that the perfect score would not be too hard to achieve.
Anyways, good job!
edit: Definitely agree with @pashashef, I lost my cursor several times as well...
I don't like this kind of game, but it was very good!
@sorecactus thanks! <3
@antti-haavikko Thanks for the warm words! We had a lot of compiling problems at the end, and we lost a lot of progress, so some of the features (a lot of what you listed) didn't make it into the final build ;( If you really want to play a better version, use the MacOS build, it's a couple commits later. And thanks for your opinion, again very important to me as feedback <3
@pashashef I'm glad you've enjoyed our artstyle! Thank you for commenting!
@nachtwitch The secret stands between 9 people who simply love their work! ( a little bullying helped too ^^' )
@hiro-e Thank you for noticing what's good even when it's not your type of the game!
The minigames were pretty straightforward, especially the choir one (I loved the singing voice, btw), but it took me a few moves to figure out what to with the plants.
I also did a second run and ended with a negative score, but the game still awarded me with a smile in the end - I'd like to see a bad ending of some sorts.
tl'dr - great concept with simple minigames, it simply asks for more c:
I think the art is pretty good but I still point this out every time I see it: I think combining multiple resolutions of pixel art is never a good idea. It's pretty subtle in this game so I think it might be relatively straightforward to make all the pixels the same size.
One thing I'd like to mention: I saw in other comment you guys made that the Windows version is behind due to compiling problems. I'd like to mention that you're allowed to re-build your project whenever you want post-compo (and even port it to completely different platforms) as long as all the content was finished during the compo. So if you have content that was finished during the competition that you can get into the Windows build by just compiling, you totally should.
Also what's with the space, since all those things aren't really space specific?