Flat Empire by Dani Riwez

[raw]
made by Dani Riwez for Ludum Dare 45 (JAM)

Take matters into your own hands and create a majestic Flat-Empire! FlatEarth3.png

Ratings

Overall 553th 3.458⭐ 26🧑‍⚖️
Fun 713th 3.083⭐ 26🧑‍⚖️
Innovation 529th 3.208⭐ 26🧑‍⚖️
Theme 182th 3.854⭐ 26🧑‍⚖️
Graphics 497th 3.625⭐ 26🧑‍⚖️
Audio 414th 3.273⭐ 24🧑‍⚖️
Humor 275th 3.304⭐ 25🧑‍⚖️
Mood 474th 3.435⭐ 25🧑‍⚖️
Given 29🗳️ 7🗨️

Feedback

Chad Cable
08. Oct 2019 · 23:27 UTC
Pretty interesting premise, especially seeing the outcomes of my decisions (mostly bad). The game title is perfect, and really like the art style as well.
Raphiell
08. Oct 2019 · 23:29 UTC
Good presentation, but I think I got stuck when I attacked the wrong nation first in the second part of the game.

Well done!
CGIXE
08. Oct 2019 · 23:30 UTC
Love the idea, a great twist on the traditional clicker game!
bassguitarbill
08. Oct 2019 · 23:31 UTC
A wonderful subversion of the clicker game genre. The graphics, while not detailed, are charming, and conveyed the game ideas well. I'm not sure what "popularity" does, but the rest of the game is pretty self-explanatory, and I liked the twist at the end.
SaltFactory Studio
08. Oct 2019 · 23:32 UTC
Could turn out to be a fun clicker game on mobile given some extra gameplay mechanics and polish towards the audio and visual effects department. I also really like the application of hexagonal pieces that you decided to use for the look of this game.
Lars-Erik
08. Oct 2019 · 23:33 UTC
I brought up the game and thought what the ****, another clicker! I thought you fooled us with the screenshots.
Then I realized it's a clicker-boardgame-risk-rpg-adventure-strategy-fusion and got sucked in. Alas it crashed at the attacking stage.

Made me laugh and amused me properly. Well done!
Polished, this might be a fine mobile game even.
Celdur
08. Oct 2019 · 23:38 UTC
So far out of all the games I've played this probably fits the theme the most.
I guess a clicker game is a pretty natural fit, and I like that the gameplay progresses as you get bigger.

Though, in the war stage I lost one fight and since I don't know of any way to get more power, I was kind of stuck losing from that point on. Maybe I missed something?
dib
09. Oct 2019 · 10:35 UTC
Really well polished for an LD game! Good job. It's yet-another-idle-clicker, but I love these games!
Jonas Michael
09. Oct 2019 · 16:12 UTC
I love seeing other clicker games, as I have made one as well! I liked your twist of conquering other nations, even though it felt like guaranteed success if you looked at the star ratings. That's why the second part of the game felt like on rails, as there was nothing much to do. Still I enjoyed the game a lot!
nsadie
09. Oct 2019 · 18:48 UTC
Very polished! And I love hexes, but then again, who doesn't? Good job!
hiro.e
09. Oct 2019 · 22:40 UTC
This is a new way (I liked it a lot) to playing a clicker game! nice job!
Wevel
09. Oct 2019 · 23:29 UTC
Very well made game, really like the music and the art is good. It would be nice if the clicker mechanics continued into the second part of the game, but well done on your entry.
bryvox
10. Oct 2019 · 02:30 UTC
This is a really cool clicker style game! I think the concept made it innovative and it was a great use of the theme. Well done :)
Lukein
10. Oct 2019 · 10:59 UTC
Neat game! Had to refresh the page to restart the game, twice. I didn't see any way to recover from a defeat during the war part. Maybe make it possible to return to the "grow your influence" part, or if it is already, make it more obvious to the player.

As already stated in the comments, it could make a nice mobile game. With some infinite map generation and other mechanics, like a "negociate" button with different possible outcomes, or the possibility of being attacked instead of attacking ourselves, to name a few "not so hard" features to implement.