ColorBound by Youkool

Controls (Gamepad)
Move: Left stick.
Use: Y
Jump: A
Dash: B
Shoot: X
Controls (Keyboard)
Move Left: A / Q
Move Right: D
Use: E
Jump: Space bar
Dash: P / Mouse right clic
Shoot: O / Mouse left clic
Story
Welcome in a little frog robot’s tremendous adventure! You awake in a strange colorless place on a journey to get your ability to see colours back. Find and activate the altars to unlock new skills, make the environment evolve and find your way back home.
Development (Unity):
- Sébastien "Gatlink" Gatty
- Iliyas "Poppij" Jorio
- Léandre "Youkool" Le Polles--Potin
Art:
- Aurore "Goupil" Solé
- Noémie "Grouny" Szmrzsik
- Maxime "Mante" Bonin
Sound Design:
- Antoine "Kez" Grelet (website: http://www.ag-audio.com/)
Music:
- Yoann “Valmont” Laulan (bandcamp: https://valmontderagondas.bandcamp.com)
Ratings
| Overall | 36th | 4.206⭐ | 36🧑⚖️ |
| Fun | 94th | 3.956⭐ | 36🧑⚖️ |
| Innovation | 560th | 3.162⭐ | 36🧑⚖️ |
| Theme | 244th | 3.75⭐ | 36🧑⚖️ |
| Graphics | 46th | 4.426⭐ | 36🧑⚖️ |
| Audio | 37th | 4.147⭐ | 36🧑⚖️ |
| Mood | 77th | 4.059⭐ | 36🧑⚖️ |
| Given | 42🗳️ | 20🗨️ |
Very cool in all aspect (especially check points love them !)
Just a little bug I notice when you kill an enemy before he disappears if you collide with his body, you still receive damage.
Another bug or you just don't have the time to implement but for the 3 or 4 last upgrades I didn't have message to tell me what it does (I figure it out buy clicking in all buttons :p )
Gameplay was pretty solid and easy to understand. Pretty fun.
J'adooore le chara design de la petite grenouille robot.
La musique évolue (cool) mais est un peu trop répétitive.
Il y a quelques bugs mineurs ici et là mais rien de grave.
Beau travail l'équipe !
Un point que j'ai particulièrement trouvé innovant : ce n'est pas seulement nos capacités qui évoluent mais aussi ceux des monstres, trèèès cool (et on peut imaginer plein de développement là dessus).
I really liked the evolving game space that changed as you found more skills, it made you feel powerful without taking away the challenge!
I almost forgot the obstacle at the very start, so when I had the correct skill I was really confused at first. I think for something that you're meant to remember for a long time while playing, it could have been more memorable, but it wasn't too much of an issue.
Since the enemies respawned very quickly as you left their area, it was easy to farm coins at the end, so maybe something could be changed so that they don't drop coins that often, or respawn takes longer.
One other thing I loved was the evolving sound scape (unless I tricked my own mind?) as you picked up more skills!
Great submission overall, one of my favorites!