ColorBound by Youkool

[raw]
made by Youkool for Ludum Dare 45 (JAM)

Screenshot_3.png

Controls (Gamepad)

Move: Left stick.

Use: Y

Jump: A

Dash: B

Shoot: X

Controls (Keyboard)

Move Left: A / Q

Move Right: D

Use: E

Jump: Space bar

Dash: P / Mouse right clic

Shoot: O / Mouse left clic

Story

Welcome in a little frog robot’s tremendous adventure! You awake in a strange colorless place on a journey to get your ability to see colours back. Find and activate the altars to unlock new skills, make the environment evolve and find your way back home.

Development (Unity):

  • Sébastien "Gatlink" Gatty
  • Iliyas "Poppij" Jorio
  • Léandre "Youkool" Le Polles--Potin

Art:

  • Aurore "Goupil" Solé
  • Noémie "Grouny" Szmrzsik
  • Maxime "Mante" Bonin

Sound Design:

  • Antoine "Kez" Grelet (website: http://www.ag-audio.com/)

Music:

  • Yoann “Valmont” Laulan (bandcamp: https://valmontderagondas.bandcamp.com)

Ratings

Overall 36th 4.206⭐ 36🧑‍⚖️
Fun 94th 3.956⭐ 36🧑‍⚖️
Innovation 560th 3.162⭐ 36🧑‍⚖️
Theme 244th 3.75⭐ 36🧑‍⚖️
Graphics 46th 4.426⭐ 36🧑‍⚖️
Audio 37th 4.147⭐ 36🧑‍⚖️
Mood 77th 4.059⭐ 36🧑‍⚖️
Given 42🗳️ 20🗨️

Feedback

Death_Is_Cold
08. Oct 2019 · 01:50 UTC
Great entry! lovely artstyle, great level design.
moechen
08. Oct 2019 · 07:27 UTC
I like the art style !! Frog is cute! Level design is as well as the art. Really enjoy it
gradov666
08. Oct 2019 · 11:10 UTC
so pretty *_*
Drixide
08. Oct 2019 · 13:33 UTC
Love it! The art style is just great and the game feels rather polished.
Rollersteaam
08. Oct 2019 · 13:47 UTC
Wow, this is an extremely well polished game. Great art and animations, and everything feels so fluid. I love how the music develops over time as well. Just great touches everywhere. Every time I hit a color beacon I was so excited to see what new ability I would get next. I would say if there was a color unlockable more early on which made it clear where the ground is, that would have been nice as that is a bit disorienting. The actual background that reveals itself overtime helps with that respect so it's not a huge problem. A minimap could have also helped potentially. Great job guys :)
Bredera
08. Oct 2019 · 14:57 UTC
This is the best game I have played thusfar! I am loving the art style, character design and sound design. gameplay was really smooth. all in all just amazing work!
vincentvincent
08. Oct 2019 · 16:02 UTC
Art style of the environnment and characters are awesome. Really like the animations!
Ben Ash
08. Oct 2019 · 16:11 UTC
Wow very polished experience! Love the sound design, art and the concept. Could have used some more music, and at one point it even cut out abruptly, but this is very impressive overall!!
Avon
08. Oct 2019 · 16:30 UTC
Awesome game. Love the art and visual style. Controls were smooth, and the mechanics fun to use. I liked the dash in particular, maybe the shooting could have been a bit more interesting. The level design was very cool as well.
PROJECTaroid
08. Oct 2019 · 18:22 UTC
Great game and really well made. Fun to play.
ZdravkoN
08. Oct 2019 · 18:24 UTC
Loved this game! Great art and gameplay! The controls feel great. The characters were animated nicely! I would give it 10 if I could!
Herex
08. Oct 2019 · 18:30 UTC
This was an awesome 2D platform to play. Where a lot of platform games fall short usually is the controls feeling really slow and awkward to move around in, this game feels very comfortable to play and also has a very cute main character to go along with it. Well done guys, well earned rating :).
Lukvasando
08. Oct 2019 · 18:40 UTC
This are the games I rate the highest! I loved the player, the music ,the open world, progression... Only somewhere at the beggining was when I couldn't see the player becouse of the background but the art is super nice. I really liked the path where player has to go trough same place to discover new one. Really loved playing this game
NachtWitch
08. Oct 2019 · 20:00 UTC
althoughI don't enjoy platformers, there are a few games that stick out to me that i would say"hey, this is fun" this is one of those times
CatilianGames
08. Oct 2019 · 20:20 UTC
I think I found a bug, maybe I'm just bad at the game :sweat_smile:. When I entered the room where you get the ability to get coins for killing enemies, I couldn't open the door to the right (I'm guessing I should've picked the ability to open doors before), I couldn't get out of that room anymore. But up to that point, the game was amazing. The art is beautiful, and the mechanics like double jump and dash are just amazingly done. Overall, a great experience, thank you :smiley:. Great job!
jaydubbyasee
08. Oct 2019 · 20:21 UTC
Really love the art direction of this game. I really wish the gun particle effects were hand drawn. They felt a little out of place with the rest of the stuff. Really satisfying platformer controls as well.
Nakami
08. Oct 2019 · 20:21 UTC
Very nice entry !
Very cool in all aspect (especially check points love them !)
Just a little bug I notice when you kill an enemy before he disappears if you collide with his body, you still receive damage.
Another bug or you just don't have the time to implement but for the 3 or 4 last upgrades I didn't have message to tell me what it does (I figure it out buy clicking in all buttons :p )
MarcoMing
08. Oct 2019 · 20:36 UTC
massive well done, love the art style and the animations!
dodori
08. Oct 2019 · 20:37 UTC
The Art style is awesome and I love the frog!
Gameplay was pretty solid and easy to understand. Pretty fun.
Hajden
08. Oct 2019 · 20:43 UTC
Very cute character design and pretty art overall (both audio and visual). Most importantly the controls are really good! And you also managed to put in a fair amount of abilities which is nice.
Diamond
08. Oct 2019 · 20:46 UTC
It is my favorite game! I love this art, level design, animations and realization. Sound very well blends with increasing difficulty level. But I have a question... What two flies were flying next to me? :D
pl4typus
10. Oct 2019 · 10:56 UTC
Très sympa ! Globalement le level design est bien pensé, on a le droit à un mini-metroidvania sur le thème du daltonisme, très bonne ambiance.

J'adooore le chara design de la petite grenouille robot.

La musique évolue (cool) mais est un peu trop répétitive.

Il y a quelques bugs mineurs ici et là mais rien de grave.

Beau travail l'équipe !

Un point que j'ai particulièrement trouvé innovant : ce n'est pas seulement nos capacités qui évoluent mais aussi ceux des monstres, trèèès cool (et on peut imaginer plein de développement là dessus).
saintheiser
11. Oct 2019 · 18:27 UTC
Not bad metroidvania! Visuals are very interesting except animations. Animations too shaky and I always thinkig that character fall into agony...
ThirdFace
13. Oct 2019 · 17:37 UTC
Nice ART
Druvsaft
13. Oct 2019 · 17:38 UTC
This is a very solid game, feels super polished! Character control feels really good (although the mapping was a bit weird on a PS4 control, but at least it worked!)

I really liked the evolving game space that changed as you found more skills, it made you feel powerful without taking away the challenge!

I almost forgot the obstacle at the very start, so when I had the correct skill I was really confused at first. I think for something that you're meant to remember for a long time while playing, it could have been more memorable, but it wasn't too much of an issue.

Since the enemies respawned very quickly as you left their area, it was easy to farm coins at the end, so maybe something could be changed so that they don't drop coins that often, or respawn takes longer.

One other thing I loved was the evolving sound scape (unless I tricked my own mind?) as you picked up more skills!

Great submission overall, one of my favorites!
Welliton
13. Oct 2019 · 17:54 UTC
The art style and animations are great, i really liked the connection with colors adding new mechanics and changing your enviroment, it is a good game desing. And the level design is great too for a non linear/metroidvania style of map. Its a pretty good game! Congratulations! o/
Strega
18. Oct 2019 · 01:53 UTC
Nice metroidvania! Awesome character and environment art. The music and sounds worked really well. I thought the camera swing when you turned directions was a bit too strong though. I got stuck after I found the shoot ability. I couldn't figure out what to do after that, I couldn't figure out how to get past the root walls or were to get coins for the door. Maybe I'll try again later.