Star Smasher by kakarotsan
About
How big can you get? As the one planet that finally figured out how to control its own orbit, you must dip and dodge gas giants, suns, and other large space objects as you absorb smaller planets to increase your size in the universe. As you get bigger, you may want to revisit those larger celestial bodies. The prey may just become the predator!
The goal of the each level is to reach a certain size by absorbing space objects that are smaller than you. As you grow bigger, you'll be able to consumer bigger and bigger objects. If you accidentally run into something bigger than you, you'll lose size, and if you lose enough size, you lose the level.
NOTE: The shader for the black hole in level 3 doesn't work in WebGL. For the best experience, use the Windows download.
Movement
D or Right Arrow : Expand orbit
A or Left Arrow : Contract orbit
W or Up Arrow : Speed up
S or Down Arrow : Slow down
C : Toggle between side camera angle and top-down camera angle
Engine
- Unity 2019.1.14f1
- FMod studio for music / sound effects
Contributors
Adam Horvath - Programming, Art, Game Design
Andrew Clark - Programming, Game Design
Bloco - Music, SFX, Game Design
Tom Krzewski - Game Design
Ratings
| Overall | 440th | 3.568⭐ | 24🧑⚖️ |
| Fun | 158th | 3.795⭐ | 24🧑⚖️ |
| Innovation | 132th | 3.864⭐ | 24🧑⚖️ |
| Theme | 769th | 3.023⭐ | 24🧑⚖️ |
| Graphics | 681th | 3.318⭐ | 24🧑⚖️ |
| Audio | 445th | 3.205⭐ | 24🧑⚖️ |
| Humor | 774th | 2.235⭐ | 19🧑⚖️ |
| Mood | 585th | 3.31⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 9🗨️ |
I might expand upon it after the competition is over.
But it is more than different enough to stand on its own.
I really like the idea and implementation.
If you plan to develop it further, maybe add some inter-planetary gravitation?
The graphics are a bit so-so and the third level maybe a bit hard, but only at the start.
Though overall, as it stands, this is a very solid foundation!