Snaketroidvania by Antti Haavikko
The protagonist of Snake doesn't really want to snake anymore! He is completely fed up with it, eating apples over and over again all day long. Can you even imagine how it's like? Help him bust out of that dumb game.
Play with arrow keys or WASD.
🎮🕹️ Download or play online on itch.io 🕹️🎮

:bug: Note, fixed few completely game breaking bugs post compo :bug:
- Fixed one room where using wrong entrance caused a hard lock.
- Fixed (or at least lessened the chance) of getting stuck on a death loop hard lock (how theme fitting :sunglasses:) after death and frantically hiting buttons.
- Fixed broken reverse skill which caused too many deaths and sometimes even lockups.
🛠️ Tools used
- Unity 2019.3
- krita
- Bfxr
- Garage Band
🎞️ Gameplay video
🎥 Dev timelapse
🖥️ Screenshots

https://twitter.com/anttihaavikko
Ratings
| Overall | 45th | 3.968⭐ | 33🧑⚖️ |
| Fun | 100th | 3.806⭐ | 33🧑⚖️ |
| Innovation | 38th | 4.081⭐ | 33🧑⚖️ |
| Theme | 295th | 3.629⭐ | 33🧑⚖️ |
| Graphics | 55th | 4.161⭐ | 33🧑⚖️ |
| Audio | 42th | 3.933⭐ | 32🧑⚖️ |
| Humor | 123th | 3.259⭐ | 31🧑⚖️ |
| Mood | 140th | 3.581⭐ | 33🧑⚖️ |
| Given | 15🗳️ | 35🗨️ |
The biggest issues are that the game is too glitchy and the controls feel pretty off. This combination makes for an experience that can feel really uncontrollable at times. I even managed to get hardlocked at a screen transition because my snake got killed on loop. No matter what button I held I would just instantly die after respawning. I stopped playing the game after that.
But dont get me wrong. This is an insanely good concept for a game. I really want this game to be good and I'm sure with these bug fixes, this would be an incredible game especially for Ludum Dare standards.
I do get why you dislike the controls and think they feel off. But they are pretty much as I intended them to be. It's not really a real time game, you buffer in your next move(s) and they are executed on the next move step. And there are few features in place to make this feel better too like the pacmanish *"hit turn too early and we'll buffer it until you reach the junction"* and extra long move step delay when next colliding with a wall.
So dunno if fixing the transition death loop bug (hey at least it fits the theme! :wink:) would be considered totally game breaking and I'd be allowed to fix it. Well at least I'm going to fix it after the jam.
Thanks for giving it a go! :heart:
**edit**: Decided to do a post fix for the death loop hard lock. Or at least greatly decrease the chance of it... :thinking:
It sounds like I had a bug that was similar but not identical to other people; after a while the performance cratered and I started getting the death effect (without dying) every couple of seconds. Possibly it was spawning multiple copies of the player character or something?
With a few iterations on the feel of the controls and a larger map this would totally be a game I would buy on Steam!
first when you start the game i did not expect that you would start at the position that the snake is at that moment so that was as good as in instadie. In the end it does not really matter as you don't have a limited number of lives
When i died once sometimes died right after it again where i spawned in the level
The last you mentioned yourself already and that is i could not get the back to work correctly. This was for as far as i could see only when i was initially going up and pressed down, the head would witch for a moment and then go up again.
But very good idea and fun game to play
@samuli Thanks! Yeah, I don't really like how wonky the reverse mechanic ended up still being. The biggest issue with that is when you try to reverse right after grabbing food/powerup since the snake gets kinda confused about the recently added tail bit and quite often thinks it's colliding with it. The basic controls are pretty much how I wanted them to be. Isn't that how snake games usually work? Do you have any more detailed feedback on how it felt bad/wrong and suggestions on how it could be better? But yeah, I kinda over scoped this time it seems. Well I did manage to squeeze in everything I had planned but few things were left too rough around the edges for my liking. Mainly the reverse, wormhole (another skill later on which I guess you didn't get to see) and the powerup getting dialog pause/resume awkwardness. Will fix these after the rating period is done for sure.
I think your respawning death issue was just input buffered from right before (or during) the death. I will most likely add bit of a delay between death and respawn and clear the input buffer on respawn to make these at least less likely.
Oh and I explained what I think is going on with reverse (at least) in the previous post to Samuli. This is another thing I will fix for sure post jam.
Thanks for playing and leaving feedback! :heart:
You take one classic idea and gave it some twist it make it much much better.
I love the art. Simply but extremely effective. Specially the animations are great (how everything explodes and shake)
The music fits perfectly with the gameplay.
Also, the special features or powers are very good idea and add a lot of fun to the game.
Overall, it's a 5 star.
Torilla tavataan! :snake:

For these bugs I had to reduce the FUN from 5.0 to 4.5. I still loved the game!
I think I managed to make myself a weird spawn spot with the reverse skill.
It's by the rules to release the fixed version if you disclose the fixes and still provide a link to the original game.
> Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.
So many good ideas in this game, it manages to never get repetitive even with so many rooms. The art is clean, the color choice is great, the animations are really well done, the sound is nice. The visual and audio feedbacks are really clean.
Close to the end, I encountered many bugs, especially when doing too many input too fast. This has to be expected for such a packed compo game I guess.
Awesome work, great job, and thanks for the game I really had a good time 💕
### Mac Version works great ###
All I had to do is the usual `Double click -> Cancel -> Right Click -> Open -> Open` to get around the security of the mac gatekeeper. I've had to do that with every other jam game and after that it worked great!