Emergency Cleanup by dcRfj15
A game with only 2 controls (A) and (D). (To switch from the starting screen to the game, press either (A) or (D)).
Fly your rocket around and clean up all of the toxic waste, disabling lasers with your very own water gun along the way.
The "Java" download is the 72 hour game download (Note: From what I understand, this version will crash with certain Linux versions).
The "Post-Jam Bugfix" version is the same as the original 72 hour version except that it fixes a rare Linux crash, and one of the sounds was softened (to respect users with headphones).
Anyway, I hope that you enjoy it :D
Known Issues:
- There is a bug where the number of toxic waste canisters which the player has cleaned up is persistent between games. Thus, every successive round where the player cleans up toxic waste, it becomes easier to beat the game. Unfortunately the only fix for this issue is to relaunch the game.
Made using:
- Java + Swing
- Tiled
- Bfxr
- Audacity
- Paint.NET
- Eclipse
Fly your rocket around and clean up all of the toxic waste, disabling lasers with your very own water gun along the way.
The "Java" download is the 72 hour game download (Note: From what I understand, this version will crash with certain Linux versions).
The "Post-Jam Bugfix" version is the same as the original 72 hour version except that it fixes a rare Linux crash, and one of the sounds was softened (to respect users with headphones).
Anyway, I hope that you enjoy it :D
Known Issues:
- There is a bug where the number of toxic waste canisters which the player has cleaned up is persistent between games. Thus, every successive round where the player cleans up toxic waste, it becomes easier to beat the game. Unfortunately the only fix for this issue is to relaunch the game.
Made using:
- Java + Swing
- Tiled
- Bfxr
- Audacity
- Paint.NET
- Eclipse
| Jam Version - Java | https://www.dropbox.com/s/vr1gt2km9nckb8o/finalEmergencyCleanup.jar?dl=1 |
| Source | https://www.dropbox.com/sh/vy3g9ydllyqd2ki/AACIwiANrsBdjaFIRiZYM9DCa?dl=1 |
| Post-Jam Bugfix Version - Java | https://www.dropbox.com/s/qd6tp9h1knrhit2/fixedEmergencyCleanup.jar?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=49644 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.97 | 829 |
| Audio(Jam) | 2.12 | 704 |
| Fun(Jam) | 2.78 | 803 |
| Graphics(Jam) | 2.36 | 949 |
| Humor(Jam) | 2.29 | 705 |
| Innovation(Jam) | 2.85 | 705 |
| Mood(Jam) | 2.54 | 903 |
| Theme(Jam) | 3.59 | 600 |
Stacktrace:
Exception in thread "main" java.lang.ExceptionInInitializerError
at net.dcRfj15.main.Application.main(Application.java:29)
Caused by: java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at net.dcRfj15.audio.AudioFile.<init>(AudioFile.java:28)
at net.dcRfj15.main.Game.<clinit>(Game.java:45)
... 1 more
Gets printed right after "menu.png"
That said, the game was fun and the concept was a good one. With a little touching up on some of the controls, the graphics (the engine trails weren't centred properly) and the sound (oh God the headache!), I reckon that you've got a pretty good game in there. :)
I definitely have to work on my sound effects for the next Ludum Dare. I apologize for the sound effects being obnoxious and/or too loud.
By the way, thank you to everyone who played my game. I really appreciate all of the constructive comments! As a fairly new game dev it really helps me when I hear all of the feedback on my game. Hopefully my next game will be even better than this one :)
Given that I self immolated a couple times when miss shooting laser emitters I would say breaks and a shoot button could considerably improve your game. Even without, I really enjoyed the level of movement expressiveness packed in just two buttons.
Final:
Caused by: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian is supported.
Fixed:
Caused by: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian is supported.
Both seem to be thrown from line 29 of Application.java like in @WebFreak001:s case.