Emergency Cleanup by dcRfj15

[raw]
made by dcRfj15 for LD34 (JAM)
A game with only 2 controls (A) and (D). (To switch from the starting screen to the game, press either (A) or (D)).

Fly your rocket around and clean up all of the toxic waste, disabling lasers with your very own water gun along the way.

The "Java" download is the 72 hour game download (Note: From what I understand, this version will crash with certain Linux versions).

The "Post-Jam Bugfix" version is the same as the original 72 hour version except that it fixes a rare Linux crash, and one of the sounds was softened (to respect users with headphones).

Anyway, I hope that you enjoy it :D

Known Issues:
- There is a bug where the number of toxic waste canisters which the player has cleaned up is persistent between games. Thus, every successive round where the player cleans up toxic waste, it becomes easier to beat the game. Unfortunately the only fix for this issue is to relaunch the game.

Made using:
- Java + Swing
- Tiled
- Bfxr
- Audacity
- Paint.NET
- Eclipse

Ratings

Coolness 57% 3
Overall(Jam) 2.97 829
Audio(Jam) 2.12 704
Fun(Jam) 2.78 803
Graphics(Jam) 2.36 949
Humor(Jam) 2.29 705
Innovation(Jam) 2.85 705
Mood(Jam) 2.54 903
Theme(Jam) 3.59 600

Feedback

WebFreak001
15. Dec 2015 路 21:57 UTC
Crashes both in the Jam version and in the bugfixed version on startup. If you only fix that startup issue you can just reupload your Jam version.

Stacktrace:

Exception in thread "main" java.lang.ExceptionInInitializerError
at net.dcRfj15.main.Application.main(Application.java:29)
Caused by: java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at net.dcRfj15.audio.AudioFile.<init>(AudioFile.java:28)
at net.dcRfj15.main.Game.<clinit>(Game.java:45)
... 1 more

Gets printed right after "menu.png"
Auroz
15. Dec 2015 路 21:58 UTC
The controls weren't amazing, seemed fun enough.
Bobsleigh
15. Dec 2015 路 21:59 UTC
Pretty fun! I liked how much you manage to do in terms of control with only two buttons. You can navigate in all directions and even shoot. The SFX were pretty harsh thought, the engine one gets annoying because it's the main thing you hear all game, and the "laser destroyed" one blew my ear drums. I think turning faster when using only one engine would also increase playability.
Move127
16. Dec 2015 路 00:32 UTC
Not bad. Not great either. The controls were well done for only using two buttons. Was the purpose of the long beginning to teach players the controls?
馃帳 dcRfj15
16. Dec 2015 路 00:46 UTC
@Move127 - Yeah, that was its original intent. I realized that I should have probably made the beginning more challenging, as it is kinda tedious as is. I ran out of time and so wasn't able to make it more interesting.
eerongal
16. Dec 2015 路 01:40 UTC
Kinda reminds me of moon lander game from old PCs
Juin
16. Dec 2015 路 01:43 UTC
I feel like the problem witht the feel were, that it was very slow to accelerate and no way to accelerate faster manually. It took me a good 2 minutes just to get down to the first area and then i died, really frustating to have to go all the way down there so slowly.
rockford
16. Dec 2015 路 12:35 UTC
Fun to control, but did not find obvious what to do and where to go... I can see a room with red lasers on the right but no way to enter.
purrpurr
16. Dec 2015 路 23:29 UTC
You start out wishing there were front thrusters, but you get kind of used to it after a while. I'd say the theme was well executed, even if manoeuvring was a bit tedious. It still managed to demand some focus. Did kind of miss checkpoints though.
Skruffye
18. Dec 2015 路 05:04 UTC
I like the idea and I can see what you were going for, but I did find that the controls were too responsive for my liking. (The drone instantly halts its rotation when you fire a different thruster.)
That said, the game was fun and the concept was a good one. With a little touching up on some of the controls, the graphics (the engine trails weren't centred properly) and the sound (oh God the headache!), I reckon that you've got a pretty good game in there. :)
馃帳 dcRfj15
18. Dec 2015 路 21:57 UTC
@Skruffye @Bobsleigh
I definitely have to work on my sound effects for the next Ludum Dare. I apologize for the sound effects being obnoxious and/or too loud.


By the way, thank you to everyone who played my game. I really appreciate all of the constructive comments! As a fairly new game dev it really helps me when I hear all of the feedback on my game. Hopefully my next game will be even better than this one :)
馃帳 dcRfj15
18. Dec 2015 路 22:04 UTC
@rockford - You are supposed to travel down into the cave, on the bottom right of the cave you go down there is an opening into another room. I probably should work on making my level design more intuitive. I realized later on that my walls and cave tiles look very similar.
acotis
20. Dec 2015 路 18:26 UTC
Haha, not bad. First game I've played that had a decent mechanic for moving freely in four directions with only two buttons. Collision detection and audio were a bit lacking though. Might I recommend that you give the ship a faster acceleration and a speed limit?
monetai
20. Dec 2015 路 18:43 UTC
i really liked that one, level design is great, with a place to learn how to move, a simple way to use the weapon... It's talented
narve
20. Dec 2015 路 20:30 UTC
Nice particle effects
Hot Box Games
20. Dec 2015 路 20:33 UTC
The ship was very hard to control, but i got used to it in the end. I couldn't figure out how to get to the cave on the right, either :(
orion_black
22. Dec 2015 路 17:27 UTC
Interesting take on the theme it reminded me of snaking in Mario Kart. I think the game would greatly improved(have a more fluid feel) from either having a more open, less angled level design or "rounding" collisions with corners.

Given that I self immolated a couple times when miss shooting laser emitters I would say breaks and a shoot button could considerably improve your game. Even without, I really enjoyed the level of movement expressiveness packed in just two buttons.
nassi
27. Dec 2015 路 11:08 UTC
Getting the same problem as @WebFreak001, but the error message is different for both versions.

Final:
Caused by: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian is supported.

Fixed:
Caused by: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian is supported.

Both seem to be thrown from line 29 of Application.java like in @WebFreak001:s case.