Nottingham by nidjo123
Nottingham is a simple game. You start with nothing and have to collect golden goblets to progress to next level. To spice things up, there will be lava, spikes and ghosts on your merry way. Sometimes, doors will be on your way to the goblet and keys will need to be found. Keys can open doors with same color as the key.
To play, use WASD or arrows to move and mouse to look around.
Good luck and thanks for playing!
Trailer
https://youtu.be/apYAOuzE_bo
Screenshots



Ratings
| Overall | 847th | 3.139⭐ | 20🧑⚖️ |
| Fun | 807th | 2.972⭐ | 20🧑⚖️ |
| Innovation | 1101th | 2.139⭐ | 20🧑⚖️ |
| Theme | 1092th | 2.167⭐ | 20🧑⚖️ |
| Graphics | 770th | 3.139⭐ | 20🧑⚖️ |
| Mood | 930th | 2.806⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 18🗨️ |
Sticking to the walls makes navigating tight spaces difficult.
Another problem are the sounds, they need to be cleaner and the bass are too strong. Other than that it was long, many small mechanics.
The theme was used properly, but that could be me not understanding.
The movement also was a bit off. Sometimes it felt like the strafing wasnt working as I would expect.
Thanks for the reviews!
Can't ask for more.
The only thing; overtime it because nauseating for me. Moving was too quick and you got stuck in walls; wheras the brain would expect you to slide on the wall and gradually move (or at least, a bit slower) so it make me confused. The levels with giant pits of lava tortured my ears :sweat_smile: In addition to that, the art style of the graphics also had my brain spinning lol. I guess I could probably only handle softer themes but maybe it's just me. But I still enjoyed playing. Nice game! :smile:
-The maze-like layouts got frustrating since there were few unique features I could use to get my bearings.
-The spikes were a bit too unforgiving due to the fact you can't see your body, especially the level where they're in a checkerboard pattern. Maybe consider reducing their hitbox?
-I found it odd that the harmless lava had a very prominent sound effect while the level-restarting ghosts had none at all.
-For the future, may I suggest allowing the player to adjust their sensitivity with the scroll wheel? I found it a bit too slow, and I know others who would find it too fast.