Empty Dungeon by Wevel

[raw]
made by Wevel for Ludum Dare 45 (COMPO)

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A rogue like game (missing most of the mechanics as I didn't have time), where you start in an empty dungeon and explore it's new features as you level up. Each time you level up, new mechanics will be unlocked, starting with things like a character and movement, then enemies and a map. Your goal is to get as much gold as you can before, finally being killed by the monsters that infest the dungeon.

Unfortunately the WebGl build is very broken so I wont list it. However, I may be able to fix it later, in which case I will add it back.

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Each time you unlock a new ability it will show at the right side, when one appears, you can press the key you want to use for it which will then show the key binding as well as unlock a new ability.

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I was planning on several more features, such as leveling up character stat as well as finding equipment. Other things include ranged and magic attacks as well as either more, or randomly generated levels. I also didn't have the ability to do much testing/balancing of the enemies and as such the game is likely very difficult.

Known bugs: - Enemies tent to either not attack at all, or attack lots of times in a row which tents to instantly kill the player - WebGl build has audio issues (so its best to turn it off in browser) as well as issues with the mono space font - Tab and enter can't be used as key bindings as they mess up the display

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Enemies: - Bat(b) starting level 1 - Slime(s) starting level 2 - Goblin(n) starting level 2 - Orc(o) starting level 3 - Troll(t) starting level 6 - Animated armor(a) starting level 7 - Baby dragon(d) starting level 8 - Chimera(c) starting level 9 - Dragon(D) starting level 10

Made using: - Unity 2018.3.2f1 - Visual studio 2017 - Beepbox - Audacity - Photoshop (for the logo only)

Ratings

Overall 110th 3.732⭐ 30🧑‍⚖️
Fun 179th 3.411⭐ 30🧑‍⚖️
Innovation 187th 3.464⭐ 30🧑‍⚖️
Theme 51th 4.107⭐ 30🧑‍⚖️
Graphics 74th 3.929⭐ 30🧑‍⚖️
Audio 116th 3.481⭐ 28🧑‍⚖️
Humor 182th 2.804⭐ 25🧑‍⚖️
Mood 153th 3.444⭐ 29🧑‍⚖️
Given 27🗳️ 23🗨️

Feedback

Kazatan
07. Oct 2019 · 15:59 UTC
Nice take on the Theme and mechanics to go with it! The retro monitor art style is very well done too! I did accidentally assign a few keys wrong - try playing the game with all the directions muddled up :laughing: It would have been nice to have a way to reset the game. Maybe have a button or a key available from the start, or registered early on.

Nice job :smiley:
Pincushion
07. Oct 2019 · 20:03 UTC
You even start without key bindings. That's good! You nailed the art and music too.

Well done.
Bozarre
07. Oct 2019 · 20:06 UTC
Nice game :)
I couldn't move right at some point (I had an S stuck my @)
CaptainDreamcast
07. Oct 2019 · 20:31 UTC
I love the green glowing monitor effect too, I think that worked very well with the ascii-based graphics. Another thing that I found very well done was the sound design, with how the background tune only advances when you do something, I found that it made me try to play as fluid as possible to keep the tune going, that's a very cool effect. The game is very challenging too! I once made it until D characters appeared, but then the D got the better of me. That's very fun, it makes you want to try again and get farther ahead, a very satisfying gameplay cycle. Very well done!
Kirbloid
08. Oct 2019 · 17:06 UTC
Takes me back to some of the games I played as a (very young and bad at these games) kid. Echoing that the monitor effect is great and adds a lot, and the theme based around dungeoning makes a lot of sense. Classic, retro-modern, and cool.
GeruGames
08. Oct 2019 · 22:43 UTC
Wow nice game, really cool asthetic. I think you nailed the graphics on this one.
ryzy27
09. Oct 2019 · 15:12 UTC
I did not realize you could pick controls until second try :D

Great game, but it's missing sound when you get hit, it would make it much clearer what is going on.
lesinvisible
09. Oct 2019 · 20:14 UTC
I really liked the graphics and overall stylization of old-school terminal and text games of these times.
NachtWitch
10. Oct 2019 · 12:28 UTC
Absolutely steller graphics! Love your entry and was an any blast to play, 10/10 game
mrerdalural
10. Oct 2019 · 12:33 UTC
I really liked how you made player bind keys at the start of the game. I might steal that idea in the future if you don't mind. I really liked the ascii style mixed with post processing effects. Thank you for this game. I had fun playing it.
belug23
10. Oct 2019 · 14:01 UTC
Great little rogue like, a lot more finished than mine.
ModdingMachine
10. Oct 2019 · 20:18 UTC
Awsome Game! I love how you bind the keys at the beginning, it adds a nice touch.
D4rkWeasel
10. Oct 2019 · 20:53 UTC
I really like the sound and graphics! And I managed to kill some enemies :D Really cool game!
Shelvid
10. Oct 2019 · 21:00 UTC
Loved how the game was simple ASCII but it still is stylized with screen effects, very cool :) Also loved the fact that you can set bindings as you go, very useful! The encounters were pretty fun too so overall this is a very solid entry, well done!
tigerfinch
10. Oct 2019 · 21:59 UTC
Really enjoyed the graphics. And the key assignment part at the beginning! Fun little roguelike
RealityCheck
11. Oct 2019 · 13:44 UTC
Really nice idea and well executed. Sweet way of adding key-bindings at the start of the game.

Loved the old computer screen look and going traditional rogue-like. Game was perhaps a little too easy, though. Didn't even get to use my open door skill before I won the game. Perhaps some feedback when fighting would have been nice as well (don't think there was even a sound?). Also, I had to ctrl+alt+del to close the game after - or did I just miss a way to exit the game?

Overall, I very much enjoyed playing the game - and with more features you could have a very good classic rogue-like on your hands. Good job.
PSiv
11. Oct 2019 · 14:10 UTC
I really like the whole retro look/feel of it, the music beep boops playing as you take actions is great! I also made a game based on a computer screen (you've already played it, thank you!), and would be really interested in how you did the curved screen/fish eye effect?
🎤 Wevel
11. Oct 2019 · 14:28 UTC
Thanks to everyone for playing.

@realitycheck I completely forgot about some way to close the game (mostly because I only tested it in windowed mode). What do you mean by winning the game? In theory it should keep going until you die, although it is entirely possible that it isn't working properly.

@psiv I used the unity post processing system for the curved screen effect. Its mostly a lens distortion with some vignette and a small amount of chromatic aberration.
PSiv
11. Oct 2019 · 14:49 UTC
@wevel thank you thank you, I will have a mess around with it!
coffeedrinkers
11. Oct 2019 · 18:54 UTC
I love this, so much nostalgia. For sure will play more! :hearts: I think you need to show this to /r/roguelikedev/.
paulhocker
14. Oct 2019 · 02:57 UTC
this was a very cool take on roguelike -- a little frustrating at first but picks up -- great job