Empty Dungeon by Wevel

A rogue like game (missing most of the mechanics as I didn't have time), where you start in an empty dungeon and explore it's new features as you level up. Each time you level up, new mechanics will be unlocked, starting with things like a character and movement, then enemies and a map. Your goal is to get as much gold as you can before, finally being killed by the monsters that infest the dungeon.
Unfortunately the WebGl build is very broken so I wont list it. However, I may be able to fix it later, in which case I will add it back.

Each time you unlock a new ability it will show at the right side, when one appears, you can press the key you want to use for it which will then show the key binding as well as unlock a new ability.

I was planning on several more features, such as leveling up character stat as well as finding equipment. Other things include ranged and magic attacks as well as either more, or randomly generated levels. I also didn't have the ability to do much testing/balancing of the enemies and as such the game is likely very difficult.
Known bugs: - Enemies tent to either not attack at all, or attack lots of times in a row which tents to instantly kill the player - WebGl build has audio issues (so its best to turn it off in browser) as well as issues with the mono space font - Tab and enter can't be used as key bindings as they mess up the display

Enemies: - Bat(b) starting level 1 - Slime(s) starting level 2 - Goblin(n) starting level 2 - Orc(o) starting level 3 - Troll(t) starting level 6 - Animated armor(a) starting level 7 - Baby dragon(d) starting level 8 - Chimera(c) starting level 9 - Dragon(D) starting level 10
Made using: - Unity 2018.3.2f1 - Visual studio 2017 - Beepbox - Audacity - Photoshop (for the logo only)
Ratings
| Overall | 110th | 3.732⭐ | 30🧑⚖️ |
| Fun | 179th | 3.411⭐ | 30🧑⚖️ |
| Innovation | 187th | 3.464⭐ | 30🧑⚖️ |
| Theme | 51th | 4.107⭐ | 30🧑⚖️ |
| Graphics | 74th | 3.929⭐ | 30🧑⚖️ |
| Audio | 116th | 3.481⭐ | 28🧑⚖️ |
| Humor | 182th | 2.804⭐ | 25🧑⚖️ |
| Mood | 153th | 3.444⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 23🗨️ |
Nice job :smiley:
Well done.
I couldn't move right at some point (I had an S stuck my @)
Great game, but it's missing sound when you get hit, it would make it much clearer what is going on.
Loved the old computer screen look and going traditional rogue-like. Game was perhaps a little too easy, though. Didn't even get to use my open door skill before I won the game. Perhaps some feedback when fighting would have been nice as well (don't think there was even a sound?). Also, I had to ctrl+alt+del to close the game after - or did I just miss a way to exit the game?
Overall, I very much enjoyed playing the game - and with more features you could have a very good classic rogue-like on your hands. Good job.
@realitycheck I completely forgot about some way to close the game (mostly because I only tested it in windowed mode). What do you mean by winning the game? In theory it should keep going until you die, although it is entirely possible that it isn't working properly.
@psiv I used the unity post processing system for the curved screen effect. Its mostly a lens distortion with some vignette and a small amount of chromatic aberration.