Dungscoot by Mr_Field


| Youtube | https://robinfield.itch.io/dungscoot |
| Original URL | https://ldjam.com/events/ludum-dare/45/dungscoot |
Ratings
| Overall | 113th | 3.981⭐ | 28🧑⚖️ |
| Fun | 145th | 3.827⭐ | 28🧑⚖️ |
| Innovation | 283th | 3.577⭐ | 28🧑⚖️ |
| Theme | 410th | 3.519⭐ | 28🧑⚖️ |
| Graphics | 134th | 4.212⭐ | 28🧑⚖️ |
| Audio | 216th | 3.646⭐ | 26🧑⚖️ |
| Humor | 385th | 3.08⭐ | 27🧑⚖️ |
| Mood | 183th | 3.846⭐ | 28🧑⚖️ |
| Given | 36🗳️ | 0🗨️ |

Couldn't get it to work :/ unfortunate because it looks great!
My bad guys! This is my first time building a java game so I wasn't quite prepared for this. :P
It should be playable now! My apologies.
I could definitely see this being a nice mobile game. It does need a bit more balancing though, I think I walked past over 6 chests before finding a single key.
Good game!
Edit:
I also keep losing my bag, is that by design? I want to keep it :(
Thanks for playing! The balancing is all over the place atm, I've had runs where I get to the end only having to fight a handful of bats and 3 goblins and some with 3 enemies per room 12 rooms in a row. :P
There is an end! When you get to around room 14+ you enter the blood dungeon (bring an empty bottle or two since you may find a health fountain), then room 20 is a boss fight and the end.
Losing your bag can happen by chance during combat, I wanted to try to keep players close to having nothing, somewhat in theme with the ld, although the chance of your bag breaking is a little too high atm.
I appreciate the feedback. :)
Thanks very much! You got pretty close to the end there!
I definitely agree with you on the rng, the generation and enemy attacks were implemented in a quick way to test things out, with the goal being to change the generation and tweak the enemies later, but it all ended up being final. :S
I'm pretty happy that you managed to get so far into the dungeon though, I'm glad you enjoyed it. :)
It's a solid entry. Nice job.
Good job!