Egg Scramble! by Balance686

Egg Scramble! is a 2D Action game created in 72 hours for Ludum Dare 45.
Bok bok! The nests are empty! Fill your Egg Meter by scavenging food from around the yard. When your meter is full, return to a nest to lay an egg. Fill all of the nests to meet your daily quota but watch out for those pesky foxes! BUKAW!
Note: I ran out of time so this is my first LD submission without audio 😭
Recommended to play full screen!
Controls:
Move: WASD
Pause: P
Tools: - Unity - Visual Studio - Affinity Designer
Changelog:
v0.1.1 (10/8/19)
- Fixed completing Day 1 transitions to Day 3
- Fixed stats displayed on Win/Lose panel are default values
- Fixed logo isn't displayed before title screen
v0.1 (10/7/19)
- initial release
Dave Brake Creations https://www.davebrakecreations.com/
Screenshots:

| Youtube | https://davebrakecreations.itch.io/egg-scramble |
| Original URL | https://ldjam.com/events/ludum-dare/45/egg-scramble |
Ratings
| Overall | 924th | 3.03⭐ | 35🧑⚖️ |
| Fun | 872th | 2.894⭐ | 35🧑⚖️ |
| Innovation | 932th | 2.672⭐ | 34🧑⚖️ |
| Theme | 823th | 2.939⭐ | 35🧑⚖️ |
| Graphics | 786th | 3.106⭐ | 35🧑⚖️ |
| Humor | 490th | 2.875⭐ | 30🧑⚖️ |
| Mood | 941th | 2.79⭐ | 33🧑⚖️ |
| Given | 29🗳️ | 44🗨️ |
@ausstein Definitely! The food indicator HUD unfortunately met the chopping block as well. I need to improve my time management next time around. Thanks for playing!
For me what would be nice maybe is to speed up a little bit the gameplay, game feels a little slow, or maybe have a 'run' button with some stamina, so, you can try to dodge or get the eggs faster.
@sillyman987 Thanks for playing!
@sharbelfs I like that idea a lot! I think a run/stamina mechanic would work well with the chasing behavior I had planned for the foxes when the player gets nearby. Thanks!
That said, a lot of the choices were spot on. You spent some time making the HUD look halfway decent, with proper menus and everything, and the graphics were pretty nice! The puns were also pretty eggselent!
I think the run animation of the main Hen could've used a third frame somewhere in there, because only having two frames for moving felt a bit choppy!
Great job and good luck going further if you choose to take it further!
@almost The foxes have 3 waypoint behaviors (loop, ping-pong, and random) so I'm guessing you must have gotten clipped by a random. I hear you about not knowing about where the food is. I planned to have some kind of indicator but didn't have time. Thanks for playing!
@nisovin Yeah the scope got slashed pretty dramatically to finish on time. Definitely could use additional mechanics to make it more engaging. Thanks for playing!
@aurel I hear you. I planned to have additional sprites to vary the terrain and also obstacles like rocks and ponds so it wasn't such a wide open area. Also for the animation I was planning to use interpolated keyframes but had to cut it short with the simple 2 frame animations. Thanks for the feedback!
@heyycap I think they snuck in looking for food :P Thanks for playing!
@jin9310 I've always been interested in having chickens one day but I'm not sure if it's in the cards haha. I wish I had sounds this time around. Ironically this was the first LD where I planned to record my own sounds (rather than using sounds and opting out of audio) but I didn't have time for either approach :P Next time!
@ahistyap I agree. Thanks!
Thanks for playing all!