Hold at Zero by krakadushka
Have you ever wondered what it's like to sit in cramped room and monitor generator? Well, regardless of answer, now you can!

How to play? - Monitor generator metrics and reset them as needed - Memorize a number of key configurations to control various generator attributes - Try to keep the generator from blowing up for as long as possible!
P.S. Special thanks to Philipp Yatsuta who translated the manual and description for our game.

Made in about 40 hours for Ludum Dare 45.
Credits:
"N" or "krakadushka" (programmer, game designer) | "Pal" or "Palvel" (artist, game designer)
UPDATE
v1.25 1. bug fix 2. Added russian language 3. Added tutorial 4. Added quick tips
Ratings
| Overall | 1029th | 2.813⭐ | 42🧑⚖️ |
| Fun | 1055th | 2.463⭐ | 42🧑⚖️ |
| Innovation | 637th | 3.088⭐ | 42🧑⚖️ |
| Theme | 1015th | 2.564⭐ | 41🧑⚖️ |
| Graphics | 560th | 3.513⭐ | 42🧑⚖️ |
| Mood | 834th | 2.975⭐ | 42🧑⚖️ |
| Given | 59🗳️ | 18🗨️ |
However, the graphics are very cool, and the idea is interesting, maybe just a lack of music in game & menu idk.
Keep going guys!
Yes, we agree, that gameplay is that complex, but in prototype development part of this project we don't saw that, hah. Need to be more serious in details next time, I think
We will be trying to resolve this problem
We have considered this, but we have encountered some problems. We'll try to make WebGL version in the near future!
As it stands the game has too many information give to the player at once and that I found overwhelming and the tutorial intentionally didn't show me what's what.
Still I liked the artwork, audio you put into the game and I was more or less able to understand what the game would feel like if I was able to grasp all the game mechanics so I'm going to rate the game on that.
Thanks for the game! It was enjoyable even though I couldn't grasp how to play it exactly.