I Don't Think That's Math by ratly

[raw]
made by ratly for Ludum Dare 45 (JAM)

0=1, and 1 = 0. Nothing is as it should be. But nothing is everything, and everything is nothing. So, does that mean you can put everything as it should be?

The object of the game is to use the various math operations to go from the original equation to one that is actually true, thereby "proving" the original equation.

Operations include: - The Law of the Mirror Image: you may take the mirror image the equation, if possible for all digits, and retain the same result. - The Law of Rotation: as we all know, you may rotate the digits on each side of the equation by 90 or 180 degrees, if possible for all digits, and this will not change the result. - The Laws of the Outside Digits: You may remove the same digit from the front (leading digit) or back (trailing digit) of each side of the equation. You may insert the same leading digit to both sides. - The Laws of Splitting and Merging: Of course, you may deconstruct a digit into its parts, or construct a digit from its parts. For example, it is well known that an 8 is simply a 0 with a belt through it. You may remove the belt and place it to the left side, and therefore 8 = -0.

Screen Shot 2019-10-07 at 3.58.00 PM.png

Ratings

Overall 931th 3.018⭐ 30🧑‍⚖️
Fun 750th 3.037⭐ 29🧑‍⚖️
Innovation 131th 3.87⭐ 29🧑‍⚖️
Theme 852th 2.893⭐ 30🧑‍⚖️
Graphics 1030th 2.135⭐ 28🧑‍⚖️
Humor 367th 3.1⭐ 27🧑‍⚖️
Mood 1016th 2.458⭐ 26🧑‍⚖️
Given 36🗳️ 2🗨️

Feedback

Bip
08. Oct 2019 · 06:09 UTC
Interesting concept, but I found that some of the buttons just wouldn't work. I tried to solve 0 = 1 by adding a leading and removing the trailing, but it wouldn't respond.
Pierre Feuille Studio
08. Oct 2019 · 07:24 UTC
Lovely concept I wished would have been explored with more gamey mechanics and intuitive UX.
pfeyffer
08. Oct 2019 · 07:28 UTC
The idea is great and the puzzles are very challenging. The layout and graphics need some more work.
reBTF
08. Oct 2019 · 09:42 UTC
I love the idea, great concept, but it was just too hard. I really tried and just could not do even the second challenge. It definitely could have done with some easier levels to ease in the difficulty and teach the player some of the mecahnics.

Very funny concept through, I love it!

edit: Just saw the answer in the screenshot. Haha I gotta pay more attention.
Altan4444
09. Oct 2019 · 22:09 UTC
Funny concept. Nice adding examples on the buttons, helps out a lot !
blobo
10. Oct 2019 · 00:30 UTC
Oh wow, super clever! I love the concept, great work!
Porocyonak
10. Oct 2019 · 05:24 UTC
this is very creative, good stuff
cdunham
11. Oct 2019 · 06:18 UTC
Really unique game for the jam! Hard puzzles that really make you think. I don't know if the solutions are simple or not, but it would help to have a few more easy levels that only take a step or 2 so the player doesn't feel overwhelmed and confused too soon.
reheated
13. Oct 2019 · 08:11 UTC
[I played the updated version, with the bug fix, and first levels reordered.]

Overall: Great puzzle!

Fun: What a great puzzle. It is a very clever concept and makes for some nice levels. I felt myself getting better as I played. I played this game for a very long time until I got completely stuck on "0 = 14" and rage quit. How far does the game go? Will you provide hints/solutions?

BTW, if I split 9 into -4, I can get a minus sign that's not leading... this leads to a weird situation where there are few valid moves, and I think it should be impossible.

Innovation: Yep! Very creative.

Theme: Sure.

Graphics: It's very bare-bones, but somehow that's suitable. The rotations are nice.

Humor: Yeah, it's a funny version of arithmetic.

Mood: There isn't a lot of "mood" - I guess it has the "mood" of using a weird calculator.
berumondo
13. Oct 2019 · 09:16 UTC
My favorite concept in ld45 so far, makes much more sense to me than actual math :D
DrEvilBrain
14. Oct 2019 · 03:17 UTC
Gonna get an F+ on my next discrete exam now