Arkebat by exilegl

[raw]
made by exilegl for Ludum Dare 45 (JAM)

Blow up baddies, dodge bullets and collect a wide variety of foods across the map!

HOW TO PLAY:

  • WASD or Arrows to move. Left click to fire

  • 0-9 keys to quick switch selected inventory item

  • Your goal is to collect one of each food type. To survive, dodge enemy hits and regain health by killing enemies and collecting the potions they drop.

Made in 72 hours.

2.png

Tools used:

Java with LibGDX

Assets & Attribution

Main tileset: Link - https://opengameart.org/content/pixel-art-dungeon-tileset

Main music: Author - GroovyUnicyclist

Character sprites: Link 1 - https://opengameart.org/content/pixel-art-bat-sprites Link 2 - https://opengameart.org/content/pixel-art-imp-sprites Link 3 - https://opengameart.org/content/pixel-art-ice-elemental-small Link 4 - https://opengameart.org/content/pixel-art-monster-worm-sprites

Food sprites: Link - https://opengameart.org/content/64-16x16-food-sprites

Potion sprite: Link - https://opengameart.org/content/potion-icons-from-pixeltime-videos

Item pickup sound: Link - https://opengameart.org/content/pleasing-bell-sound-effect

Win sound: Link - https://opengameart.org/content/well-done

Death sound #1: Link - https://opengameart.org/content/mutant-death

Death sound #2: Link - https://opengameart.org/content/ice-breakingshattering

Death sound #3: Link - https://opengameart.org/content/ghost-breath

Main UI skin: Link - https://ray3k.wordpress.com/sgx-ui-skin-for-libgdx/

Additional UI skin: Link - https://ray3k.wordpress.com/arcade-ui-skin-for-libgdx/

Additional UI skin: Link - https://ray3k.wordpress.com/clean-crispy-ui-skin-for-libgdx/

Ratings

Overall 662th 3.361⭐ 20πŸ§‘β€βš–οΈ
Fun 490th 3.361⭐ 20πŸ§‘β€βš–οΈ
Innovation 719th 2.972⭐ 20πŸ§‘β€βš–οΈ
Theme 634th 3.222⭐ 20πŸ§‘β€βš–οΈ
Humor 396th 3.056⭐ 20πŸ§‘β€βš–οΈ
Mood 701th 3.167⭐ 20πŸ§‘β€βš–οΈ
Given 17πŸ—³οΈ 18πŸ—¨οΈ

Feedback

ModdingMachine
08. Oct 2019 Β· 18:51 UTC
A Great game overall! I love the idea and execution of idea, there are a few bugs I found: At one point I got stuck in a wall and then all of the food sprites got really big and I had to restart the game to fix it.
Kyle Bowman
08. Oct 2019 Β· 19:09 UTC
Cool little game with nice graphics. I do find it difficult to actually kill the enemies unless i just spam click. It'd be cool if foods did different types of attacks. Great job!
Ty Victorson
26. Oct 2019 Β· 01:40 UTC
interesting game, was a bit difficult to play on trackpad though (as most things are). movement felt good and i was able to dodge attacks pretty easily after a couple runs!
SleepyStudios
26. Oct 2019 Β· 16:15 UTC
Cool idea, could've done with a bit more feedback when getting hit/hitting enemies. Did like the fact that attacks had arcs.
poodle_in_need
27. Oct 2019 Β· 03:41 UTC
wow, this was so cool to play throu , thanks : ) ofc improvements could be done – like for example build in more variety on the food shots – but it's already on a high quality for a 72β€”hourβ€”made game!
MrsTari
27. Oct 2019 Β· 11:33 UTC
i like it :D had alot fun