Something Special by SKDF

You are in the void. Darkness surrounds you. You can see a way out, but you cannot reach it. Start with nothing, finish with something...
Drag blocks and mechanisms to form a path, and walk along that path.
Arrows or AD = Move
Space or W = Jump
R = Restart level
Mouse = Drag and Drop
Download instructions: open Google Drive link, download archive, launch GAME.exe (you don't have to extract the files). Or you can use HTML5 version if you don't want to download anything!

Ratings
| Overall | 459th | 3.552⭐ | 50🧑⚖️ |
| Fun | 362th | 3.521⭐ | 50🧑⚖️ |
| Innovation | 275th | 3.583⭐ | 50🧑⚖️ |
| Theme | 460th | 3.429⭐ | 51🧑⚖️ |
| Graphics | 873th | 2.918⭐ | 51🧑⚖️ |
| Audio | 519th | 3.043⭐ | 48🧑⚖️ |
| Mood | 711th | 3.156⭐ | 50🧑⚖️ |
| Given | 95🗳️ | 43🗨️ |
I did find an easily exploitable bug though, you can drag any platform underneath the player and simply carry them to the end, win many levels without ever touching the keyboard.
However it is possible to "carry" yourself by lifting the player sphere with a platform to its goal
Great particle effects, and I like the level-end effect.
That bug everyone's mentioning sounds like a dev tool that you forgot to disable. It makes it great though for when I want to skip a level ;)
the only thing is that some times it's a little difficult to guess the effect of the item. It was a lot of trial an error to figure out the distances
I really like the concept and loved to play the game.
Especialy the stress in the end was pretty nice.
Well Done, great work
That was great! Graphics are simple but are used incredibly effectively, the colour bleed effect when a heart is grabbed is a wonderful touch :grinning: Audio was fitting and the core mechanic is very cool! I'd say the blinking platforms took me by surprise a little bit :stuck_out_tongue: Perhaps if they slowly scaled from bottom to top as a way of indicating the timer they were on, it may make that part a little less tedious.
Overall a really innovative entry with a solid theme to boot! Great job :grinning: :thumbsup: