Lost Temple by Dietrich Epp
Lost temple is an itty-bitty platformer.
| Web | https://www.moria.us/ludumdare/ld36/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7606 |
| Web | https://www.moria.us/ludumdare/ld36/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7606 |
That said... that music!!
It's a pitty it was so short =P
Btw, it was unexpected that the character did not move when I changed screen, although I had "right" pressed. Not a major issues!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I loved the music. Did you compose it yourself? Good job!!!
Also, was the voice of the character made by mumbling using a kazoo? Because it definitely felt like it. Sounded funny and unique!
The graphics are sufficient, the controls are okay (I had problems with unresponsive keys the first time i play, and the second time the space key only scroll me down the html page, but the third time it worked.).
The music is very atmospheric... so all you need is more levels now!
Also nice dialogue sfx!
This would be so much fun to play more of.
i'm really happy that you bind your jump control into "space" , at least that my preferable control for platforming and you probably the only one so far that use it
by i meant weird is, its responsive, but the jump control a bit floaty and have this weird float feeling to the character, probably gravity setting problem, but i'm not sure, not a game breaking, just a bit weird, thats all
the music also complement a lot to the game
puzzle quite straightforward and easy to solve
very solid entry :D
Jumping off the moving platforms seemed a bit buggy but otherwise I really enjoyed the game.
Just needs more levels :)
Unfortunately, I was largely unable to play it. There was something up with the jumps in that second level where when I'd try to jump over to the platform where I'd moved it, the character would start moving significantly more slowly, and it ended up making it impossible to get across that level. (Assuming I get what you're supposed to do - step on the pressure plate to move the platform about halfway between the two sections, and then jump from one to the other to get to the second pressure plate, yes?) It ended up feeling really "floaty" on those jumps, and I suspect it wasn't behaving as intended.
Also, I felt bad for that cat down in the well in the first level. You should be able to rescue it. (Or can you?)
As other commenters have said, the music was pretty good for a compo. Well done.
Your game is really promissing and I want to see more of it.
Keep the good work !
The controls are good, except for the jump system who demands some try & repeat to "master".
It's a good idea to make a link between switches and platforms with the coloured cables and adds nicely to the general aesthetic.
I really liked the graphics. There are a lot of details, like the coloring of switches and the BG. Even if simple, you paid a lot of attention to the graphics.
The songs greatly add to the game's mood.The "talking" sfx (and the kitten's) is lovely, and you did great to use a sfx to signal that the door that is out of view opened. I only missed a SFX for jumping/falling.
The mechanic was great for puzzles and you did a great introduction/"tutorial"! On that note, I believe I noticed something interesting on the entrance...
Since the player is on the switch, on the last line of the guy at the entrance, the door briefly starts to close as you advance the text, showing that it will close when you pass (and reinforcing what the NPC said). Was it intentional? If so, it was an amazing introduction to the game's main mechanic and story telling!