Totally Safe Space Systems by Tim Eriksen

[raw]
made by Tim Eriksen for Ludum Dare 45 (COMPO)

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Can you start a colony on an alien planet from nothing? Play as mission control and order your brave astronaut to scan down and find the vital resources you need!

Play the game in your browser here: https://timeriksen.itch.io/totally-safe-space-systems

Controls:

  • Click to order astronaut to move
  • Press spacebar to initiate a scan

How to play:

Press spacebar to scan down points of interest. The locations you are searching for are somewhere inside the purple circles. The closer you are to the location, the smaller the circle will be. Just make sure you complete all the objectives in the mission plan before the astronaut runs out of oxygen!

Ratings

Overall 385th 3.115⭐ 28🧑‍⚖️
Fun 464th 2.519⭐ 28🧑‍⚖️
Innovation 188th 3.462⭐ 28🧑‍⚖️
Theme 345th 3.1⭐ 27🧑‍⚖️
Graphics 293th 3.167⭐ 26🧑‍⚖️
Audio 298th 2.792⭐ 26🧑‍⚖️
Humor 210th 2.675⭐ 22🧑‍⚖️
Mood 220th 3.227⭐ 24🧑‍⚖️
Given 32🗳️ 7🗨️

Feedback

NachtWitch
07. Oct 2019 · 00:15 UTC
I love this
needs to be made into a game
🎤 Tim Eriksen
07. Oct 2019 · 00:18 UTC
@nachtwitch Thank you! :smile:
erebus
07. Oct 2019 · 00:20 UTC
I really liked the login screen. Very nice touches. Great mood and overall aesthetic.
blobo
07. Oct 2019 · 00:46 UTC
Mission success. Nice work with the balance! i seriously didn't think i was going to make it, but i barely succeeded.
Lomt1k
07. Oct 2019 · 01:04 UTC
Good start!

The problem is that this is just an unfinished project
🎤 Tim Eriksen
07. Oct 2019 · 07:25 UTC
@lomt1k Thank you for playing! Yeah, I would have liked to do so much if I had the time. The final gameplay does not really resemble what I had in mind. The actual win/lose mechanic was not implementented until 1-2 hours before deadline, and I had to scrap a couple of features that were almost finished. Stil, I'm happy with how it turned out after just 48 hours!
ogre
09. Oct 2019 · 07:26 UTC
The password box at the beginning made my password manager prompt me to save it :D :D :D

Your directions say "The closer you get, the smaller the indicator will get." What indicator? I don't see anything changing in size. I found water once in three games, I have no idea how I found it or what I'm supposed to be looking at.
🎤 Tim Eriksen
10. Oct 2019 · 08:10 UTC
@ogre That's great! :D Did you press spacebar to initiate a scan? Several purple pings or "location indicators" will show up. The locations you are searching for are somewhere inside the purple circles. The closer you are to the location, the smaller the circle will be. I'm sorry for the confusing instructions, I have updated them now!
William Derksen
28. Oct 2019 · 02:58 UTC
Cool idea! Took a second to figure out. I found myself watching the oxygen bar intensely as I ran for the last node. On earlier ones I started running around inside the purple zone instead of pinging more just in case I ran out of electricity. Would be nice to see more added to this! :v:
jakemchugh1
28. Oct 2019 · 20:54 UTC
Fantastic concept! I would love to see this as a full game.
Sir Galloy De Fierpâté
28. Oct 2019 · 20:59 UTC
Take some time to understand how it works. Nice sound design but way to few things to do... Whould have been nice with more persons on the project. Keep on coding !
Zinkler
28. Oct 2019 · 21:24 UTC
Great UI usage, totally loved it, especially the fact that my browser gave me an option to remember the login/password info. I wish there was at least a "press space to scan" hint somewhere in-game, so that I don't have to find out the main mechanic from the game page. I also was hoping for some kind of resource management with getting more electricity and oxygen during the game. Great job putting this together in two days!
Narudgi
28. Oct 2019 · 22:19 UTC
feels so good, love the ui and art
super neat and clean, gg !
ristoretto
28. Oct 2019 · 22:35 UTC
I like the scan effect, how it bounces around. And how there's a real photography that pops up when you reach a resource. Also on screen quest checklist fits well in a game jam, haven't seen that one in a game jam game before.

I'm not sure what to add to expand the gameplay for a longer experience, but it feels clear and concise in the time it takes to play.
Lexyvil
28. Oct 2019 · 22:56 UTC
Mission successful~ I love the idea how one had to log in to play.
Catusfelony
28. Oct 2019 · 23:00 UTC
Short and sweet. I liked the sleek interface, very modern-looking.
BrokenMirrorMedia
29. Oct 2019 · 03:02 UTC
I really like the UI here, feels really clean, but some of the transitions kind of break the flow of the game, and when using the "radar" button the game would freeze momentarily every time. The time limit with the oxygen was pretty difficult to work with when the astronaut only moves so quickly and some of the resources can be far apart, so that was a bit annoying since it felt like depending on how things spawned some levels were impossible. Other than that thought the core gameplay was actually pretty good, and I liked it, nice work!
HumphreysMedia
29. Oct 2019 · 14:09 UTC
Great game! Was challenging, but kept me hooked! Would love to see this be more developed as I can see it being a great game! Brilliant idea of having a unique save system for every player, haven't seen that in any other submission so far, wonderful job!
johnnysix
29. Oct 2019 · 20:21 UTC
Pretty cool - with some epic 3d/isometric style graphics / spaceman guy/ rover this'd be cool. The mechanic of the fuzzyness of the scan was cool. I kept running out of oxygen though. :map:

![ld45_db-079.jpg](///raw/028/2/z/29eac.jpg)