Soul Corrupter by supercannon

[raw]
made by supercannon for Ludum Dare 45 (JAM)

logo_large.png

What in tarnation is SOUL CORRUPTER?

  • Swing on your tether around the map
  • Gain speed to summon a portal and defeat enemies inside
  • Grow stronger to extend your reach
  • Dodge enemy fire with your dash

Lore

In this game you play as a demon corrupting innocent souls to grow your strength. You are slow on your feet, but quick in the air. Using your grappling skull you are able to fly around the map and corrupt souls.

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Controls:

GamePad (Highly recommended):

  • move with left stick
  • aim with right stick
  • fire grapple by holding right trigger
  • release grapple by letting go of right trigger
  • dash with left trigger

Mouse/Keyboard:

  • wasd to move player
  • aim with mouse
  • hold left click to fire grapple
  • right click to dash

Special thanks to:

  • Ben Weno (Programming and Level Design)
  • Joseph Gaiser (Sound and Game Art)
  • Elias Gross (Sound, Music, and Game Art)
  • Marielle Gaiser (Concept Art)
  • 0x72 for his tileset: https://0x72.itch.io/dungeontileset-ii
  • PlayOnLoop for music: https://www.playonloop.com/2019-music-loops/the-foyer/

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Ratings

Overall 425th 3.578⭐ 34🧑‍⚖️
Fun 218th 3.71⭐ 33🧑‍⚖️
Innovation 164th 3.781⭐ 34🧑‍⚖️
Theme 870th 2.855⭐ 33🧑‍⚖️
Graphics 608th 3.453⭐ 34🧑‍⚖️
Audio 452th 3.194⭐ 33🧑‍⚖️
Mood 398th 3.531⭐ 34🧑‍⚖️
Given 32🗳️ 31🗨️

Feedback

SSStormy
07. Oct 2019 · 01:57 UTC
Swinging around was pretty fun! I avoided trying to dodge bullets as that was really just a hassle and not fun at all, same for dodging.
PurpoAppo
08. Oct 2019 · 00:35 UTC
I liked how the character moves. It would have been nice if there are more enemy types but still great.
GMChill
08. Oct 2019 · 00:47 UTC
I like the gameplay, the art was really good along with the sound I found I was dying a lot because I was dying attention to the summoning circle and no the bullets coming at me.
Caesura
08. Oct 2019 · 00:49 UTC
I like how we're incentivized to move from circle to circle since keeping our speed means we get to draw a new circle faster. Getting hit does feel a little arbitrary at times, it's difficult to dodge when we're swinging around in a circle. It also feels awful when we run into a pillar while swing around since we not only lose our circle, we also drop all of our momentum. Overall I liked it, as someone who's played the attack on titan fan game it's a lot of fun to fly around on a tether.
jefvel
08. Oct 2019 · 00:51 UTC
It was fun going fast swinging around and eat souls, but felt a bit slow when just walking. Nice death trail. Hail satan

PS. I liked the color theme in the logo, maybe the game could also follow it, along with black and red?
xiranvii
08. Oct 2019 · 00:53 UTC
I like the idea of the game. It's really dynamic and fun.
ThePelranthean
08. Oct 2019 · 00:53 UTC
Capturing large groups of innocent bystanders in a swinging pentagram is quite enjoyable. (Listing that among sentences best taken out of context. :grin:).

As mentioned above, character movement was enjoyable and dodging was annoying. I may have missed it, but a mechanism to regain health would have helped me. It does make the game less hardcore, but it makes play sessions last longer, which I enjoy.

Overall though, this is a fun game. Thanks for sharing it.
sgalasso
08. Oct 2019 · 00:54 UTC
Cool game :) good mechanics, nice design, just need a exit button ! But not very close to the theme, or I missed it ?
JosephGaiser
08. Oct 2019 · 01:01 UTC
@sgalasso The way this was related to the theme was based on the length of your tether. Your tether gets longer the more enemies you kill, allowing you to make larger portals.
jellzilla
08. Oct 2019 · 02:27 UTC
This mechanic is fucking awesome. I love the hook and rotate, and the momentum gain. I almost want to build a game just to put a mechanic like this in it. Great job!
velvetlobster
08. Oct 2019 · 04:31 UTC
Don't have a gamepad right now =( will try it again with a gamepad later ... btw cant get how it relates to the theme hmmm
velvetlobster
08. Oct 2019 · 04:31 UTC
very good mechanics i must say
yokuday
08. Oct 2019 · 04:37 UTC
I liked the mechanics, very well made. Bet for me the game was a bit laggy
BoltactionToaster
08. Oct 2019 · 04:39 UTC
The dodging felt fantastic, as did summoning a gigantic circle to consume everyone. I always did forget to use the dash. You say gamepad is recommended but I think you did a great job making it work with keyboard and mouse.
jaydubbyasee
08. Oct 2019 · 04:47 UTC
Awesome game. The mechanic is super fun, and the style looks so freakin metal! You should really try to polish this post-jam. Is there any way to regain health?
🎤 supercannon
08. Oct 2019 · 14:12 UTC
@jaydubbyasee Nope, we thought about doing a more in depth leveling system that probably would have included that, but ran out of time.
Bredera
08. Oct 2019 · 18:12 UTC
Awesome little game, loved the graphics and the gameplay mechanics!
Ojwk
09. Oct 2019 · 01:07 UTC
This was really fun! I liked your color pallet.
kapitstick
09. Oct 2019 · 02:28 UTC
I actually really enjoyed the dodging mechanic, given the momentum of the movement. I think either a way to regain health or maybe being immune to damage while grappling would have been great. The grapple mechanic was incredibly satisfying. Great job!
Cybikitty
09. Oct 2019 · 02:54 UTC
Really great graphics and smooth gameplay, great job! ^^
Lychee
09. Oct 2019 · 07:28 UTC
It was super satisfying to make a big circle and get moving really fast! Really satisfying mechanics, I'd love if there was some kind of point system to see how well you did at the end.
gasgiant
12. Oct 2019 · 00:11 UTC
I like the movement! For some reason I wanted enemies to die in my pentagam, but they didn't seem to.
egos
12. Oct 2019 · 22:02 UTC
i love the concept and fit the the perfectly
but maybe grab the closest target i prefered play with mouse finally pad is to hard to grab

Solid entry !!
PIXAMENTORY
13. Oct 2019 · 09:15 UTC
"Impressive game, Very cool concepts. I left wishing that there is more.
Had a lot of fun "
ToxicComputer
16. Oct 2019 · 21:44 UTC
At first I thought this was a regular shooter until I held down. Then my mouth dropped and regularized this was one of the best concepts Iv seen threw the Jam so far. Great job :)
lunareffect
23. Oct 2019 · 11:40 UTC
Really cool concept and lots of fun! Congratulations!
Due to the size of the targets I found it hard to get a swinging flow going because I failed to hit anything. Perhaps it would help if the closest target within a certain angle to the aiming direction was chosen.
karwei
29. Oct 2019 · 19:18 UTC
The first time I tried this, I didn't understand the swinging/portal mechanic, so I'm glad I got a chance to see it played—that made me want to give it another shot. I had a lot more fun this time around—I don't think I've mastered it yet, but the mechanic is really cool! The art style is also neat—I wish everything was a little bigger so I could see it more.